So if you guys want to know, the laptimes in shift 2 are surprisingly accurate to their real life counterparts.
I ran laguna seca with a Honda s2000, and I got 1:50:5, almost the same.
Also the audi r8, I got a time of 1:39:8, like .5s off the real life time.
đź‘Ť
What you own those cars in real life or the track guys lent it to you?
Uh... you should always be able to run slightly faster in a game than in real life. Because: a.) you don't fear death in a game, and b.) your car and the track are always going to be in perfect or near perfect condition.
Bad weather, a dirty track from recent rains, high humidity, uncut tread (on street tires, causes tread squirm) or any combination of dozens of factors will make a real life car slower than a virtual one.
Interesting this, also one of the things that separates a driver in real life getting a fast time is their non fear of death. Effectively for a driver IRL to do what they do they must at least for the lap not have any fear, if they did, they wouldnt get the fast lap time.
So i feel your wrong. It dosnt excuse why GT5 's lap times are so far off....i mean it is the 'real driving simulator' after all.......or maybe its not.... đź’ˇ
I'm sorry, but I don't believe that for a second. No matter how good a driver you are, or how confident you are, you will never be pushing the car to it's limit every second of the lap. The faster drivers certainly push the cars harder and for longer periods of time, but they always have to think about actually finishing a race or not destroying their car, whereas in a video game if we hit a wall nothing happens, or we can restart the race, and as such the real driver will be slower.
Also, I was under the impression that GT5's lap times were pretty accurate to real life. I can recall numerous threads where drivers who had actually raced on some of the tracks were getting really close to replicating their real life time.
Parker
Uh... you should always be able to run slightly faster in a game than in real life. Because: a.) you don't fear death in a game, and b.) your car and the track are always going to be in perfect or near perfect condition.
Bad weather, a dirty track from recent rains, high humidity, uncut tread (on street tires, causes tread squirm) or any combination of dozens of factors will make a real life car slower than a virtual one.
So i feel your wrong. It dosnt excuse why GT5 's lap times are so far off....i mean it is the 'real driving simulator' after all.......or maybe its not.... đź’ˇ
I remember one of those documentaries with Max Biaggi and Valentino Rossi (motor gp racers) where they mentioned (among other things) that pilots can do what they do because they're like children; they lack that "fear" bit/neuron/whatever.
We should all get hooked up to a electric shock collar when we play then. This way every time you hit a wall you get a nice volt to the neck. Fear could be implemented into your game.
I need to market this....
Actualy some race drivers seem to think otherwise... driving sims is more dificult, no G forces. no 180 vision, no real sence of speed, etc, etc, etc
I hardly remember seeing an on board video, at any discipline, where a racer doesn't seem as serene as a summer night in the tropics.
Even after crashing they usually walk as if nothing happened. Or cursing a lot![]()
I think I'm gonna work on running factory cars against their real life Nordshleife records. See what I can come up with.
Can't remember exact time, but I blew away the GTR Nordshleife record in GT5.
Interesting this, also one of the things that separates a driver in real life getting a fast time is their non fear of death. Effectively for a driver IRL to do what they do they must at least for the lap not have any fear, if they did, they wouldnt get the fast lap time.
So i feel your wrong. It dosnt excuse why GT5 's lap times are so far off....i mean it is the 'real driving simulator' after all.......or maybe its not.... đź’ˇ