Shift 2's lap time's accurate to real life

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So if you guys want to know, the laptimes in shift 2 are surprisingly accurate to their real life counterparts.

I ran laguna seca with a Honda s2000, and I got 1:50:5, almost the same.
Also the audi r8, I got a time of 1:39:8, like .5s off the real life time.
đź‘Ť
 
So if you guys want to know, the laptimes in shift 2 are surprisingly accurate to their real life counterparts.

I ran laguna seca with a Honda s2000, and I got 1:50:5, almost the same.
Also the audi r8, I got a time of 1:39:8, like .5s off the real life time.
đź‘Ť

Nice man.đź‘Ť
 
Whereas in say GT5, you do it in a LOT faster than IRL. That ones of my +'s for Shift 2 as well.
 
I think I'm gonna work on running factory cars against their real life Nordshleife records. See what I can come up with.

Can't remember exact time, but I blew away the GTR Nordshleife record in GT5.
 
Uh... you should always be able to run slightly faster in a game than in real life. Because: a.) you don't fear death in a game, and b.) your car and the track are always going to be in perfect or near perfect condition.

Bad weather, a dirty track from recent rains, high humidity, uncut tread (on street tires, causes tread squirm) or any combination of dozens of factors will make a real life car slower than a virtual one.
 
Oh gawd plate88, can you please stop by my house and do that goddamn GTR record trophy for me aswell?! Thats the only trophy based on driving talent that I cant get in GT5... everytime I push hard I spin or slide off the track to get my time annulated, everytime I take it easy I m too slow! :crazy:
 
I can't make that trophy either. But I suspect its because I couldn't do it IRL either, if I had a chance :(
 
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Uh... you should always be able to run slightly faster in a game than in real life. Because: a.) you don't fear death in a game, and b.) your car and the track are always going to be in perfect or near perfect condition.

Bad weather, a dirty track from recent rains, high humidity, uncut tread (on street tires, causes tread squirm) or any combination of dozens of factors will make a real life car slower than a virtual one.

Interesting this, also one of the things that separates a driver in real life getting a fast time is their non fear of death. Effectively for a driver IRL to do what they do they must at least for the lap not have any fear, if they did, they wouldnt get the fast lap time.

So i feel your wrong. It dosnt excuse why GT5 's lap times are so far off....i mean it is the 'real driving simulator' after all.......or maybe its not.... đź’ˇ
 
Interesting this, also one of the things that separates a driver in real life getting a fast time is their non fear of death. Effectively for a driver IRL to do what they do they must at least for the lap not have any fear, if they did, they wouldnt get the fast lap time.

So i feel your wrong. It dosnt excuse why GT5 's lap times are so far off....i mean it is the 'real driving simulator' after all.......or maybe its not.... đź’ˇ

I'm sorry, but I don't believe that for a second. No matter how good a driver you are, or how confident you are, you will never be pushing the car to it's limit every second of the lap. The faster drivers certainly push the cars harder and for longer periods of time, but they always have to think about actually finishing a race or not destroying their car, whereas in a video game if we hit a wall nothing happens, or we can restart the race, and as such the real driver will be slower.

Also, I was under the impression that GT5's lap times were pretty accurate to real life. I can recall numerous threads where drivers who had actually raced on some of the tracks were getting really close to replicating their real life time.



Parker
 
I'm sorry, but I don't believe that for a second. No matter how good a driver you are, or how confident you are, you will never be pushing the car to it's limit every second of the lap. The faster drivers certainly push the cars harder and for longer periods of time, but they always have to think about actually finishing a race or not destroying their car, whereas in a video game if we hit a wall nothing happens, or we can restart the race, and as such the real driver will be slower.

Also, I was under the impression that GT5's lap times were pretty accurate to real life. I can recall numerous threads where drivers who had actually raced on some of the tracks were getting really close to replicating their real life time.



Parker

I am not sugesting for a second that raicng in any computer game is anywhere near close to racing in real life, it just isnt, and i know ultimatley you can restart etc. BUT my point is purley raised at the fact drivers in real life have stated about this moment where they have no fear.
My brother races cars and has done for years now, he is succesful in his field and has been a champion in his field of racing a few times and won many races. He has 3 kids and a wife and he says that in one race where he qualified badly and was awful in the race was because for some reason he went to bed that night worrying about crashing and he couldnt get his kids faces out of his head on track........ so i do beleive that for a driver to have a resoect of danger yes, but in no way could they fear it, otherwise you aint winning anything.
Surely its this thats separates people like Travis Pastrana, rally drivers, bike racers etc etc. Senna has stated many times about having no fear, oddly the one weekend he did have the fear was the fateful race at Imola.........and we all know what happened then........

Point is you can drive a car and have no fear....some people really do not have that fear......fact.
 
Uh... you should always be able to run slightly faster in a game than in real life. Because: a.) you don't fear death in a game, and b.) your car and the track are always going to be in perfect or near perfect condition.

Bad weather, a dirty track from recent rains, high humidity, uncut tread (on street tires, causes tread squirm) or any combination of dozens of factors will make a real life car slower than a virtual one.

Actualy some race drivers seem to think otherwise... driving sims is more dificult, no G forces. no 180 vision, no real sence of speed, etc, etc, etc
 
So i feel your wrong. It dosnt excuse why GT5 's lap times are so far off....i mean it is the 'real driving simulator' after all.......or maybe its not.... đź’ˇ

It's cause of the tyres, if you're going to use racing soft to compare lap times to real life then ofcourse you'll be faster. These tyres have a bit too much grip, should do it with different tyres to get more accurate results. And it's pretty much for all tyres I think, not just racing soft. Anyway, I don't even know what tyres you're using to compare, and which they are using for the real life laptimes.

In Shift 2 the tyres seem to be more accurate so the laptimes will be closer as well.
 
Can you as a Formula 1 racing driver allow yourself to feel fear?

Vettel: You should never lose respect. You are not afraid when you try to get all you can out of the qualifying. The actual moment when I feel fear is the moment of hopelessness when I lose control of the car like recently in Turkey. Even though it happens so quickly, it seems like an eternity when you canÂ’t prevent the ultimate impact.

Lauda: Fear, in the real sense, does not exist. Racing drivers have to be fearless. Fear didnÂ’t exist in my racing days; you just always had to know how far you could go. When you crash, and I had this problem often, I felt no fear, I just ducked and hoped that everything would be ok.
 
I remember one of those documentaries with Max Biaggi and Valentino Rossi (motor gp racers) where they mentioned (among other things) that pilots can do what they do because they're like children; they lack that "fear" bit/neuron/whatever.
 
I remember one of those documentaries with Max Biaggi and Valentino Rossi (motor gp racers) where they mentioned (among other things) that pilots can do what they do because they're like children; they lack that "fear" bit/neuron/whatever.


Yeah this is what i meant, like a debate within a debate. Fact is i think we can say what separates some of the greats in motorsport ammongst obviously other things is just a pure 'no fear' attitude.

But yeah in agame context you have no actual fear even if you would in real life etc..
 
We should all get hooked up to a electric shock collar when we play then. This way every time you hit a wall you get a nice volt to the neck. Fear could be implemented into your game.

I need to market this....
 
We should all get hooked up to a electric shock collar when we play then. This way every time you hit a wall you get a nice volt to the neck. Fear could be implemented into your game.

I need to market this....


Great idea! To be fair to Shift 2 its a great game for making you realise the cost of crashing or spinning off, particularly in this age of the 'rewind' button.....no better feeling of the 20 lappers knowing that one mistake is very real emmotional pain!!!:yuck:
 
I don't think the reasoning about "fear" being a factor has to do with race car drivers being big sissies, just that there are certain physical properties people tend to use in racing games which you would need some kind of clone army to test out in real life. Whether it's wallriding, downshifting to the point where the engine has 1 point of damage left on it by the time you cross the finish, keeping the throttle on over crests and doing spine shattering landings, whatever.
 
Actualy some race drivers seem to think otherwise... driving sims is more dificult, no G forces. no 180 vision, no real sence of speed, etc, etc, etc

Good point. Look at some of the Nascar drivers that play iRacing. Their not particularly the fastest round the track. Sim racing takes different skills to be fast.

I feel that if you know where the limit is of your car the fear would be much less. Some of the greats have a ridiculous sense of what the car is doing and how the car will react to certain inputs. A racing driver must be able to harness that fear and use it as positive energy on the track.
 
I hardly remember seeing an on board video, at any discipline, where a racer doesn't seem as serene as a summer night in the tropics.

Even after crashing they usually walk as if nothing happened. Or cursing a lot :D
 
I hardly remember seeing an on board video, at any discipline, where a racer doesn't seem as serene as a summer night in the tropics.

Even after crashing they usually walk as if nothing happened. Or cursing a lot :D

It isnt a good crash if they dont get out and try to fight the the guy that hit them imo :)
 
Nice vid. I'm impressed that Jeremy can drive that good on GT. Usually he's goofin around and drifting cars through corners haha.
 
Interesting this, also one of the things that separates a driver in real life getting a fast time is their non fear of death. Effectively for a driver IRL to do what they do they must at least for the lap not have any fear, if they did, they wouldnt get the fast lap time.

So i feel your wrong. It dosnt excuse why GT5 's lap times are so far off....i mean it is the 'real driving simulator' after all.......or maybe its not.... đź’ˇ

Gotten the GT-R Lap Record trophy yet?

Stands to reason: Amateur driver... some practice... lap times equal "official" lap times. Professional driver... some practice... ?.?.?

No simulation is 100% perfect. Even the highly detailed sims that F1 teams use are not perfect down to the last second compared to the actual lap times they get.

You can fudge the numbers so they come out the same or reasonably similar... but in the end, it's only a sim.
 
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