- 4,741
- Bogota,Colombia
- GTP_ARP93
Before you call me a mad idiot or tell me "this has already been posted", first let me explain my point, and no, i searched for it and it hasnt been on the forums.
Ive seen a couple of threads talking about how real should GT5 be, about how damage should be implemented and on how can they improve tuning. I then remembered this (a bit failed...) attempt of the NFS franchise to make a racing sim, and thought it had some aspects that GT5 could use as an improvement.
1. How real?
As i recall, Pro Street had in the options menu the ability to select the level of "realism". You had "Casual", where the car even braked slightly for you. "Racer" where you just had electronic aids. And "King" wich left you all alone with the car (in the un-realistic world of Pro Street, this was the most realistic level). GT5 can use something like this. I remember that on this forum somebody asked "How much of a racing sim you want GT5 to be" and then closed his thread.
GT5 could have the same principle. An Arcade-ish mode like NFS (which could be the so rumoured GT for kids), A hardcore racing sim mode (See: Live For Speed, rFactor, etc.), and in the middle our beloved classic GT style which was neither, a bit realistic but not too much.
2. Damage.
On GT4 there was no damage. In that aspect even the very criticized Pro Street was ahead of GT4 (although it was a game made much later than GT4). In Pro Street you had cosmetic damage, which repaired by itself at the end of a raceday. Light damage which had minor performance reduction and was cheap to be repaired. Heavy damage which had an annoying red light and a lot of smoke, a lot of cosmetic damage and mayor performance reduction. And then you had "Totaled" (which was a nuissance in those Speed races...) when the car costed a fortune to be repaired or needed a total repair marker. You couldnt use the car againt until you repaired it. I also believe GT5 could have something like this.
3. Customization.
GT4 had wheels, wings, and performance upgrades. Some cars even had only one color.... That was not the case with Pro Street, you had the wonderful Autosculpt (evolved from Carbon) that even affected performance, for example while sculpting your prefered bodykit you could get your car exactly as you wanted but you also had to take into account the aerodynamics. Same with buying a rear wing. And then you had, what can be called, the "Livery Editor". You had tons of options at the time of painting your car, adding decals of your racing team, of automotive brands, your car manufacturer, ninjas, shurikens, flags, stripes, pretty much EVERYTHING!!! Your car was unique!, you even had the option of tinting your windows, changing the seats and installing a rollcage, which i think is pretty cool (for example, the "Increase Stiffness" upgrade in GT4 can show a rollcage inside of your car). And you also were able to choose which brand of parts you will fit into your car. I dont remember quite well if this affected performance, but for example, a Tial turbocharger kit should be less powerful than a HKS, and this should be less powerful than a Garret, all this depending not only in the brand but in the kit you fit to your car (just to give you an example). This could give more importance to Tuner Village.
4. Drag Racing.
I've also seen in this forums that people want Drag racing to be in GT5. Some people were afraid that this might ruin GT5, some people loved it. I believe GT5 could use a couple of drag races much like in Pro Street. You had actually 3 opponents, and you raced 3 times. You had your lights, you could do a burnout before the start for getting more traction off the line, and at the end of the last race the quickest time would win. Not hard, eh? In the tunning aspect you had a special wing much akin to the ones in real life drag-racers (dont know the exact name...but the one that looks like a table...), and you could buy wide racing tires with some awesome names like "Hoosier" and "Mickey Thompson" (see point 3).
Yes, Pro Street failed misserably as a racing sim. But it had some good ideas, ideas that i believe could be adapted to make GT5 something we all want to be. I attached a poll to this post, you can choose what you want from Pro Street to be in GT5 (Either "How Real?", "Customization", "Damage", and "Drag Racing"), all of them, or none of them "you are a stupid and this is a pointless idea".
Every opinion would be very appreciated 👍. But please, PLEASE, i want CONSTRUCTIVE critics, not people just trying to classify my IQ into the two digit zone in a very offensive way, also, any critics with my english could help:tup:. Thanks a lot for your time
Ive seen a couple of threads talking about how real should GT5 be, about how damage should be implemented and on how can they improve tuning. I then remembered this (a bit failed...) attempt of the NFS franchise to make a racing sim, and thought it had some aspects that GT5 could use as an improvement.
1. How real?
As i recall, Pro Street had in the options menu the ability to select the level of "realism". You had "Casual", where the car even braked slightly for you. "Racer" where you just had electronic aids. And "King" wich left you all alone with the car (in the un-realistic world of Pro Street, this was the most realistic level). GT5 can use something like this. I remember that on this forum somebody asked "How much of a racing sim you want GT5 to be" and then closed his thread.
GT5 could have the same principle. An Arcade-ish mode like NFS (which could be the so rumoured GT for kids), A hardcore racing sim mode (See: Live For Speed, rFactor, etc.), and in the middle our beloved classic GT style which was neither, a bit realistic but not too much.
2. Damage.
On GT4 there was no damage. In that aspect even the very criticized Pro Street was ahead of GT4 (although it was a game made much later than GT4). In Pro Street you had cosmetic damage, which repaired by itself at the end of a raceday. Light damage which had minor performance reduction and was cheap to be repaired. Heavy damage which had an annoying red light and a lot of smoke, a lot of cosmetic damage and mayor performance reduction. And then you had "Totaled" (which was a nuissance in those Speed races...) when the car costed a fortune to be repaired or needed a total repair marker. You couldnt use the car againt until you repaired it. I also believe GT5 could have something like this.
3. Customization.
GT4 had wheels, wings, and performance upgrades. Some cars even had only one color.... That was not the case with Pro Street, you had the wonderful Autosculpt (evolved from Carbon) that even affected performance, for example while sculpting your prefered bodykit you could get your car exactly as you wanted but you also had to take into account the aerodynamics. Same with buying a rear wing. And then you had, what can be called, the "Livery Editor". You had tons of options at the time of painting your car, adding decals of your racing team, of automotive brands, your car manufacturer, ninjas, shurikens, flags, stripes, pretty much EVERYTHING!!! Your car was unique!, you even had the option of tinting your windows, changing the seats and installing a rollcage, which i think is pretty cool (for example, the "Increase Stiffness" upgrade in GT4 can show a rollcage inside of your car). And you also were able to choose which brand of parts you will fit into your car. I dont remember quite well if this affected performance, but for example, a Tial turbocharger kit should be less powerful than a HKS, and this should be less powerful than a Garret, all this depending not only in the brand but in the kit you fit to your car (just to give you an example). This could give more importance to Tuner Village.
4. Drag Racing.
I've also seen in this forums that people want Drag racing to be in GT5. Some people were afraid that this might ruin GT5, some people loved it. I believe GT5 could use a couple of drag races much like in Pro Street. You had actually 3 opponents, and you raced 3 times. You had your lights, you could do a burnout before the start for getting more traction off the line, and at the end of the last race the quickest time would win. Not hard, eh? In the tunning aspect you had a special wing much akin to the ones in real life drag-racers (dont know the exact name...but the one that looks like a table...), and you could buy wide racing tires with some awesome names like "Hoosier" and "Mickey Thompson" (see point 3).
Yes, Pro Street failed misserably as a racing sim. But it had some good ideas, ideas that i believe could be adapted to make GT5 something we all want to be. I attached a poll to this post, you can choose what you want from Pro Street to be in GT5 (Either "How Real?", "Customization", "Damage", and "Drag Racing"), all of them, or none of them "you are a stupid and this is a pointless idea".
Every opinion would be very appreciated 👍. But please, PLEASE, i want CONSTRUCTIVE critics, not people just trying to classify my IQ into the two digit zone in a very offensive way, also, any critics with my english could help:tup:. Thanks a lot for your time
Last edited: