Should GT5 take aspects from NFS Pro Street?

  • Thread starter CarBastard
  • 57 comments
  • 16,058 views

¿Which aspects from Pro Street could GT5 adopt?

  • The option to adjust the level of realism.

    Votes: 10 6.6%
  • The customization system.

    Votes: 33 21.9%
  • Damage dividided in "Cosmetic", "Light", "Heavy", and "Totaled".

    Votes: 32 21.2%
  • Drag Racing.

    Votes: 45 29.8%
  • None of them you crazy Idiot!!!

    Votes: 60 39.7%
  • All of them, Good idea!

    Votes: 22 14.6%

  • Total voters
    151
4,741
Colombia
Bogota,Colombia
GTP_ARP93
Before you call me a mad idiot or tell me "this has already been posted", first let me explain my point, and no, i searched for it and it hasnt been on the forums.

Ive seen a couple of threads talking about how real should GT5 be, about how damage should be implemented and on how can they improve tuning. I then remembered this (a bit failed...) attempt of the NFS franchise to make a racing sim, and thought it had some aspects that GT5 could use as an improvement.

1. How real?
As i recall, Pro Street had in the options menu the ability to select the level of "realism". You had "Casual", where the car even braked slightly for you. "Racer" where you just had electronic aids. And "King" wich left you all alone with the car (in the un-realistic world of Pro Street, this was the most realistic level). GT5 can use something like this. I remember that on this forum somebody asked "How much of a racing sim you want GT5 to be" and then closed his thread.

GT5 could have the same principle. An Arcade-ish mode like NFS (which could be the so rumoured GT for kids), A hardcore racing sim mode (See: Live For Speed, rFactor, etc.), and in the middle our beloved classic GT style which was neither, a bit realistic but not too much.

2. Damage.
On GT4 there was no damage. In that aspect even the very criticized Pro Street was ahead of GT4 (although it was a game made much later than GT4). In Pro Street you had cosmetic damage, which repaired by itself at the end of a raceday. Light damage which had minor performance reduction and was cheap to be repaired. Heavy damage which had an annoying red light and a lot of smoke, a lot of cosmetic damage and mayor performance reduction. And then you had "Totaled" (which was a nuissance in those Speed races...) when the car costed a fortune to be repaired or needed a total repair marker. You couldnt use the car againt until you repaired it. I also believe GT5 could have something like this.

18826_normal.jpg


6234-Prostreet4.jpg


3. Customization.
GT4 had wheels, wings, and performance upgrades. Some cars even had only one color.... That was not the case with Pro Street, you had the wonderful Autosculpt (evolved from Carbon) that even affected performance, for example while sculpting your prefered bodykit you could get your car exactly as you wanted but you also had to take into account the aerodynamics. Same with buying a rear wing. And then you had, what can be called, the "Livery Editor". You had tons of options at the time of painting your car, adding decals of your racing team, of automotive brands, your car manufacturer, ninjas, shurikens, flags, stripes, pretty much EVERYTHING!!! Your car was unique!, you even had the option of tinting your windows, changing the seats and installing a rollcage, which i think is pretty cool (for example, the "Increase Stiffness" upgrade in GT4 can show a rollcage inside of your car). And you also were able to choose which brand of parts you will fit into your car. I dont remember quite well if this affected performance, but for example, a Tial turbocharger kit should be less powerful than a HKS, and this should be less powerful than a Garret, all this depending not only in the brand but in the kit you fit to your car (just to give you an example). This could give more importance to Tuner Village.

need-for-speed-prostreet-20071010055636893.jpg


4. Drag Racing.
I've also seen in this forums that people want Drag racing to be in GT5. Some people were afraid that this might ruin GT5, some people loved it. I believe GT5 could use a couple of drag races much like in Pro Street. You had actually 3 opponents, and you raced 3 times. You had your lights, you could do a burnout before the start for getting more traction off the line, and at the end of the last race the quickest time would win. Not hard, eh? In the tunning aspect you had a special wing much akin to the ones in real life drag-racers (dont know the exact name...but the one that looks like a table...), and you could buy wide racing tires with some awesome names like "Hoosier" and "Mickey Thompson" (see point 3).

need-for-speed-prostreet-20070825091328541.jpg


Yes, Pro Street failed misserably as a racing sim. But it had some good ideas, ideas that i believe could be adapted to make GT5 something we all want to be. I attached a poll to this post, you can choose what you want from Pro Street to be in GT5 (Either "How Real?", "Customization", "Damage", and "Drag Racing"), all of them, or none of them "you are a stupid and this is a pointless idea".

Every opinion would be very appreciated 👍. But please, PLEASE, i want CONSTRUCTIVE critics, not people just trying to classify my IQ into the two digit zone in a very offensive way, also, any critics with my english could help:tup:. Thanks a lot for your time:sly:
 
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I would agree with the concept in terms of damage, but only the concept. Pro street is a terrible game, it feels like an arcade game that punishes you for not driving it like a simulation, I'd rather not put Pro Street and GT in the same sentence if it could be helped. XD
 
The only thing that would fit into a GT game is the drag racing(i'm assuming it's normal tree racing). If they have customization it would be only with actual body kits that you see in real life, the autosculpt is ok for arcade games but keep it out of my sim games,
 
I think some people are mis-understanding me. I dont want GT5 to become a badly-made supposed-to-be-racing-sim as Pro Street. I just thought that some of the ideas people are now having (damage, a new way of tuning, drag racing, and if GT5 will rival hardcore PC racing sims) were not bad in Pro Street and the concept could be used in GT5 in the typical serious GT way instead of the arcade way Pro Street did.
 
While I voted for "None, you crazy idiot!" I think it bears some explanation.

I don't think the Polyphony team needs to look to anything but real life for details to include in GT5. Drag racing is in the motorsports world. Body kits, race modifications and livery painting/decals are too. Damage, weather... well, duh. ;)

A few things that aren't are in the "concept bin" already, such as the racing line - which I think PD needs to go ahead and make dynamic, and the trainable bot. Forza 1 had an excellent training tool for creating bot drivers or "drivatars," much better than GT4's B-Spec driver system, and a properly trained drivatar was a killer racer. I created one which was just deadly, and something like that would be a fantastic addition to GT5.

Other than those two things, I can't think of anything "gamey" which might be good to lump into GT5. For everything else, Career Mode or whatever, look to real life motorsports.
 
I voted for the damage, pretty much the only thing from GT5 thats missing. Nothing else, Pro Street was an absolutely crap game.
 
Why not. All the features sound good. But I personnaly think NFS will be half SIM half Arcade even with all features turned up for SIM.. Another GRid game.


The Level of Realism.. Same is in GT5P, you can adjust Physics mode and AIDS mode.. So we got that already.

The rest should be in GT5, as well it will be nice to see if you can set Damange type for events.. That way you can slow down but not kill the car in endurance race so I would set damage low - mid. ETC ETC.. Great ides.
 
I voted for the damage, pretty much the only thing from GT5 thats missing. Nothing else, Pro Street was an absolutely crap game.

Drag Racing would be nice, especially for online(maybe also implement a pinks system). Of course you would need to put the foxbody Mustang into the game as well.
 
Drag Racing would be nice, especially for online(maybe also implement a pinks system). Of course you would need to put the foxbody Mustang into the game as well.

We don't even need a drag racing mode, just put the Stang in:dopey: No, I'm kidding, drag mode would be nice.
 
The only thing I liked about ProStreet was the amount of different tuning you could do, like boost augmenting, cam timing, and steering sensitivity changing. Things like that could be a very cool and realistic addition. But other than that, not much.
 
I voted for Drag Racing naturally, but I will say some of the autosculpt features from NFS:PS are alright when done in the correct fashion because there's some done up cars I've seen on that game that deserve to be in the "questionable mods" thread.
 
I like the blueprint sharing on ProStreet.
 
I like the Gran Turismo just the way it's now! As for the drag racing, it would take them another five years to make it realistic! I don't want to wait that long for Gran Turismo 5!!!
 
I'd love to be able to autosculpt my ferrari and have what i do to it actually affect the performance of the car
 
I'd love to be able to autosculpt my ferrari and have what i do to it actually affect the performance of the car

I don't really like that idea, unless it was with race trim and it was just minor tweaks(like moving a fender in or out).
 
Actually, I like the event structure in Pro Street. One problem with Turismo is the menu-style approach to racing. Scroll through menu. Pick a car. Scroll through race menu. Pick a race. Race. GT5P fixes this a tiny bit by allowing you to scroll through your garage at the Race-Entry Menu...

But I like the idea of a race-weekend with a variety of events. It would greatly deepen the level of immersion of the game...
 
GT5 should take aspects from real life, not from Need for Speed.

Well, what i was trying to say was that it could apply them the way NFS did, of course i know they are from the real life :lol:. Sorry, i made the title confusing.
 
Nothing from that wheels within wheels garbage heap that is ProStreet should apply to GT5.
GT5 should take ideas from simply better games like Toca3 and GTR2.
ProStreet and its race menus were just BAD.
 
The smoke effects in NFS: Pro Street were quite good and flipping the car var also quite realistic. Liked the damage model too, though it could have been better. But that's about all I can think that GT5's team PD, could, maybe, look at for inspiration. NFS: Pro Street was not a very good game and the lack of replays was criminal.:(
 
GT5 should take aspects from real life, not from Need for Speed.

Yes, like people start up in the drag race, doing burnout runs and back the car up to go for a real run. Are you sure you haven't play NHRA for the PS2 yet? This is why I voted for drag racing in Gran Turismo 5. Everything in Need For Speed is arcade, but I want the Need For Speed series to have a realistic street racing game. Nothing like Undercover and nothing like the upcoming Shift.
 
NFS Pro Street is more like a gangsta' racing game.......it's not a driving a game..... NFS & GT has a HUGE difference......

BTW,i voted "none of the above"
 
I think that if Polyphony Digital implements full damage in GT5, then I think there should be sliders for every damageable/consumable part. The slider's range would be from no mechanical damage/consumption to real-life damage/consumption. For example, there'd be a slider for engine damage, tire wear, fuel, et cetera.

This way, damage can be customized to each user's specific preferences. Don't moan about this idea not being realistic, either. Since when in real life did you ever get to choose between two different set of physics? Bottom line is that just because these features that make the game easier and more accessible to a broad audience are in the game doesn't mean you have to use them.

Also, vehicle customization might not be as bad as some might think. Regardless of whether GT5 has vehicle customization or not, there's going to be a fair amount of NFS-playing ricers bombarding the online modes with their horrible driving skills. With vehicle customization in GT5, it's just one more way to make it easy to identify noobs and to keep them apart from the more serious players. Besides, why shouldn't people be able to defile their own vehicles? Just give us options to exclude customized cars from our races, and it's all good... especially since, as I already stated, it'll be one more filter to help keep out the less serious players.
 
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