Should GT6 have an official 'Clean Rules' set by PD?

  • Thread starter Kurzweil
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In-lobby replays would be helpful for sure. With the ability to go straight to the problem point even better.


a) real life races can't compare to people trying to have fun in a video game - there's a whole different set of motivations, incentives, consequences, etc. etc. Comparing the 2, to me, in the context of this discussion is, quite frankly, completely irrelevant.

b) you must only participate with dirty drivers if all races are dirty. :rolleyes: I RARELY see dirty driving or dirty drivers. Indeed, most of the races I participate in, there are barely any accidental crashes, not even much accidental contact... never mind dirty driving or deliberate collisions.
My opinion - Either, for 10 years, you've been playing racing games with some real jerks, OR you've just for 10 years played only with really sloppy players... OR, you yourself are not actually a clean driver at all, and have no clue what some of us are talking about when many of us say "clean".
Your assumption is completely wrong. I never said I was in all of the Inciodents. When I started first I was crashing a lot because I never drove a racing game and didnt know the trracks but I gradually got to the stage where I rarely crash myself. Also real life can be compared to those who are trying to have fun in a racing game because some people take it so seriously that if you even rub off their car they lose their temper and throw a tantrum. Theres having fun and then theres taking it too seriously. I always enter an online race to have fun.
 
Theres having fun and then theres taking it too seriously.

I see sometimes in pub lobbies, when everyone's having fun for several races, and then a reckless dirty driver comes in, and a couple people complain that the dirty driver is ruining the enjoyment of others... the dirty driver's plaintiff cry is usually, "It's just a game! lighten up! I'm having fun!"

That's not what I meant, and I think most people will have realized that.

You completely missed the point of everything I said, which just confirmed my initial analysis. That you don't actually know what clean fun racing is.

And that's the problem with rules. If everyone doesn't know the rules, they have poor understanding of what's allowed & what's not.

I think people who race together ought to race the way they like.
But you have to pick & choose. If you don't like the rules - don't participate in that racing.
 
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I see sometimes in pub lobbies, when everyone's having fun for several races, and then a reckless dirty driver comes in, and a couple people complain that the dirty driver is ruining the enjoyment of others... the dirty driver's plaintiff cry is usually, "It's just a game! lighten up! I'm having fun!"

That's not what I meant, and I think most people will have realized that.

You completely missed the point of everything I said, which just confirmed my initial analysis. That you don't actually know what clean fun racing is.

And that's the problem with rules. If everyone doesn't know the rules, they have poor understanding of what's allowed & what's not and if you are one of those who freaks out over an accidental touch then what you're idea of fun isn't my idea of fun.

I think people who race together ought to race the way they like.
But you have to pick & choose. If you don't like the rules - don't participate in that racing.
Yest again you are making an assumption. I know exactly what clean fun racing is.
 
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But other games have player rankings don't they?
I don't know if the same kind would work, or if I'd even like it. But other games do have those options.

Whatever ranking options there are of course, depend on things being flexible, so people have choices.
I don't see that as an impossibility with any system.

Player rankings and the ability to allow hosts to use the rankings as they see fit is really the key to clean online racing more than anything else as I see it. A "safety rating" if you will, that works, would really help, driver speed rankings would help as well. How about rewarding people for running races without contact? How about penalizing players with "repairs" or "maintenance" that run into other cars with more than incidental contact?
 
I'm gonna have to agree on player ratings. It's something that can be abused to potential, clean drivers.
 
If damage physics and a flag system are implemented properly then there would be much less trouble. If a room has "full, real damage" and "full flag system" then people looking to crash are likely to avoid these rooms as they will only be able to crash once! And races will have to be as clean as possible or people won't finish them. Obviously these should be optional, so people can have dirty races if they want.

Also, how about something like in rally games, where if you're having a race series, you get an allowance of time between each race to fix damages. If your car is totalled, it won't be fixed fully for the next race? Just an idea.
 
If damage physics and a flag system are implemented properly then there would be much less trouble. If a room has "full, real damage" and "full flag system" then people looking to crash are likely to avoid these rooms as they will only be able to crash once! And races will have to be as clean as possible or people won't finish them. Obviously these should be optional, so people can have dirty races if they want.

Also, how about something like in rally games, where if you're having a race series, you get an allowance of time between each race to fix damages. If your car is totalled, it won't be fixed fully for the next race? Just an idea.

Good points. My main beef with the current "heavy damage" system is that I don't want to pay a price for some clown running into me. If they modified the system to be somewhat unrealistic and have the damage accrue only to the offending party it would work much better. As it is I avoid heavy damage rooms and race series like the plague.

Introducing a "time out" sort of penalty is a novel idea. Alternately you could make them start at the back of the grid regardless of the room settings, and perhaps give them a time penalty commensurate with the damage, from say 1-5 seconds.
 
PD doesn't need to implement any "system" for clean racing - that's almost impossible for 2 reasons:

1) People's idea of clean racing is subjective - for some ZERO contact ALWAYS = clean, for others, a little paint rubbing and wing mirror swapping is 'OK' aslong as both cars stay on track.

How is Polyphony's version of clean racing going to fit all variants - it isn't.

2) Look at iRacing's "safety (SR)" model..

All polyphony need to do, is make the LOBBY variables alot clearer so lobby hosts and people surfing for lobbys, can have a much clearer idea/definition of the room.

A simple standardised rating system could easily be used - 5 star to 1 star or 3 star to 1 star etc etc, then the definition of each to be published by PD for all to see i.e. examples of 2 cars racing against each other through 2/3 corners for each rating.

Highest = zero contact PRO racing, lowest = anything goes. Not exactly difficult.

Add to this more space for room title (even though most don't read it) and then adjusting the filter to find lobbys to suit, this would make things so much clearer and easier.

Not everyone wants 100% clean racing, not everyone can handle 100% clean racing, but by having a simple and clear system to define the lobbys on offer it'll make things so much easier for people to find the level of racing (in terms of contact) they want.

Compared to what we have at the moment, this would be 100% better.
 
I agree clean is subjective rubbing is racing but I am against all out assaults and poor driving. When I host a room I simply kick the PITA out only one warning. A true PITA. needs two so out you go. Keeps the others in check Lol

See you all around
 
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