Ok here's my (updated) opinion of Shift. I'm now at level 50 & have spent probably 30 - 40 hours playing.
Graphics
Excellent. The cockpit view in Shift is superb. I really like the camera movement & even the high-speed blur (while perhaps not really necessary) works very well IMO. The graphics in-game are as good as I could hope for, better for pure immersion than GT5P's. The replays are disappointing however, not even close to Prologue's.
Sound
Superb. The best engine & sound effects I have ever heard in a game by a wide margin. The immersion factor of graphics & sound is outstanding.
Physics
OK. Here we've got a little problem. Shift is not intended to be a full-on sim. I have a strong suspicion that the underlying engine is much more sim, but the final build of the game appears to have been deliberately dumbed down. The degree of sim varies from car to car - some seem to have more complex handling characteristics than others, but all have an extra degree of grip that comes into play when the car is at it's limits.
This does not mean that the game is not demanding to play - there is considerably depth to the physics, but in the final analysis the edge has been taken off, leaving it a simcade game leaning more towards sim than arcade. It's worth noting that the braking physics are actually
more demanding than GT5P's - it takes some time to adjust braking pressure to find the right level to properly control the cars.
FFB
This game really comes alive with a wheel. Somewhat like FC/SCC, you can feel the weight-transfer through the FFB & the tires losing & regaining grip. The FFB is a little lighter than I would like, but certainly more descriptive than GT5P's. I am disappointed, however, that the wheel FFB does not fully react to the car's pitching & bucking over bumps (the way that it does in F1CE). This effect would be amazing in Shift & would make the driving experience even more convincingly physical & immersive than it already is.
AI
The AI is at the other end of the spectrum from GT's. It is (for the most part) fast, aggressive & unpredictable. The AI cars frequently run off the track, collide with each other (& you!
) & occasionally roll-over. This can become rather annoying in the intense, short races demanded by the career mode. Longer races, once the cars have spaced out a little, are more reasonable & it is possible to have decent races with the AI, with far more "interaction" than has ever been apparent in a GT game.
Offline Gameplay
The whole Career mode is a bit of a pain, IMO. I have avoided racing much in Career mode, doing the minimum to unlock cars in order to be able to use them in Quick Race mode, where it is possible to set the track, opponent cars & race length as you wish. I guess some people will enjoy the "challenge" of the "smash & grab" style racing in the Career mode.
Online Gameplay
Online functionality is pretty good in Shift, giving you the option to create your own private lobby (with blue-tooth headset communication). However, outside creating your own lobby, you are not able to choose where you end up or who you're paired with. The visuals online are excellent, with little or no lag (although I don't believe I have yet been in a race with more than 6 cars).
Overall, I have gone back & forth about Shift. However, my experiences today, where, for the first time, I was racing with a group of fast, competent online friends have shown me that the potential for good, close online racing is there. While the physics are not truly "sim" in character, they are quite deep & reward experience & skill (I had my butt kicked consistently by my old FC nemesis PiotrB
), & the other aspects of the game: fantastically immersive graphics & sound, go a long way towards compensating for the somewhat-less-than-full-sim aspects of the game.
I would point out, that as with any other racing game, it's necessary to spend enough time to reach a decent level of competency in order to truly judge the game. Personally, I believe that the way to do this is to run solo around the tracks in each car until you reach the point where you are running pretty consistent laps at the limit & really understanding the performance characteristics of that particular car on that particular track. Running through the Career mode, where you are constantly changing cars & tracks, is not a good way to judge the consistency of the physics.
Finally, although many people have complained of numerous glitches, I haven't encountered any serious ones, probably because I have not bothered to add upgrades to my cars, which is where most of them seem to arise. The one consistently weird thing is that long right hand corner at Road America where ... time ... seems ... to ... stand ... still ...
I'm giving Shift an 8.5/10.