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- liampage123
I think so. The sounds in F1 2012 and Dirt 3 from codemasters are AMAZING!
I think this would be great.
What do you think?
I think this would be great.
What do you think?
No they don't need to do any teaming up, they simply need to hire (more) people who know what they're doing with sound.
And not denying the sounds are bad is a first step towards that direction.
They should do the same thing Turn10 did. Find some professional sound experts out there and hire them.
the first step is to fire this jack@_$!!!
Codemasters has no business being anywhere near the gt series.
In order for GT6 to get decent sounds the first step is to fire this jack@_$!!!
https://www.gtplanet.net/gran-turis...e-kazunori-yamauchis-2012-gtplanet-interview/
Sounds won't get better till they top guy recognizes the plain suck! Guess the HSV-010 is a good sign of him getting a pull start...
JavIn order for GT6 to get decent sounds the first step is to fire this jack@_$!!!
thelvynauCodemasters has no business being anywhere near the gt series.
Rushton1996They will improve sound but also improve the damage physics. But Codemasters shouldn't touch anything other than that.
Kaz isn't the problem so to speak, he doesn't do the sound but it is a problem if he thinks the current sounds are perfect although now we know that was via a translator I'm really hoping something was badly lost in translation.
Like I said earlier the problem with the audio is simple, hire people that know how to record and utilise vehicle audio in games. Forza have that guy I forget the name of, Project CARS has an audio engineer, PD need to hire someone and some people that know what they're doing. That really is the only solution.
They can certainly poach individual talent from other developers though. Forza got Nick Wiswell from Bizarre Creations for example.
While we're at it; Polyphony Digital should team up with whomever has a Porsche AG License, so we can finally experience these master-pieces of engineering in the realm of Gran Turismo.
SimonKThey can certainly poach individual talent from other developers though. Forza got Nick Wiswell from Bizarre Creations for example.
GTPorscheJust let them hire a better audio staff. That's all that needs to be done.
Yes, let's not let Codemasters near the GT series seeing as they only out did them in the Sound. Check.
Damage (even though it was canned). Check.
A.I. Check.
Real life track selection (including multiple versions of the same tracks if possible). Check.
Menu layout and ease of use. Check.
There are a few more but i'll stop now.
Yes lets not let a company who did all this help a company that CLEARLY knows nothing in any of those areas.
But seriously simply finding and hiring sound design/tech proffesionals is the way to go.
I have especially loved the part where the "genius" thinks his sounds are "perfect".
But all of you hoping its yet another misstranslation, whereas the term Driving Game, gets tossed around like it was the holy grail exscuse for why the series has fallen so far.