Should tight city circuits make a comeback?

  • Thread starter Bilungo14
  • 39 comments
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Should tight city circuits make a comeback?


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    110
Their recent track design doesn't massively inspire me though, some very bizarre design choices in many of the GT Sport fictional tracks, top of the list being the desolate, grey walled Tokyo tracks and the bizarre Alsace track which just seems like they accidentally scaled the road up 300% when they were finished. It's a two lane road as wide as a highway.

I agree on your remarks on Alsace but I enjoy all Tokyo tracks except for Central Loop which is too narrow everywhere. On the East Loop I love the ridiculously long straight and the combination of mid-speed corners on the return foot where it's important to carry as much of your momentum through them as possible. It feels really good when you nail those corners and to see what a huge difference even minor improvements make to your laptime. The same goes for the second half of the South Inner Loop where it's possible to keep doing full throttle in the tunnel towards the hairpin if you get your line just right. I'm always spamming Race A when one of those tracks shows up there, however the major drawback remains that the lack of escape zones often turn these races into penalty fests.
 
ZEE
Could we have some best motoring tracks like The Touge time attack course maybe? Tsukuba is already there but kinda slow if you got a melon of a car, It would be fun as it would feel like rally-cross or rallying but on tarmac around twistys of the games home country? :D

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This this and this. Gunsai touge can be also a graphical showcase with all trees and leafs around the track
 
I actually wouldnt add them back, as much as i enjoyed them. They are just too tight and twisty and that, combined with the large car fields of Sport mode is a recipe for disaster.

On the other hand Turn 1 at Monza is a thing, so why the heck not?
 
I wish PD would dial back the cartoonish gimmicks. Yamagiwa, Dragon Trail and Maggiore are the tracks that actually get a pass mark.

The rest are either terrible, rushed, or very unflattering to PDs collision and penalty physics (Tokyo)

On the other hand Turn 1 at Monza is a thing, so why the heck not?

There's run off though, which is a critical difference (and also why revamped Trial Mountain will be a disaster)
 
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I wish PD would dial back the cartoonish gimmicks. Yamagiwa, Dragon Trail and Maggiore are the tracks that actually get a pass mark.

The rest are either terrible, rushed, or very unflattering to PDs collision and penalty physics (Tokyo)
What about Sardegna? The B layout is absolutely brilliant for racing, and the A layout reminds me of an old GP track. The C layout is great for slower cars like the Civic and Golf.
 
What about Sardegna? The B layout is absolutely brilliant for racing, and the A layout reminds me of an old GP track. The C layout is great for slower cars like the Civic and Golf.

I'm not a fan, I think B looks like its generated on course creator with everything set to 10. The elevation and the camber at the back of the lap is just silly.


The scenery of A tries to emulate an old circuit but in reality the layout is just short sprints between sluggish and slow 90 degree corners which makes it much more like a modern circuit. Tokyo East has a layout that's more like an older grand prix circuit.

Something like below is more like an older grand prix circuit and would've made it better in my opinion. Its too short regardless

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The short circuit isnt bad.
 
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