- 1,403
- North Carolina
- HazardLvL4
Also here is some gameplay of project cars 3
After watching the gameplay in this video, I don't buy what the pCARS 3 team is saying, in regards to still being a sim. The car's body language doesn't look realistic it looks more arcade like. Also the big obvious indicators are no tire wear, lap time splits, damage indicators, or all the other fancy UI tools we had in pCARS 2. I don't have a problem with it not being a sim, I won't buy it, but thats alright. I just wish they would come out and be honest, something anyone involved with SMS has never been able to do since the development of pCARS 1.
Way to go SMS, another half baked failure...
Edit: Someone pointed out in the main pCARS 3 gtplanet thread that the pit-lane at Interlagos is physically closed up by a barrier, guess they removed that mechanic completely since they were never able to do it without glitches. Which, as was pointed out, could mean only sprint races in career mode.
I really need to thank the gaming industry, they have saved me a ton of money over the last couple years by producing nothing but junk...
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