SimCity V: Coming March 5!

  • Thread starter Joey D
  • 336 comments
  • 25,394 views
You will be sent an invite, when I play the normal mode next time. But since it has been a stressful last few hours for me, I will play the sandbox mode today.
 
How do I get power to my train station? I built some roads next to it, but it's not connected. Do I need to built a power plant next to it?

edit: Nevermind. It got powered up overnight.
 
Last edited:
Constant online is the future of gaming whether gamers want it or not...
Right: I'm gonna call shenanigans on this statement.

I suspect that overall, the gaming community isn't quite done with the whole self-flagellation thing, and will continue to support always-online DRM, up until there's enough consumers tired of being reamed in the sphincter.

As a counterpoint to your argument, I present the developer CDPR. They have a very strong stance *against* DRM.

I would also like to present Avalance Studios, developers of Just Cause 2, and this interview with founder founder Cristofer Sundberg, against DRM:

http://www.techdirt.com/articles/20130307/17202922246.shtml

Constant online will only continue as a trend, as long as consumers are willing to bend over and take it.

I, for one, am not such a consumer, and I know I'm not alone.
 
Right: I'm gonna call shenanigans on this statement.

I suspect that overall, the gaming community isn't quite done with the whole self-flagellation thing, and will continue to support always-online DRM, up until there's enough consumers tired of being reamed in the sphincter.

As a counterpoint to your argument, I present the developer CDPR. They have a very strong stance *against* DRM.

I would also like to present Avalance Studios, developers of Just Cause 2, and this interview with founder founder Cristofer Sundberg, against DRM:

http://www.techdirt.com/articles/20130307/17202922246.shtml

Constant online will only continue as a trend, as long as consumers are willing to bend over and take it.

I, for one, am not such a consumer, and I know I'm not alone.

I put 4 twenties in my pocket, drove to the store, put Sim City in my hand. Saw the "online connection required" sticker and put it back. I heard rumors they were thinking about doing that but never thought they were stupid enough to actually pull it off.
 
The problem with the traffic entering my city is that there is only 1 road. The trains take up a lot of the extra, as do the buses, but with only one entry everything is squeezed together. I tried running my avenue further in to town with my first build, and split it down 2 side avenues but at some point there has to be an intersection on that main road and it always clogs the system.

I'll keep fiddling but I expect it wont be fixed until I bulldoze the whole city again and work on ver.3.
 
Not really, we all knew that was a load of crock anyway. A server can do a better job of simultaneously processing tens of thousands of cities than someone's personal computer can process one city? Riiiight.
 
Right: I'm gonna call shenanigans on this statement.

I suspect that overall, the gaming community isn't quite done with the whole self-flagellation thing, and will continue to support always-online DRM, up until there's enough consumers tired of being reamed in the sphincter.

As a counterpoint to your argument, I present the developer CDPR. They have a very strong stance *against* DRM.

I would also like to present Avalance Studios, developers of Just Cause 2, and this interview with founder founder Cristofer Sundberg, against DRM:

http://www.techdirt.com/articles/20130307/17202922246.shtml

Constant online will only continue as a trend, as long as consumers are willing to bend over and take it.

I, for one, am not such a consumer, and I know I'm not alone.

I agree, and I'd even go as far to say there is no turning back, even if consumers complain it won't do any good. Online DRM is a much better way to hedge against piracy. And after reading that article about the servers, I now think they are telling us the servers are necessary as they don't want to release an offline version; the offline version would get pirated.

And a general question, how long does it take for all of my city to receive power, about a day (real time)?


Jerome
 
Last edited:
Not really, we all knew that was a load of crock anyway. A server can do a better job of simultaneously processing tens of thousands of cities than someone's personal computer can process one city? Riiiight.

True, but isn't that how Diablo 3 works? Not that that was a model of how a game should be designed or anything. And from what I've heard, SimCity has some pretty big problems with the AI anyway. It's clearly just EA demonstrating their decreasingly cromulent (I love that word, even if it isn't 100% really a word) perception of their audience and what they want, just like the 'all our games will feature microtransactions from now on' and the utter shambles that was Real Racing 3, amongst many other examples.
 
I agree, and I'd even go as far to say there is no turning back, even if consumers complain it won't do any good.
I would politely disagree.

If any of you folks remember the Spore debacle (also from EA; how shocking!!), there was a HUGE uproar over their limited install DRM policy. You were allowed to only install the game three times; after that, if you wanted to play, you had to buy a new copy.

Public outcry pushed this policy from three installs to five. Still not perfect, imo, but it shows that the consumer base, speaking out, DOES have a voice.


Steering the topic away from DRM and back towards the game: though I won't be buying it, I'm glad that there's folks here who *have* been able to log on and play. More power to ya. =)

Cheers!
 
I was planning to invite a few of you guys into a region, which was setup by me. However I have decided to join a AVForums region instead.
 
Meh I've been playing this for a few days now, just quit in my second city, seems like square roads and tourism is the way to go!
 
Meh I've been playing this for a few days now, just quit in my second city, seems like square roads and tourism is the way to go!

If you intend to maximize your land use then square roads can't be beaten, with some exceptions near cliffs or coast. Tourism is the best way I've found to keep your hourly income in the black without raising taxes, but for serious money you need to trade stuff.

I run in the red on my hourly but more than make up for it in trade, selling the stuff my recycling plant produces from household recycling through a trade depot.
 
I also don't think I've fully understand how everything interacts with each other. The city I had was drilling oil, 10k barrels/day and two trade depots but I wasn't making enough kept needing to zone residential but no space.
 
Well, my game is screwed. I'm caught in the 'rollback' loop that seems to be affecting lots of people. Funnily enough this has only started happening since the most recent update which was supposed to stop this from happening. I am unable to play for more than two minutes at a time before it boots me to the main menu.

I tried abandoning the city, waiting for it to revert to the orginal name of the blank city space, then reclaiming it. This is meant to let you start from scratch. Nope! My city was still there and I still get the damn rollback errors.

I just hope that in the meantime my city is doing something useful for others in the region.

On a side note, some friends of mine have created a private region to play in by themselves. They have built cities that each provide one or two major components for a successful region, eg: one city provides nothing but low workers, the next handles the entire regions sewage treatment and water supply. They each lose a ton of money per hour but once set up they never play those individual cities again, just the trade and entertainment cities.

The loss making cities never go broke as they never enter them, but they keep producing the essential services regardless. An interesting way of bending the rules, I thought.
 
I also don't think I've fully understand how everything interacts with each other. The city I had was drilling oil, 10k barrels/day and two trade depots but I wasn't making enough kept needing to zone residential but no space.

Did you make sure that the trade depots are set to export for the crude oil storage containers?

I'm a bit disappointed with the material extraction. I started a city that was supposedly of a massive deposit of crude oil. But with 2 wells and a combined output of about 18K barrels a day I'm going to run out in about 2 months? Yes I can move the wells further along the deposit but still in the real world a well that gave 18K barrels a day for 2 months wouldn't be profitable to extract it.
 
Well, my game is screwed. I'm caught in the 'rollback' loop that seems to be affecting lots of people. Funnily enough this has only started happening since the most recent update which was supposed to stop this from happening. I am unable to play for more than two minutes at a time before it boots me to the main menu.

I tried abandoning the city, waiting for it to revert to the orginal name of the blank city space, then reclaiming it. This is meant to let you start from scratch. Nope! My city was still there and I still get the damn rollback errors.

I just hope that in the meantime my city is doing something useful for others in the region.
I haven't played in a couple days but I hope I don't run into this problem. My city was starting to become more successful as I expanded quickly after somebody gifted me a million bucks lol.

The only problem I'm having is that my recycling center seems to have stopped producing plastic and is making metals and alloys very slowly. I'm covering my city and one next to me (which makes tons of trash) so I figured it'd move right along.
 
Okay, this game has got me stumped. I took over a second city site determined to make it a low wealth worker haven, as a few cities in the region were seriously low on these guys. I ended up with 3,000 employed / 1 commuting out / 2,300 commuting in / 10,700 unemployed.

WTF - one of the cities in the region needs over 11,000 low wealth workers. Why won't they commute out? Why are all these guys commuting in when there are no jobs for them?
 
Regional interaction lag. It's still horribly, horribly broken and as a result cities that are not self-sufficient do not work.
 
Looks fantastic. :lol:


ThisIsBadandYouShouldFeelBad_zpsb3030f26.jpg


crappark_zps48ffc6d9.jpg


dirtroadintersection_zps35c8804c.jpg
 
Regional interaction lag. It's still horribly, horribly broken and as a result cities that are not self-sufficient do not work.

Yeah, I just finished trawling through pages of forums to find out that. Also, the fact that commercial and industrial buildings aren't bi-directional dependent means you don't need freight from I to have successful C, but you do need C to have successful I.

I guess it's time to try building a purely R and C city with no external connections other than the highway.
 
OK now on this picture apart from the shockingly low graphics setting can anyone else see the problem?

Spark_2013-03-16_09-57-36_zps45b02cee.png



WTF is going on here? it seems like all the buses are following each other. seems like they have the same trouble as fire engines no wonder the buses take have such a long wait time.
 
AI path finding is very basic. All service vehicles of the same type seem to follow one another. My recycling trucks seem to be the best as they all head off in different directions at the start of their shift, but even they start convoying before half the city has been picked up.
 
Yeah I don't really know why EA do BETA programs because I'm sure someone would have noticed this so why wasn't it fixed?

I feel like the game just trolled me big time. Quick build a large fire station for that hazmat fire. Oh sorry forgot to mention you need a University, research project and an upgrade to your fire station. trollface.jpg
 
Question: What does the Deluxe pack does for you? Does it affect playability aspects or is it just additional content?
 
If you mean the digital download deluxe version, it adds:

1- Heroes and villains set - which gives you (annoying) crime waves, a hero and a villain.

2- All European city sets - place Big Ben, Eiffel Tower or Brandenburg Gate and your low/medium wealth buildings start to change to British, French or German style. You also get double-decker buses, high-speed rail and a french police station.
 
Thanks! 👍

Bought the standard version, still is "Processing large file..." but I presume I'll get to play a bit today morning.
 
Back