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This goes back to the comment "how far will the players go?" - K. Yamauchi.
I am currently a tuner for a Subaru race team mainly working on Impreza WRX STi's. That being said, I have experiences about real life racing from Grand Touring, Rally, to Endurance races.
I know Gran Turismo isn't really geared to technical people but should they put another option for reality simulation? What I mean by simulation are things like: brake fading, engine wear, engine failures, etc. I don't mean a watered down failure like for example when the tires wear out completely, it should be just a matter of time before the car shreds the rubber into pieces.
Now while the damage feature is in works as I've heard about. Damage should be done properly for every single production car. By production car I mean something like a Nissan Skyline and not Ford Model T. By done properly I don't mean pre-determined damage panels, I am talking about crash test realistic. Suspension, engine, body, chassis, tires, etc. should be all affected. A 10-20 mph head on collision on a front engine car will totally bust the engine and you should either get it repaired or buy a new one.
Now my question is, how far do you want it to go based on the simulation?
Do you want option regarding each aspect of realism?
What kind of things do you like to be added to this realism?
I would like to see:
Brakes - fading, heat dissipation, etc.
Front Spoiler (Splitter)
Engine wear - spark plugs, pistons, cams, etc.
Drivetrain wear - Transmission, clutch, driveshafts
Supercharger Boost Gauge
Boost control
Independent weight control - rims, cabon fiber parts, titanium parts, etc.
Temperature effect
Tire pressure
Tire size
Real automatic transmission with tiptronic for cars that has it
This is all based on GT4.
I am currently a tuner for a Subaru race team mainly working on Impreza WRX STi's. That being said, I have experiences about real life racing from Grand Touring, Rally, to Endurance races.
I know Gran Turismo isn't really geared to technical people but should they put another option for reality simulation? What I mean by simulation are things like: brake fading, engine wear, engine failures, etc. I don't mean a watered down failure like for example when the tires wear out completely, it should be just a matter of time before the car shreds the rubber into pieces.
Now while the damage feature is in works as I've heard about. Damage should be done properly for every single production car. By production car I mean something like a Nissan Skyline and not Ford Model T. By done properly I don't mean pre-determined damage panels, I am talking about crash test realistic. Suspension, engine, body, chassis, tires, etc. should be all affected. A 10-20 mph head on collision on a front engine car will totally bust the engine and you should either get it repaired or buy a new one.
Now my question is, how far do you want it to go based on the simulation?
Do you want option regarding each aspect of realism?
What kind of things do you like to be added to this realism?
I would like to see:
Brakes - fading, heat dissipation, etc.
Front Spoiler (Splitter)
Engine wear - spark plugs, pistons, cams, etc.
Drivetrain wear - Transmission, clutch, driveshafts
Supercharger Boost Gauge
Boost control
Independent weight control - rims, cabon fiber parts, titanium parts, etc.
Temperature effect
Tire pressure
Tire size
Real automatic transmission with tiptronic for cars that has it
This is all based on GT4.