No it doesn't.This just confirms it that pCARS 1/2 were in fact SHIFT 3/4...
Not for me it wasn't, I loved both of them. I'll whisper it quietly, but I also really had a lot of fun with Codies' first GRID game too. And the TOCA and Colin McRae rally games before that.The Shift series was ass.
Thought it was going to be in pc2 as dlc, sure I read it somewhere. Maybe in an altered reality, but I'm sure it was in this one.Project Cars 2 is the best game I have. I hope Interlagos is in the next game.
Ian Bell mentioned that they had secured a laserscan for it but that's it.Thought it was going to be in pc2 as dlc, sure I read it somewhere. Maybe in an altered reality, but I'm sure it was in this one.
I never meant that,but pc2 was fun too, if not moreIt's not a crime to make a game fun.
I didn't like Shift, but liked liked PC1 though. That's why I'm also worried about pc3, although I guess they will be using more of the physics of pc2 instead than those found in shift and pc1 regardless how much they will get dumbed down in order for them to feel that "fun"I tried Shift, & have to say that I didn't find it fun at all. So, I guess I won't like P CARS 3 either.
Test Drive unlimited with sim handling.
Physics of pCars 2 + Better pad controls + Driver XP/Career/Buying&Selling&Customization of NFS Shift 2.
Not a bad recipe.
Fun from Shift could be the customisation aspect and a personal feel of avatar interaction.
Yeah. I'm sure I'll be buying Pcars 3 or whatever named but one thing you could do without is storm and those Godforsaken ridiculous puddles or lakes.....Unless they are more manageable and not like driving on butter or tsunami.....I'll let you know that pCARS3 will be more 'focused'... More 'fun'... We went to insane lengths with variation in pCARS2 and with that comes infinite balancing issues. We've learned a lesson here and although we have no intention of reducing content, we know what we need to fix, where we made design decisions that were, let's call it, 'sub-optimal'... pCARS3 will be more of a spiritual successor to Shift, but with all of the sim goodness everyone appreciates... The key focus though is on fun and not biting off more than we can properly chew and digest.
Have a wonderful holiday season everyone. xx
Yeah. I'm sure I'll be buying Pcars 3 or whatever named but one thing you could do without is storm and those Godforsaken ridiculous puddles or lakes.....Unless they are more manageable and not like driving on butter or tsunami.
Same here! This is something I hope pCARS 3 will feature for career mode, since it's going to be Shift's spiritual successor.I'd be so happy with this, especially the single-player progression aspect. I hardly ever played the career mode in Project CARS 2, but a traditional levelling system rewarding the player with better upgrades and vehicles is crucial to the enjoyment of any racing game I play.
With that said, I'm not suggesting having all cars and tracks in free mode should be scrapped, but I'd like something to work towards in career.
And FM biggest problem - besides the crash derbies online - is the game has no identity. .