- 6,282
- Washington State
- OutlawQuadrant
I'm not one to make threads but I believe this is an issue too important to ignore anymore. I'll get straight to the point.
Many an update ago, PD adjusted the slipstream effects in two distinct ways; both the slipstream effect and range increased. What had been moderate pull from around three quarter seconds is now a stronger pull that extends over an entire second. With all the racing since that change, it is becoming clearer that this is causing several fundamental issues to the detriment of this game as a whole.
1. Slipstream Qualifying
Anyone that has watched top split rooms (or seen the 2019 F1 Monza qualifying fiasco) knows what this is. The slipstream effect is so overpowered, even with dirty air effects, one can run a faster qualifying time slipstreaming someone the entire lap rather than running a lap on their own. Qualifying is turning from a measure of getting the ultimate lap to who gets lucky with the draft. It is so bad, drivers often fight on track right before the flier to be in the right position for the draft train and not be the one leading it. To put it in perspective, the time difference between a slipstream lap and a solo run can be the difference between pole and last place. Even in lower split rooms, drivers are beginning to do this.
2. Harder to Break the Tow
The slipstream makes it far more difficult to drivers to pull away from each other. One could be faster than another due to raw skill, a car more suitable for the track, strategy, etc but the slipstream effects can not only negate that advantage but even make it a disadvantage. A few examples:
a. In any fuel saving race, the leader of a pack is always at a major disadvantage as they have to use a lot more fuel/tires while those behind can short shift a lot more while keeping pace.
b. For any combination that favors a power car, the slipstream effects are strong enough for a handling car to sit in the power car's tow and not only stay there the entire race but even take the victory in some cases. In essence, the tow can eliminate any power disadvantage a car may have.
c. In close battles, if the behind driver is slowing catching up to another driver, the slipstream makes it far too easy for the behind driver to eliminate the gap the moment they are within range.
3. Incidents due to Extra Speed
With stronger slipstream, this is creating more incidents at the end of straights. Drivers are underestimating how fast they are going and are overshooting the apex, sometimes taking out innocent drivers.
There are other issues but these are the main points I wanted to make. I can only speak for myself but I don't enjoy the slipstream as it stands at all. At times, it almost feels like a lottery than a test of skill out there.
Many an update ago, PD adjusted the slipstream effects in two distinct ways; both the slipstream effect and range increased. What had been moderate pull from around three quarter seconds is now a stronger pull that extends over an entire second. With all the racing since that change, it is becoming clearer that this is causing several fundamental issues to the detriment of this game as a whole.
1. Slipstream Qualifying
Anyone that has watched top split rooms (or seen the 2019 F1 Monza qualifying fiasco) knows what this is. The slipstream effect is so overpowered, even with dirty air effects, one can run a faster qualifying time slipstreaming someone the entire lap rather than running a lap on their own. Qualifying is turning from a measure of getting the ultimate lap to who gets lucky with the draft. It is so bad, drivers often fight on track right before the flier to be in the right position for the draft train and not be the one leading it. To put it in perspective, the time difference between a slipstream lap and a solo run can be the difference between pole and last place. Even in lower split rooms, drivers are beginning to do this.
2. Harder to Break the Tow
The slipstream makes it far more difficult to drivers to pull away from each other. One could be faster than another due to raw skill, a car more suitable for the track, strategy, etc but the slipstream effects can not only negate that advantage but even make it a disadvantage. A few examples:
a. In any fuel saving race, the leader of a pack is always at a major disadvantage as they have to use a lot more fuel/tires while those behind can short shift a lot more while keeping pace.
b. For any combination that favors a power car, the slipstream effects are strong enough for a handling car to sit in the power car's tow and not only stay there the entire race but even take the victory in some cases. In essence, the tow can eliminate any power disadvantage a car may have.
c. In close battles, if the behind driver is slowing catching up to another driver, the slipstream makes it far too easy for the behind driver to eliminate the gap the moment they are within range.
3. Incidents due to Extra Speed
With stronger slipstream, this is creating more incidents at the end of straights. Drivers are underestimating how fast they are going and are overshooting the apex, sometimes taking out innocent drivers.
There are other issues but these are the main points I wanted to make. I can only speak for myself but I don't enjoy the slipstream as it stands at all. At times, it almost feels like a lottery than a test of skill out there.