So is BOP sport races permanent now?

So they've killed tuning in online races? Which means that's everyone sticks to only the op cars in the class as always no room for diversity cuz if you use a different car your atleast 1 or 2 seconds slower then the op cars
The overpowering vehicles will remain so even with tuning.

In the end, it makes no difference whether everyone is driving around with the same car or with the same tuning.
 
So they've killed tuning in online races? Which means that's everyone sticks to only the op cars in the class as always no room for diversity cuz if you use a different car your atleast 1 or 2 seconds slower then the op cars
Yes and no... They are not only slower or faster because of the cars but also because of their own skills.

If you're a very good driver or you know the car you're driving perfectly, then you'll probably be faster than many who are
drive the "meta" but don't have a good grip on the car or are generally not that good drivers.

And seriously, whether BoP or not, it would be exactly the same with tuning.
There are always at least 1-2 optimal cars.
 
I'm all for adding an extra daily race with tuning, because clearly a lot of people really like tuning and there's no reason not to.

But I cannot for the life of me understand the argument that tuning will somehow make the races more balanced or whatever. There will still be an OP car, an OP tune, and an OP setup. The only difference is that instead of it taking 30 seconds to figure out what the best car is and buy it/change to it, it would require diving into a reddit/forum/youtube rabbit hole in order to figure out exactly what car and what parts and copy down a bunch of specific suspension and transmission and differential settings. It seems to me like everything would get massively more complicated just to end up at the exact same place we are now.


For my part I could not possibly care less. Every race in sport mode could be one-make and I'd be totally happy. I just want to know that when I outqualify someone, it's because I had more pace, and when I finish higher than them in a race it's because I drove a better race, not because they found some reddit post with 3 upvotes that had the secret damper settings that were worth 4 tenths 🤷‍♂️
 
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My guess they first have to fix the bugs in pp count before tuning can be allowed. Tuning now gives strange pp results in many cases.
There aren't that many cases. Yes, certain vehicles were/are at an advantage on certain routes. But only on routes that are close to what can be achieved with this gear setting on the "PP Bug" with their achievable speed. You can e.g. won't win a race on the special stage with the help of this "PP Bug's" because the maximum speed is much too low.

So yes, the bug is not pretty, but not as dramatic as it is presented here! (In addition, anyone who played around with the setup a bit could find this setting themselves. )
 
Wasn't there a tuning race just the other day in Nations?
I'm sure tuning will be back for the dailies - they just need to sort out the parameters.
 
BoP is great, I’ve ranked Top 3 in Daily Races consistently with a Huracan and an R8 LMS. Someone mentioned it earlier, people who only follow the meta and don’t know the cars suffered all the same to me.

Learn to get better at driving and worry less about other people + work with what’s given.

Although I get the appeal to tuning, it makes racing unfair. IRL there are tuning restrictions as well for this exact reason :)
 
Tuning is like in real life😄 it s a lot better for me , some very fast players cannot tune well, an another advantage is that the gap between cars is bigger, then less contacts/crash risks
 
Tuning bridges the gap between fast race and someone who knows how to get an optimal setup and all you guys believe that tuning will still have the same outcome never there will always be a better tune for a car or different car so much variety for what for the mazda atenza to be the fastest in group 4 tuning is limitless you dont understand that a better driver should be able to lose to someone who can tune better and vice versa not everyone is playing on a 4000$ sim rig
 
There aren't that many cases. Yes, certain vehicles were/are at an advantage on certain routes. But only on routes that are close to what can be achieved with this gear setting on the "PP Bug" with their achievable speed. You can e.g. won't win a race on the special stage with the help of this "PP Bug's" because the maximum speed is much too low.

So yes, the bug is not pretty, but not as dramatic as it is presented here! (In addition, anyone who played around with the setup a bit could find this setting themselves. )
Any bug in tuning may give a one car only meta.
 
My guess they first have to fix the bugs in pp count before tuning can be allowed. Tuning now gives strange pp results in many cases.

There aren't that many cases. Yes, certain vehicles were/are at an advantage on certain routes. But only on routes that are close to what can be achieved with this gear setting on the "PP Bug" with their achievable speed. You can e.g. won't win a race on the special stage with the help of this "PP Bug's" because the maximum speed is much too low.

So yes, the bug is not pretty, but not as dramatic as it is presented here! (In addition, anyone who played around with the setup a bit could find this setting themselves. )
Well there are some "hacks" to lower PP without sacrificing speed, the most obvious setting your gear ratios to not reach 150 mph so the rotational G at that speed can't be calculated and counted as zero on PP calculations. Of course this wouldn't work in Monza or High Speed Ring, but in many tracks and many cars the top speed sacrifice is compensated by the power, downforce and tire choice the extra PP allow.
 
Hope so. I don't have the time to find a suitable car and then tune it to be competitive in sport races.

Loved the bop races icon GT Sport and love them in GT7.
 
Well there are some "hacks" to lower PP without sacrificing speed, the most obvious setting your gear ratios to not reach 150 mph so the rotational G at that speed can't be calculated and counted as zero on PP calculations. Of course this wouldn't work in Monza or High Speed Ring, but in many tracks and many cars the top speed sacrifice is compensated by the power, downforce and tire choice the extra PP allow.
As I said, on some tracks yes, but not on all or many... And that with the tires... in a race against good drivers, you just don't do anything with bad tires.
 
Tuning bridges the gap between fast race and someone who knows how to get an optimal setup and all you guys believe that tuning will still have the same outcome never there will always be a better tune for a car or different car so much variety for what for the mazda atenza to be the fastest in group 4 tuning is limitless you dont understand that a better driver should be able to lose to someone who can tune better and vice versa not everyone is playing on a 4000$ sim rig
We have already had Gr. 3 racing with tuning allowed, the result was it was basically impossible to win with anything that was not the Mazda RX, R8 or Huracan.

Tuning allowed just results in the same thing but it usually takes a day or two longer until everyone has figured out the OP cars with tunes.
 
The overpowering vehicles will remain so even with tuning.

In the end, it makes no difference whether everyone is driving around with the same car or with the same tuning.
Yes, it does. The BoP system favors specific cars; those that come in under the BoP beat-down always dominate. That's why the Attenza and RCZ are so OP; nothing about them gets changed when BoP is applied. In a system where the PP calculation works properly (which it doesn't right now) you'd see more variety. So instead of the Gr. 4 Attenza and Gr. 3 RCZ dominating every race, you'd probably have 2-3 cars dominating, depending on the track. Meaning there would be an incentive to own multiple cars in every class.

Edit: To the original question, my best guess is PP is being suspended while they work on the glitches in PP calculation. Transmission in particular is really busted. That is my hope anyway... The other alternative is they just don't want to both fixing the PP system and will just use BoP from here on out, meaning the same old content with the same OP cars continuing over from Sport. For those of us that can't stand BoP, this would be the death knell for GT7 outside of offline content (which is non-existent right now...)

@br1x That was due to PP calculation being busted. If they ever actually fix it there will be more variety in the top cars. Not saying there won't be vehicles better than others, that's always going to happen, but we'll see more variety under a fair (ie working) PP tuning system.
 
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So they've killed tuning in online races? Which means that's everyone sticks to only the op cars in the class as always no room for diversity cuz if you use a different car your atleast 1 or 2 seconds slower then the op cars
Were you not playing for the first week of the game's release? PP racing was worse than BoP with the VGT car being insanely overpowered. Ignoring the VGT car (let's pretend it didn't exist because it was a bug), the first 3 days of the week were people figuring out the meta car. The rest of the week was people scrambling around for a meta tune. By the weekend, if you weren't up to speed on the meta chase, you were dead in the water with a non-competitive car and a non-competitive tune.

None of your complaints are resolved with tuning. In fact, tuning exacerbates the performance gap between cars. Maybe not for you, but for most players, definitely.

If they could perfect the broken PP system, I'd love crazy multiclass races with various different cars. But the PP system doesn't work and until then BoP is less complicated and less broken.
 
Yes, it does. The BoP system favors specific cars; those that come in under the BoP beat-down always dominate. That's why the Attenza and RCZ are so OP; nothing about them gets changed when BoP is applied. In a system where the PP calculation works properly (which it doesn't right now) you'd see more variety. So instead of the Gr. 4 Attenza and Gr. 3 RCZ dominating every race, you'd probably have 2-3 cars dominating, depending on the track. Meaning there would be an incentive to own multiple cars in every class.

Edit: To the original question, my best guess is PP is being suspended while they work on the glitches in PP calculation. Transmission in particular is really busted. That is my hope anyway... The other alternative is they just don't want to both fixing the PP system and will just use BoP from here on out, meaning the same old content with the same OP cars continuing over from Sport. For those of us that can't stand BoP, this would be the death knell for GT7 outside of offline content (which is non-existent right now...)

@br1x That was due to PP calculation being busted. If they ever actually fix it there will be more variety in the top cars. Not saying there won't be vehicles better than others, that's always going to happen, but we'll see more variety under a fair (ie working) PP tuning system.
How many times do you want to tell the same half-right things? "RCZ =OP because not mitigated in BoP, hence he gets the PP bug..."
It doesn't get any more confusing than that. What does BoP have to do with the PP bug? Right at all. The RCZ is so strong because it is perfectly balanced, it benefits from the somewhat "difficult" physics, which means that many vehicles, especially the RWD vehicles, are massively slowed down. And the Atenza.. well.... a 4x4 with the right gear ratio, a very manoeuvrable all-wheel drive system and enough power not to end up as a non-starter.
But although I say that the RCZ and the Atenza have to be weakened, I also say that at least here they drive absolutely at the limit of the top drivers. Which also means that the top drivers in GT7 would probably beat most of the users here without a meta vehicle, even if the users here were all allowed to use the meta.


With those thoughts in mind, it doesn't matter if you ride a meta or not. But as a general rule, the meta car is also the best/easiest car to drive. If it weren't for that, then only the aliens would be using the meta.
Long story short, the PP error that results in a too low V Max should be fixed, then I don't see anything that speaks against the PP system according to the current status, except for the fact that all the meta car with the meta setup will want to drive.

Btw:I got my best time with the RCZ today with a non meta by almost 0.5 seconds.... But with the NOT meta I can set the time with a deviation of another 0.5 seconds every 8 laps in Spa, as long as I have free rein. I'm currently not able to do that with the RCZ, precisely because it sometimes wants to be ridden too precisely.... And in the race in Spa I beat quite a few RCZ drivers with my non-Meta. ;)
 
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How many times do you want to tell the same half-right things? "RCZ =OP because not mitigated in BoP, hence he gets the PP bug..."
It doesn't get any more confusing than that. What does BoP have to do with the PP bug? Right at all. The RCZ is so strong because it is perfectly balanced, it benefits from the somewhat "difficult" physics, which means that many vehicles, especially the RWD vehicles, are massively slowed down. And the Atenza.. well.... a 4x4 with the right gear ratio, a very manoeuvrable all-wheel drive system and enough power not to end up as a non-starter.
But although I say that the RCZ and the Atenza have to be weakened, I also say that at least here they drive absolutely at the limit of the top drivers. Which also means that the top drivers in GT7 would probably beat most of the users here without a meta vehicle, even if the users here were all allowed to use the meta.


With those thoughts in mind, it doesn't matter if you ride a meta or not. But as a general rule, the meta car is also the best/easiest car to drive. If it weren't for that, then only the aliens would be using the meta.
Long story short, the PP error that results in a too low V Max should be fixed, then I don't see anything that speaks against the PP system according to the current status, except for the fact that all the meta car with the meta setup will want to drive.
PP is broken. Meaning they aren't running tuning races. Meaning all we have is BoP... Not hard to understand
Nowhere did I claim the PP bug is affecting the BoP cars. You're misreading what I've said.
 
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People moaning about lack of cars in the game yet will use the same OP cars over and over again.

I will randomly pick any car in my garage including the OP cars as I like variety when it comes to sport racing.
this.

Nations cup had a round where you got to drive any road car you own and fully tune it as long as it was within hp and weight limits.

That was alot of fun. That's why I buy cars not to collect like a hoarder but to race.
 
PP is broken. Meaning they aren't running tuning races. Meaning all we have is BoP... Not hard to understand
Nowhere did I claim the PP bug is affecting the BoP cars. You're misreading what I've said.
Wrong. I just did a tuning race yesterday in nations cup. It had a hp and weight limit.

There's more then one way to skin a cat.
 
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Were you not playing for the first week of the game's release? PP racing was worse than BoP with the VGT car being insanely overpowered. Ignoring the VGT car (let's pretend it didn't exist because it was a bug), the first 3 days of the week were people figuring out the meta car. The rest of the week was people scrambling around for a meta tune. By the weekend, if you weren't up to speed on the meta chase, you were dead in the water with a non-competitive car and a non-competitive tune.

None of your complaints are resolved with tuning. In fact, tuning exacerbates the performance gap between cars. Maybe not for you, but for most players, definitely.

If they could perfect the broken PP system, I'd love crazy multiclass races with various different cars. But the PP system doesn't work and until then BoP is less complicated and less broken.
Ya because the first week is how it will always go....
 
And the pp system isn't broken we have had tuning races since the update they fixed alot of the pp bugs but didn't say anything.

For instance the gearing exploit no longer works and hasn't for weeks.
I've tried it since 1.09, and the gearing exploit absolutely worked after that update. Maybe they snuck something in without telling anyone, but PP was 100% still broken as of the day the last update dropped

Edit: I just checked and the transmission bug is still very much alive and well.
Go to Daytona Gr 3. Use RX Vision Mazda. Set the transmission to 230. Go into manual adjust and change 6th from 2.082 to 2.081.
On my car this changes the PP from 697.08PP to 738.47PP. That 6th gear setting is the difference between 155.x and 156mph top speed. That is NOT worthy of 41pp delta, lol. So I'll say it again, PP is still BROKEN
(Daytona is not necessary it's just where I test the transmission bug since it keeps everything the same every time I try it)

As for there being a tuning race lately I wouldn't know as all I've done on this game is "rubber-banded" Pan-Am for the last week+; it's the only way to make enough credits to buy cars. So I'm not up on the daily races, I'll admit I was wrong in that regard.
 
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People moaning about lack of cars in the game yet will use the same OP cars over and over again.

I will randomly pick any car in my garage including the OP cars as I like variety when it comes to sport racing.

It's fun to experiment with cars for sure. I'd been using the R8 LMS in race B this week and then randomly tried telhe Corvette and immediately felt good. Much less fun picking the obvious one.

Although race B has been quite varied this week, no clear best car, at least from what I've seen.
 
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