In GT1 it's easy to get into a never-ending spin. I haven't done this in GT2. GT2 just feels more real, but I still haven't had a race in GT2 where I could go three wide through a hairpin without bumping or pushing, whereas in GT1 I for some reason feel so much more control.
I'm tired again, sorry.
Sure you're not like "whoa" again?
There's plenty of opportunity for (oh-)snap, mid-corner oversteer in GT2, something is rarely notice in GT3 or GT4, save the 800-horsepower LM cars. On the other hand, the understeer in GT2 is reduced to the point where many of the FF cars are actually worth trying out. If you put Simulation tires on many GT2 cars, suddenly, the physics become a lot like GT4.
Cars in GT1 can act as if they're aquaplaning if you have too much power, and there's so much unintentional drifting that it's like a whole other series. And the AI is much tougher than any other GT game.
Yeah, this is what I noticed. I've actually driven some of the same make & model cars from game to game so I could write about them (if they happen to appear from game to game) like the Supra MA70, Infini III RX7, Miata, Camaro, and many others. GT1 by far has the wackiest physics (sorry TMM).
The smallest flick of steering can get you sliding (intentionally or unintentionally) yet in control. With another steering flick *presto*, you're back out of your slide!
But GT1 has a few features I really wish they had carried to later games; case in point, the ability to get an MX-5 up on 2 wheels in a tight corner! Not entirely realistic when considering the speed necessary to get up on 2 wheels isn't that great, but it would be cool if we could lift wheels more reliably in later games.
GT3 added more understeer, but less oversteer. So many cars felt very neutral that it felt a little flavorless.
There's still plenty of oversteer left over in GT3. I know this because it's so easy to drift in this game. GT3 is (however) not as wild as GT1 or 2 is.
GT4 increased the understeer in many cases, but a wider patch of handling characteristics across the line-up. But most FF cars and many 4WD cars are no fun at all on Normal tires.
True. The more I play GT4, tho, the more I find delight in this game's other hidden qualities. It's harder to drift, almost impossible to powerslide a low-powered car reliably on pavement (compared to earlier games), yet GT4 gets into other avenues that are more subtle, yet just as energizing once you get good at them.
I'm talking about trail-braking, steering with the throttle, feint motion, "under-drifting" a front-drive, etc. In some cars, it is possible to drift a rear or 4-wheel-drive on sport tires, but it takes a lot more know-how. 👍