Something I noticed in GT2

  • Thread starter Gil
  • 15 comments
  • 1,188 views

Gil

Bird man
Premium
6,977
old-guy64
I have recently restarted a GT2 Game for kicks and giggles.

I have noted that with years of experience with GT4 and GT3, GT 2 is much easier.

I think I silvered most of the lisence tests first try.

Anyone else with similar experience?

Oh and I know that the graphics suck, and the interface with the "all or nothing" throttle and brake also suck.
So let's let those things go without saying.:sly:
 
Change throttle and brake from the X and Square to the right analog stick.

And yes, it's as easy as it gets. GT1 was harder IMO.
 
A bit offtopic, but I find the engine sounds to be very good in GT2! At least for some cars. The Hakasuka GT-R for example sounds amazing! And I usually play GT5P. :scared:

And yeah I also think it's easier when have played the later games.
 
Change throttle and brake from the X and Square to the right analog stick.

And yes, it's as easy as it gets. GT1 was harder IMO.
I put 'em on the R1 and L1 buttons.
I have a touch of carpal tunnel and it's just more comfy that way in GT2.
In 3 and 4 I have the throttle on the right stick, and the brake on L1.
 
Oddly enough, in GT3, I have it set so that R1 is left, L2 is right, triangle is gas, and D-pad left is brake.
 
OH yeah. For sure, GT2 feels way eaiser when I went back. I mean easier. :dunce: It's like Gee where did all the understeer go? lol You mean I can drift on command? :lol: :) The parameters are less realistic, but loads of fun.
 
Last edited:
Gil
I have recently restarted a GT2 Game for kicks and giggles.

I have noted that with years of experience with GT4 and GT3, GT 2 is much easier.

I think I silvered most of the lisence tests first try.

Anyone else with similar experience?

I've noticed this too, after playing gt4 I was able to do one gt3 licence test way easier.
(the last of international A I think, Mine's skyline at Complex String-test)

other similarities:
did GT1 licence tests all golden after played GT4 for half year.

Still haven't done GT2 licence S-7 golden:
Viper GTS-R at Laguna Seca my time = 1.13.3xx and the limit in PAL version is 1'13.000 :grumpy:



Final conclusion: switching back and forth between GT1, GT3 , GT2 and GT4 is good for reflexes and makes GT1 and GT2 easyer to play.
 
Well for me, it was kinda easier than I thought to get gold but you still have to work for it. :P I have gotten all gold for Licenses A,B and I-C (or whatever it was) and was quite fun to do those tests. But for some reason I had a hard time to even get a pass on GT1 license tests..... :grumpy:
 
Well for me, it was kinda easier than I thought to get gold but you still have to work for it. :P I have gotten all gold for Licenses A,B and I-C (or whatever it was) and was quite fun to do those tests. But for some reason I had a hard time to even get a pass on GT1 license tests..... :grumpy:

I remember using alot time to GT1 licences golden to get the TRD3000 and 400R
The B licence was easy to get all gold for the Concept Car

I believe that the physics engine was so mutch different in
GT1 than GT2 ,that it made the GT1 licence tests so hard.
 
In GT1 it's easy to get into a never-ending spin. I haven't done this in GT2. GT2 just feels more real, but I still haven't had a race in GT2 where I could go three wide through a hairpin without bumping or pushing, whereas in GT1 I for some reason feel so much more control.

I'm tired again, sorry.
 
There's plenty of opportunity for (oh-)snap, mid-corner oversteer in GT2, something is rarely notice in GT3 or GT4, save the 800-horsepower LM cars. On the other hand, the understeer in GT2 is reduced to the point where many of the FF cars are actually worth trying out. If you put Simulation tires on many GT2 cars, suddenly, the physics become a lot like GT4.

Cars in GT1 can act as if they're aquaplaning if you have too much power, and there's so much unintentional drifting that it's like a whole other series. And the AI is much tougher than any other GT game.

GT3 added more understeer, but less oversteer. So many cars felt very neutral that it felt a little flavorless.

GT4 increased the understeer in many cases, but a wider patch of handling characteristics across the line-up. But most FF cars and many 4WD cars are no fun at all on Normal tires.
 
Last edited:
In GT1 it's easy to get into a never-ending spin. I haven't done this in GT2. GT2 just feels more real, but I still haven't had a race in GT2 where I could go three wide through a hairpin without bumping or pushing, whereas in GT1 I for some reason feel so much more control.

I'm tired again, sorry.

Sure you're not like "whoa" again? ;)

There's plenty of opportunity for (oh-)snap, mid-corner oversteer in GT2, something is rarely notice in GT3 or GT4, save the 800-horsepower LM cars. On the other hand, the understeer in GT2 is reduced to the point where many of the FF cars are actually worth trying out. If you put Simulation tires on many GT2 cars, suddenly, the physics become a lot like GT4.

Cars in GT1 can act as if they're aquaplaning if you have too much power, and there's so much unintentional drifting that it's like a whole other series. And the AI is much tougher than any other GT game.

Yeah, this is what I noticed. I've actually driven some of the same make & model cars from game to game so I could write about them (if they happen to appear from game to game) like the Supra MA70, Infini III RX7, Miata, Camaro, and many others. GT1 by far has the wackiest physics (sorry TMM).

The smallest flick of steering can get you sliding (intentionally or unintentionally) yet in control. With another steering flick *presto*, you're back out of your slide! :confused:

But GT1 has a few features I really wish they had carried to later games; case in point, the ability to get an MX-5 up on 2 wheels in a tight corner! Not entirely realistic when considering the speed necessary to get up on 2 wheels isn't that great, but it would be cool if we could lift wheels more reliably in later games.

GT3 added more understeer, but less oversteer. So many cars felt very neutral that it felt a little flavorless.

There's still plenty of oversteer left over in GT3. I know this because it's so easy to drift in this game. GT3 is (however) not as wild as GT1 or 2 is.

GT4 increased the understeer in many cases, but a wider patch of handling characteristics across the line-up. But most FF cars and many 4WD cars are no fun at all on Normal tires.

True. The more I play GT4, tho, the more I find delight in this game's other hidden qualities. It's harder to drift, almost impossible to powerslide a low-powered car reliably on pavement (compared to earlier games), yet GT4 gets into other avenues that are more subtle, yet just as energizing once you get good at them.

I'm talking about trail-braking, steering with the throttle, feint motion, "under-drifting" a front-drive, etc. In some cars, it is possible to drift a rear or 4-wheel-drive on sport tires, but it takes a lot more know-how. 👍
 
Last edited:
Back