Sony is eliminating analogue face buttons on PS4 controller.

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I for one will hope for USB adapter that works like on PS3 that I have now, simply the best there is, not even analogue stick can compete with DS2 face buttons precision and I can throttle blip :P
 
The games need to be programmed for it too though.
GT is a first party franchise, so I doubt they'll implement "gimmicks" from some third party controllers and since most games won't have that functionality programmed, there's also no market for these pads.

I could imagine some pads emulating the triggers with facebuttons though, or you go the expensive route and get yourself a custom controller.
 
I for one will hope for USB adapter that works like on PS3 that I have now, simply the best there is, not even analogue stick can compete with DS2 face buttons precision and I can throttle blip :P

We will have to play GT7 like GT1, rapid tapping.
 
Isn't this old news? I thought Sony already carried out the changes.

Dislike them for doing it though. Well, at least my muscle memory most certainly won't appreciate it if TT2 ever sees the light of day on the PS4. Hard to imagine using the triggers for anything but tucking and rear brake. But as they say, ''don't cross the bridge until you come to it''.
 
:lol: Might as well have turbo switch like in Nintendo :D

One could hack a PS4 controller and make some sort of PWM output based in a pressure senstive resistor to adjust the PWM rate 100% pressure is 100% duty cycle
10 pressure is 10% duty cycle.

Would be a bit messy and chunky but would work.
 
R.S
They are also removing the pressure sensitivity for the Directional-pad. which means no more steering from the d-pad, joysticks only now. No I can't steer with the triggers.

They say they remove this features to reduce latency, but erhm er... did anyone EVER complain about latency?
At least we can use the bandwidth for share button and touchpad that no-one ever wanted.

Just sounds like cost cutting to me.

I've noticed that games this console generation have input lag. You might not notice it if this is your first console. The PS1 was much faster responding to button inputs. Remember GTA IV? Compare that to San Andreas.

I think this is a software problem though because the problem is not as recurring for games later in the consoles lifespan.
 
I've noticed that games this console generation have input lag. You might not notice it if this is your first console. The PS1 was much faster responding to button inputs. Remember GTA IV? Compare that to San Andreas.

I think this is a software problem though because the problem is not as recurring for games later in the consoles lifespan.
Ps1 had a cable.

Sony should let us have analogue buttons, and if the hardcore twitch gamers need less latency let them plug a cable in... Just like they expect to do with their PC mouses.
 
R.S
They are also removing the pressure sensitivity for the Directional-pad.
I hope you are correct about this but the article seemed like they were really hell bent on all face buttons.


I think there will be a few clone controllers that may end up having pressure sensitivity.

Companies are not stupid(well some are) and they know some gamers like the pressure sensitivity thing and will make a controller that uses it.
Hoping it works with the normal BT2.0 or it could use a WiFi stick like keyboards.
The main reasoning behind killing the pressure sensitivity was bandwidth limitations so I dont know how 3rd party devices will handle...
...IMO the easiest solution would be to add DS3 support so I can continue using my PS3 controller but I think the reason they dont have it supported already is because of the bandwidth thing...
 
Can they get rid of (or allow us to turn off/down) the stupid, 1 million lumen L.E.D first? That has to be part of the cause the battery drains so fast, and for me it serves no purpose other than lighting my room up :banghead:
 
Isn't this old news? I thought Sony already carried out the changes.
YES.... But its new news for me and no other mention of it at GTP... Irony of this is that GT is one of the few games that actually used the technology.


I for one will hope for USB adapter that works like on PS3 that I have now, simply the best there is, not even analogue stick can compete with DS2 face buttons precision and I can throttle blip :P
Can you link me this adapter that you speak of? It sounds interesting, so what do you do if you want to access the "PS" button? Do you have to press the button of a connected DS3 controller or is there some sort of button combo that you press?
 
Can they get rid of (or allow us to turn off/down) the stupid, 1 million lumen L.E.D first? That has to be part of the cause the battery drains so fast, and for me it serves no purpose other than lighting my room up :banghead:
Put some masking tape over it :D

EDIT: Sony is going to add the option to disable them in an upcoming update.
 
YES.... But its new news for me and no other mention of it at GTP... Irony of this is that GT is one of the few games that actually used the technology.



Can you link me this adapter that you speak of? It sounds interesting, so what do you do if you want to access the "PS" button? Do you have to press the button of a connected DS3 controller or is there some sort of button combo that you press?

You can search Amazon, type "PS3 PC USB Adapter", something along that line. Should be cheap, mine was bought for less than $10.
.

Everything works like a DS3 should, vibration, all buttons are pressure sensitive ( Dpad, analogue stick, triggers, and face buttons ) Particular benefits are the analogue stick are better, more resistance and precision as well as more durable, then the face buttons which requires 3 times more pressure at least to reach 100% input level. Imagine playing PS2 Ace Combat 5, pressing the map button using square which takes considerable effort to zoom in fully. Now imagine braking and gas in GT6 with that level of input precision, EPIC.
 
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I simply press Analog button on my DS2 to activate the stick
HAHA! I forgot that you had to manually switch the sticks on back then so there is a spare button you can use for the XMB... Im going to have to try this out, seems like a worthwhile and cheap as hell upgrade since I dont see myself owning a wheel/chasis in the near future.
 
Been a long time since I've been without a wheel, but I remember how much of a revelation it was to switch to using left stick - steering, right stick - accelerator/brake, R2/L2 - gear up/gear down, back in the PS1 days.

I also remember how difficult it was playing the first V-Rally game with digital only available. Oh, how I wanted a neGcon.
 
Put some masking tape over it :D

EDIT: Sony is going to add the option to disable them in an upcoming update.
Sony said you couldn't turn it off but you would be able to turn it down. I don't understand why they are determined to leave the light on. It's nothing but an annoyance.
 
Sony said you couldn't turn it off but you would be able to turn it down. I don't understand why they are determined to leave the light on. It's nothing but an annoyance.

Because we are stupid and we need to know which controller is player 1 and which is player 2.
 
Right thumb stick for gas/brake FTW.

There are no applications that I personally need to gas and brake simultaneously, so it works perfectly for me. :)
 
I don't understand, what's the problem with regards to just using the triggers like every other racing game of the last generation? Triggers for pedals, right stick up/down to shift. This is an opinion (I feel like I should bold this for emphasis), but I don't think any other control method makes actual logical sense because:

a) The analogue face buttons are terrible compared to those on the DualShock 2, triggers have better resistance and longer travel so they give you better control.

b) Not many functions really make sense when mapped to the right stick, but shifting is one of the few, that's why I don't really get why you'd use face buttons to shift. X to bring up the RA menu, circle to handbrake, triangle to reverse and then you have square for your lights, wipers, horn, ghost, rear view or whatever else you want.

c) If you use the right stick for the pedals, you physically can't go from accelerating to braking as quickly as you can if you use the triggers, and if you wanted to do left foot braking (I personally haven't tried, but it might help with the more sensitive MR cars) you'd have to be able to do both at once. And maybe there are people here that can do it, but I can't imagine trying to brake and accelerate at the same time using the face buttons without being 100% on one or both input. For me to modulate the buttons I need to have half my thumb on the controller's case and then roll the other half onto the button to get the right pressure, so doing that across two buttons and giving them different pressures would break my brain. But this is kind of irrelevant anyway because, as I said, I haven't tried left foot braking.

These are just my thoughts on the matter, of course. Well, c) is kind of a fact, you can't brake and accelerate simultaneously with the stick. Whether or not you need to is subjective, though.
 
I find I can't tolerate playing a proper sim driving game like GT with the triggers, there's too much play and lack of precision with them and its much quicker and better using the analogue buttons. For what must be like a $0.50 part they sure have been nuts to remove it and give us stupid gimmicks instead like a big blue light which is next to useless (no body cares about Move anymore!) a touchpad which isn't needed.

I'm willing to bet a few months down line like with the Sixaxis feature no game will be using them.
 
I don't understand, what's the problem with regards to just using the triggers like every other racing game of the last generation? Triggers for pedals, right stick up/down to shift. This is an opinion (I feel like I should bold this for emphasis), but I don't think any other control method makes actual logical sense because:

a) The analogue face buttons are terrible compared to those on the DualShock 2, triggers have better resistance and longer travel so they give you better control.

b) Not many functions really make sense when mapped to the right stick, but shifting is one of the few, that's why I don't really get why you'd use face buttons to shift. X to bring up the RA menu, circle to handbrake, triangle to reverse and then you have square for your lights, wipers, horn, ghost, rear view or whatever else you want.

c) If you use the right stick for the pedals, you physically can't go from accelerating to braking as quickly as you can if you use the triggers, and if you wanted to do left foot braking (I personally haven't tried, but it might help with the more sensitive MR cars) you'd have to be able to do both at once. And maybe there are people here that can do it, but I can't imagine trying to brake and accelerate at the same time using the face buttons without being 100% on one or both input. For me to modulate the buttons I need to have half my thumb on the controller's case and then roll the other half onto the button to get the right pressure, so doing that across two buttons and giving them different pressures would break my brain. But this is kind of irrelevant anyway because, as I said, I haven't tried left foot braking.

These are just my thoughts on the matter, of course. Well, c) is kind of a fact, you can't brake and accelerate simultaneously with the stick. Whether or not you need to is subjective, though.

If you are using DS2 stick, you can accurately gas and brake with cross and square like using pedals, it may be even better when braking without ABS :) and for left foot braking, I used L2 or R2 for secondary brake, so I hold the throttle with cross while also braking with R2 :D While for blipping while downshifting, I simply hold brake and press gas with my lower part of the thumb if that makes sense. I can do this with high precision, dial any percentage of braking while blipping with ease, again DS2 FTW.
 

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