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I´m a graphics, sound and physics whore...literally.
Sound is a huge part in any racing game. Tons of games are making this right as of now...why PD can´t replicate what others do?
There is no excuse. Not even technically speaking. Other games uses different methods yes, but they at least try to replicate engine sounds as they really are.
Examples like, NFS games, any Codemasters game, Simbin games and tons of arcade games mostly. Which to me is hilarious...games with arcade physics made just for fun have better sound, and a simulator doesn´t...
If we don´t get proper realistic engine sounds in the next game...I probably won´t buy it. Then I´ll be laughing at their explanation about why they couldn´t make the sounds "right".
Look at the engine sounds of any GT5 promotional video clip...It is like lying to the costumers. I call that fake advertising.
Hell, even Drive Club seems to have realistic sounds. If PD won´t deliver in that area after 15 years and 5 games...
PS: @Griffith I really like your technical explanations and sometimes "justifications" of why sounds are like that, etc...The quality is great overall but the SOUL, the POWER, the FEEL of the car is missing if you don´t have realistic engine sounds even by having the best quality/fidelity.
This is beyond technical explanations.
Oh you really do have it in for certain words, don't you?!
What did they ever do to you? Honestly, "Fidelity" is bad now? I'm sorry to say this (again), but please stop reading too much into what I'm writing, I'm fed up with fighting a battle people needlessly keep bringing to me based on their own fantasies - seriously.
Anyway, it's fine to criticise GT5's sounds, they are lacking. But to look at other games and say "why can't we have that?" when, on the whole, they're equally awful (but for different reasons), is just nonsensical to me. No game out there even comes close to the level of fidelity (seriously, it's a word rooted in Latin, where's the misunderstanding?) that is required this day and age, so there is no point coveting certain games' entire approaches when their current packages are all in the wrong directions themselves.
We need something different. I tend to favour the promise iRacing has recently shown, since they seem to be making all the right changes to their sound systems, and PD appear to be taking that same style of approach one step further, although it's all underlying tech (nothing too "visible") for now. And before you scoff, the tech is the backbone you hang everything off of. This is computer software, you're just going to have to deal with its inherent "tech-ness" and accept that it is advances in tech (not SOUL, POWER and FEEL - although there ought to be plenty of that, too) that are going to advance the general audio experience across the board of gaming in general.
As for the "lying" in trailers, I think you'll find Drive Club to be equally infiel on that front.
Be sure, also, that what you mean by "better" isn't different from "realistic", because a lot of games that are frequently cited as "better" are usually not at all "realistic".
I have more to say about the subjective nature of experience (since you so abhor the measurable, "technical" kind of discussion), and how you should take your delusion (how many of us are lucky enough to experience the SOUL, POWER and FEEL of these games' subject matter first hand?) from the person / people who most closely share your "values" regarding that particular experience, but I'll save that since we could get into some unnecessary generalising which only ever results in offence being taken one way or another.
EDIT: @ Earth: Real recordings of real cars are "fake" now?
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