New Mudrunners FAQ from the Facebook page:
Will Spintires: MudRunner have multi-USB support, for wheels, pedals and gearsticks?
Yes, on PC. The game supports wheels, pedals and gearsticks, even if they are seperate devices.
Will you support multiplayer saves?
Yes, Spintires: MudRunner will have multiplayer saves.
What is real-time mud?
Muddy terrain, rivers, and other obstacles all realistically react to the weight and movement of your vehicle, thanks to the game's advanced physics engine. "Real-time mud" is the term we came up with to summarize all this!
Will existing mods work?
Yes, we have a seperate ModConverter tool, and we plan to have this tool available at release.
Will we include mod support at release?
Yes, absolutely!
Will we fix the camera auto zoom?
Yes, we know that a lot of players are asking this, and it is something we'll be fixing for release.
Will Spintires: MudRunner have VR support?
Not at release, though we would like to explore this if we have the opportunity.
Will lights, sound and mud be synced in multiplayer?
No
Will there be a map editor?
Yes, on PC.
Is this a re-release of Spintires?
Spintires: MudRunner is the ultimate version of Spintires. Developed not only for PC but also for the first time for PS4 and Xbox One. It's a huge upgrade over its predecessor, as this edition comes complete with "a brand new Sandbox Map joining the original game's 5 environments, a total graphical overhaul, a new Challenge mode with 9 new dedicated maps, 13 new vehicles and other comprehensive improvements." Original Spintires players on Steam will get 50% off MudRunner as a loyalty discount. More info and details coming very soon – follow us to make sure you don't miss any info.
Will there be a Nintendo Switch version?
No, we don't have one planned at the moment.
Can you clarify the involvement of Pavel in Spintires: MudRunner?
Pavel Zagrebelny, the creator of the original Spintires, is back at Saber Interactive as vision holder and lead developer on Spintires: MudRunner, and therefore, is fully involved in the project.
Will this game also be abandoned?
No. We at Focus Home Interactive have always supported our games, during and after release. We strongly believe in Spintires: MudRunner, and our objective is to produce a great game, which we intend to continue supporting with updates to enrich the game's experience even after release. We always pay great attention to community feedback, and both we and Saber will make sure that MudRunner receives attention and improvements after Day One.
Customisable vehicles on consoles?
No.
Cockpit cam?
We don't plan on having this in the game at release, but it is something we may explore after.
Recommend settings/specs?
The recommend settings for Spintires: MudRunner should be very similar to the original game, but may change as we get closer to release.
Will there be Linux support?
Not planned at release.
Will there be Mac support?
Not planned at release.
Will there be mod support on consoles?
Not planned at release
Will there be vehicle customisation?
No.
How will deliveries be handled?
Deliveries will work the same way that they always have.
What framerate will Spintires: MudRunner run at?
Locked to 30fps on consoles, locked to 60fps on PC.
Will there be a retail release, or only digital?
This will depend on territory. More information will be coming soon on the official website.
http://mudrunner-spintires.com/shop
Will there be 4k compatiblity on consoles?
We’re in discussions to bring PS4 Pro and Xbox One X features to the game after release, but we have nothing to confirm yet.
What languages will be available?
At release, Spintires: MudRunner will be playable in 8 languages - English, French, German, Italian, Spanish (Spain), Portuguese (Brazil), Russian and Polish.
Will there be tracked vehicles?
Not at release.
Will you support dedicated servers?
Not at release