As noted above, this is also supposed to be a suspension thread, not LSD. I believe we have an LSD thread already though.
@CSLACR sure I'm biased, I believe it works like that, what else you can expect. Still able and willing to gather some data for backing it up.
Practical tests didn't spoil fine replicas, made by
@Ridox2JZGTE, leaving his preload intact, divade his acceleration and braking values buy 0.6 and seeing his desired lock percentages then putting that value minus initial to same place and those cars run even better and hitted on real life pace times.
Ie. Ridox yellow bird has lock 20/48/24 what is targeting medium preload 80%-40% 1.5-way lock, that transfer on my theory to 20/60/20 and it works pretty well. As many other his replicas what I now have tested.
You can "expect" to not cheat yourself, among others, by simply not letting your wishes for having some kind of "breakthrough" in a video game supersede reality.
The fact that you don't feel it's possible to test without bias, says a lot more about your own character than anything. Disturbing, to say the least.
And I'll ask you the same question I asked
@Ridox2JZGTE then.
Lap times?
Yours?
Mine?
Ridox's?
Sinisters?
Obama's?
Kaz's?
Where on Earth would you get the idea that just because
your lap times are matching the real world, that it's automatically realistic?
You do realize that if your lap times match, mine are "too fast to be real", meaning they don't match up. Oh my god it's back to unrealistic!
We all run different lap times, so by your logic, where lap times must be matched for realism, you'll need to change the whole tune to be "realistic" from driver to driver.
And that's why basing "realism" off lap times doesn't work. Ever.
Although like Ridox, I have to assume you've just decided "your lap times" to be the benchmark of realism?
I don't know, since I know the "lap times must match for realism" flaws, and how horribly incorrect that reasoning is, I generally dismiss everything said after someone says the great "lap times match"! argument.