"Standards" the good, the bad and the ugly

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While the lighting does make them look better, the boost in resolution also makes them look worse. A lot of the pixelation of the liveries, shut lines, and things like the wheel arches simply wasn't really visible at the resolution that the PS2 ran at. at 720/1080p, those things are much more distinguishable.

It's akin to how you can make any screenshot of a standard look pretty good by shrinking it.
Or squinting really hard
 
While the lighting does make them look better, the boost in resolution also makes them look worse. A lot of the pixelation of the liveries, shut lines, and things like the wheel arches simply wasn't really visible at the resolution that the PS2 ran at. at 720/1080p, those things are much more distinguishable.

It's akin to how you can make any screenshot of a standard look pretty good by shrinking it.

Pretty much, yes. I do think, however, the lighting overcomes the lack of detail, so the cars definitely look much better than GT4's. Though, sadly, they pale in comparison to the real Standard cars ("Premium").
 
@Akenzo2 - You can use the "+ Quote" button or the Edit feature to multi-quote. I've just merged your posts. 👍
 
Here's side by side of 69 camaros
Ronda.jpg
 
...is the Standard a different size?!

Huh. That's certainly interesting.
Seems that way. Not just too thin or too long either. It seems to be entirely scaled down proportionally, which I'd guess is either a result of a different scale used in GT4 that wasn't given much care when brought to the newer games, or something caused by misusing measurements on whatever blueprints they used to model it (like measuring from the bumper instead of the bodywork).

Did GT4 scan it's cars or were they modeled from scratch from ortho blueprints and photos?
 
Seems that way. Not just too thin or too long either. It seems to be entirely scaled down proportionally, which I'd guess is either a result of a different scale used in GT4 that wasn't given much care when brought to the newer games, or something caused by misusing measurements on whatever blueprints they used to model it (like measuring from the bumper instead of the bodywork).

Did GT4 scan it's cars or were they modeled from scratch from ortho blueprints and photos?
I Watched a video about the development of Gran Turismo 3 and they used photos to model cars, i would link the video but i can't find it anywhere (They probably deleted it), it was from a Japanese TV Show.
 
The standard looks bigger when you drive it. I too find this strange.

Yeah I suppose all falsely scaled standards are smaller .. but when you drive them, they look bigger as the camera is brought closer to the car?

Because the Group A R32 looks bigger when driving as compared to the Premium R32. I thought it was some weird illusion. Guess now I know that it's not.
 
The thing we really have to worry about is are the Premiums the ones that are always scaled accurately?


Yeah I suppose all falsely scaled standards are smaller .. but when you drive them, they look bigger as the camera is brought closer to the car?

Because the Group A R32 looks bigger when driving as compared to the Premium R32. I thought it was some weird illusion. Guess now I know that it's not.
PD broke and fixed and broke and fixed and broke the field of views for cars that had Premium equivalents several times over the course of GT5's life, and GT6 carried over a lot of the bug regressions of that sort of niggly stuff.
 
IIRC, the Nomad's textures were touched up in GT6. As this is a GT6 thread, I'm not sure why you're posting about GT5.
 
While buying my next car to review on (which is the '97 Z28 Camaro), I noticed how semi premium it looked.

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Never even noticed until now.

That is passable but certainly not even up to the quality of the RUFs. Still very rough.
 

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