1.
It's quantity over quality for the entire game. The quantity of assets in the game goes up, the overall quality goes down.
I will repeat myself: it is not a matter of quantity over quality because
there is no trade-off. I will try making things simpler with an example:
You have and 5 coins. You have a movie ticket for sale which cost 3 coins. You also have candy for sale at 3 coins. In this case is
one thing over the other, you cannot have both. It is either the ticket or the coins. No matter how much money you have you will always have to sacrifice a ticket for a candy, the trade off.
But if you start with the ticket and have the same 5 coins, then it is
not one thing over the other. You can have both.
The standards are already there so there is no trade-off. It would have been different if you had to allocate your resources to the production of either standards or premiums:in that case a trade-off would occur and one could say that it was quality over quantity or vice-versa. But it is not the case: by adding/not removing standards you don't sacrifice any new premium car.
Also, I failed to noticed your explanation of your claim. How can an additional asset result in a smaller overall quality. The only way for that to happen is to have a concept of negative quality, which I have no clue about. I always thought quality as something defined in the interval ]0,oo[. Something can have low or high quality, but not negative quality. Well enlighten me.
Unless, you were implying average quality. In that case adding something with less than average quality will decrease the average. But you clearly stated overall so I'm confused.
2.
Except it's not about averages, that was dealt with in the first point. Consistency is about maintaining immersion. It's distracting when something that's visually out of place is placed in front of the player. The standards are visually out of place on PS3, it is likely to be even more jarring on PS4.
Discussions are good not only because they present us with different points of view but also because they force us to look at our own arguments more closely and subject them to new, more severe, tests. When constructing this answer, upon reviewing the meaning of the word consistency ("the achievement of a level of performance that
does not vary greatly in quality over time") I concluded that a standard deviation index will be more appropriate than an average one. This in fact transforms this argument in a more detailed immersion argument (point 5-immersion argument). And when looking at your answer, you seem to argue in this way, so I shall agree with you when you are pointing the consistency argument towards the immersion argument. Bare in mind that, like is said in argument 5, this is an argument not against the inclusion of standards, but for more options.
3.
Right, it's a bad argument. There's no such thing as the wisdom of crowds.
Well without emoticons I can't really understand what you mean: ironic or serious.
Well if you are disagreeing with me (being ironic in your words) I'm afraid I have bad news for you because a logical fallacy is not a matter of opinion. Have all the people believing in something or zero, that number will never have an impact on how strong or weak an argument is.
If you are agreeing with me (being serious in your words) then we took the most nasty argument out of our discussion.
4.
This is an argument if they're trying to sell a new game.
If Porsche was trying to sell Porsches made with 1970's technology for the same price as a 2014 model, then that would be the same. But they don't. A 2014 911 is ENTIRELY different to a 1970 911, all it shares is a lineage and some general features. Just like a model of a Skyline from GT3 should share a lineage and some general features with a premium model in GT7, but it should not be exactly the same.
No, stating they will use assets from two generations ago is not an argument. It's an observation. It's akin to say: this is red. The argument is the reason that justifies the good/bad value attributed to it. Claiming that it uses old assets will never be an argument, but explaining why is that bad (or good) is. And that can vary according to the situation: using old assets can be bad or good.
I'm sure my example was not the best one, but you took this chance to misrepresenting it. The 911 example was to make an allusion to the fact that using something old (in this case the design) is not always bad (or at least the implication is not guaranteed), showing a counter-example to the preposition in analysis.
5.
Good. As long as the option exists to switch off all standards in the game so that the player doesn't have to see them at all, I doubt anyone will have a problem. Everybody wins.
Unfortunately, that would take a lot of work on the part of the company who has demonstrated their massive aversion to giving the player options. It'd be lovely if it happened, but I seriously doubt it.
That is the point: everybody wins. Why are some people not supporting this and instead supporting bashing the standards? Is it because of some slippery slope?
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1.
"We have it so we might as well use it" is a terrible reason to do something. It's not about damaging the development of premium cars, it's about damaging the experience of the player and the reputation of the game as a whole.
Let me start by saying that considering a sunk cost to make a decision is the terrible decision, not the opposite. These persons are even deemed irrational by economic literature. You can look up wikipedia, and links from my previous comment and if that is not enough I will be glad to help. Being a sunk cost is indeed an argument for their inclusion, no debate here. With that I don't want to elevate the argument to a sufficient condition, but only to state something objective supporting of my position.
You say they damage player experience and reputation, but one can say the opposite because of less car choices, which leads to nowhere.
2.
They certainly do that.
If your entire argument boils down to "but adding the standards means we have more cars", you need to work on it some more. If car count was the be all and end all, they'd add in all the cars from GT1 and 2. They don't, because it would be awful. They'd be laughed out of the market.
No my entire argument doesn't boil down to it. I'm sure you can see the number 2 next to this argument, and also those arguments against their removal. I never implied that car count was the only argument, because that would be insane. However if the standards were some thing that decrease the car count then this argument would be upside down. They increase car count, which means more freedom for people, that will have the ability to drive more cars. But they do it without using resources for other things because they are a sunk cost. They don't represent a trade-off for other improvements.
There's a fine balance to be struck between trying to give the player as much freedom to choose whatever car they want, and ensuring that the quality of the game is high enough to ensure a good experience. The standards were right on the edge of that on PS3. A lot of people didn't like them, but a lot of people did. Possibly they judged it about right, they certainly got away with it in many respects.
Is that going to work on PS4? I doubt it. It's the equivalent of having GT1 assets on PS3, which would have been a joke. They're just not good enough to support the sort of gameplay and experience that Gran Turismo became famous for.
In GT6 the only imposition that players have is the AI using them: you are not forced to buy them, drive them, receiving them or racing with them online; you are also informed about it before you buy them. The thing is: it is not the inclusion of standards that fuel arguments against them, but the lack of options to restrict them for the people that don't want them. The outcry should be for options not for removing the standards altogether. As long as this options exist, everybody wins and no one imposes anything over anyone. In the same way a player wouldn't experience the game as he intended because of having to see standards, another player wouldn't experience the game as he intended because he didn't have that car to drive. And instead these positions compromise, they try to impose things on each other. Standards should be in, but with options. Someone that says standards should be out is no different than a dictator wanna-be in this case, the same with someone wanting the standards in but with no options to restrict them (or the game has it by default, like the things mentioned for GT6). This is a call for supporting options and a call against those that want to impose things like the removal of standards just because they don't like them.