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I was looking more towards pCARS, but given what Not_A_Guest has said, I will concede that details don't have much influence over visual damage.Forza is the closest to GT in a large number of auto makers licensed brands and road cars, meaning combined restrictions problems in a unique gameplay format. Can you explain how the more detailed Forzavista cars in FM4 or FM5 have been translated to a better visual damage compared to the previous FM3 for example?
For the same reason, GT5/6 are unique in that there is no other game with such a large inconsistency in quality between the models.It's one of the major features of the series and what makes the game unique, even today, and a success at its first attempt in 1997.
How many models have been updated since GT5?Is not different as yours. I'm just looking at the updated standards (semi premiums?) in GT6 and you are just looking at the worst non updated standards, assuming that would look the same in GT7 as oposite than me.