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Road car would not feel comfortable using track stiff damper. And I don't think manufacturer will equip road car with damper over powering spring rate.I am however interested to hear you say that you now believe that PD modelled faulty damper for GT4! Now why on earth would they do that?
I use "faulty" term to indicate a very soft damper value that make spring rate osccilate like crazy when passing road irregularity. Something that I see in default FC suspension setting in GT4 Lotus Elise in Deep Forest.
I guess you lucky can see it personally, but what do you mean by "look a little like bouncing"?All of the above videos (the top one being one of the most famous BTCC moments ever) quite clearly show that just because a car is running a stiff set-up (and please do not try and claim otherwise you cant run ride height that low and not run stiff) does not mean that a cars movement is totally controlled. They will still buck and move, sometimes it will look a little like bouncing, but it is most certainly not a result of a road car set-up or faulty dampers.
The second clip was from a race event (at Silverstone) that I actually attended earlier this year and I was in the stands right in front of that incident.
And how exactly do you know for a fact that these cars were running faulty damper?
Sorry, I can't watch all that video, I can't watch any youtube video. But I already see some old BTCC video. I see that they show stiff spring rate, but still allow some trailing bounce which indicate that the damper setting is not over powering spring rate. Agree that those bouncing is the result of using a very stiff spring, but without soft damper, car wouldn't do trailing bounce. Those bouncing is not the result of using stiff damper.
Just compare this video with my GT1 video and GT2 video. And see which has closer similarity. GT1 video show the same behaviour as Viper Racing car using soft spring and very stiff damper. GT2 video show the same behaviour as Viper Racing car using very stiff spring and soft damper.
1989 BTCC Race RS500 in Birmingham
rear bumper camera
podium camera
another podium camera
cockpit camera
I see this video a lot more similar to GT2 Supra video. Where stiff spring rate make the bouncing frequency high (fast bouncing) and soft damper make the bouncing last a bit longer.
And I am firmly believe if they reduce the spring rate stiffness, the trailing bounce will be reduced. If they increase the damper stiffness the trailing bounce will also be reduced. If they reduce the damper stiffness the trailing bounce will be increased. If they use an very stiff damper to the point it overpowering the spring rate, the trailing bounce will not happen, but instead the very jerky, jumpy movement happen, and I think in every bump it will be in danger of loosing control.
here is GT2 PAL supra which show bouncing more clearly
Just to provide a more complete setting option like usually available when tuning race car.What exactly do you think the Racing Suspension is trying to model?
Trying to immitate the level of detail included when tuning car. But I have no clue why they only included stabilizer in the most expensive upgrade. And besides, isn't single adjustable damper in real life only provide damper rebound adjusment? And yet PD provide both bound and rebound connected together.Why do you think the options go Sports, Semi-Racing and then FC Suspension?
Don't know, maybe change of mind. They provide more range, from very soft to very stiff damper in GT1, and provide very soft to soft damper in GT2 and GT4.Why do you find it unlikely that PD would allow you to equip racing suspension suitable for a track in a game that involves racing cars on tracks and also includes racing cars (which share the exact same set of suspension tuning options as the FC suspension)?
Sure, but telling the difference in my dad's car tire & suspension noise when using different damper is very easy. Quieter sound when using new damper, from very harsh to more calm, from brrrrrrush to bapbapbap.Real World harshness, both in terms of ride quality and sound are very, very variable qualities. For a start you would have to separate Primary and Secondary ride quality, then look at the car itself and the level of soundproofing that had been used, etc, etc. Thats a far more variable set of circumstances.
You seem don't realize it. This:Thats now the second time you have tried to make out I have said something that I did not.
and this:GT is obviously far simpler, and from my testing (all other factors being equal) as you increase the damper stiffness the sound and feel gets harsher.
Is different.No I have not, Ive said that stiffer dampers increase vibration and produce a harsher sound, not that they are the only cause of this.
If you really think that stiffer damper is not the only cause of increased vibration and produce a harsher sound what you say should be:
"GT is obviously far simpler, and from my testing (all other factors being equal) as you increase or reduce the damper stiffness the sound and feel gets harsher depend on wether current damper is too stiff or too soft."
Italic part added.
When you say:
"GT is obviously far simpler, and from my testing (all other factors being equal) as you increase the damper stiffness the sound and feel gets harsher."
You already make an assumption that current damper is already stiff. How do you decide this? I hope this is not chicken and egg situation.
Remember that car can jump around because softer damper too. In viper racing, the behaviour of jumpiness caused by stiff spring soft damper can be made look like soft spring and stiff damper. Without noticing the trailing rejump after, it would be hard to notice the difference from bumper view.
I have another difference. Something that can easily explainable if we assume both using different damper tuning direction.For a start you are assuming here that no difference in the physics engine is present between GT and GT2, and from my own analysis that again is not true at all.
The jump that we see in GT1 Supra video, will still happen if you change spring rate value to minimum. The jump will reduce a lot if you reduce damper value. An obvious clue that damper overpowering spring so much that changing spring rate value only change the condition a little.
The jump that we see in GT2 Supra video, will reduce a lot if change spring rate value to minimum. The jump will only reduce a little if you reduce damper. An obvious clue that spring rate overpowering damper so much that changing spring rate value will change the condition a lot.
In summary:
In GT1 the factor for jumpy ride is damper, 10 damper will make the car jumpy.
In GT2 the factor for jumpy ride is spring rate, max spring rate will make the car jumpy.
You may call this the difference of physical engine. For me it is a clue that damper in GT2 is reverted.
In GT4 spring rate has so much effect in car jumpiness compare to damper, this should be taken as clue that spring rate overpowering damper. And when spring rate stronger than damper, the damper it self is weak (soft). Weak damper can't make the car jump around.
And you still don't answer:
"And do you not notice how easily we can reduce car jumpiness in GT4 by reducing spring rate?"
Are you still interested to do test in another game?Im far more interested in the actual settings you used in GT and GT2 here, not the Viper racing series settings, that I can actually look at in some meaningful way.
I use the quote to show you that in GT4 you see soft damper behaviour, not stiff. Something that you even said it yourself (wallow). It's to answer your post:Ive highlighted in bold the six lines you missed out and would like to know exactly why you missed them out.
"And nor do the cars in GT4 feel 'boeing, boeing' with high damper settings, GT4's damper settings do not allow you to set truly soft values (not as represented by every other sim in the last list I posted."
In that post I assume that you are saying damper in GT4 do not have soft under the adequate "just right" value, the damper tuning have range from above right amount to overly stiff. Where I believe it's the opposite, from bellow the right amount to overly soft.
I see wallow wallow as as sign as soft damper. Sign of damper being overpowered by spring rate. Sign of damper weaker than even the softest spring rate. And when this weak damper paired together with stiff spring rate (Subaru 360 with stiffest spring rate), it will result in much bouncing around. Jump happen because spring rate made that happen.
If we think suspension force equal to spring rate plus damper.
A damper that can't make the car jump around without the help of spring rate is weak damper (GT2 and GT4 case).
And a damper that can make the car jump around without the help of spring rate is strong damper (GT1 case).