Super Kart Racing for iOS, Android and PC/Mac

  • Thread starter JamesArndt
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43
United States
Ormond Beach
My name is James Arnd and I'm a racing game developer. I'm currently working on Super Kart Racing for iOS and Android, also PC and Mac port.

Here is the official web site:
www.superkartracing.com

You can learn more about me and the games I've worked on at
www.jamesarndt3d.com

Here is some WIP imagery from the game so far (early prototype and concepts):

SKR_MainMenuScreen.png


SKR_GarageScreen.png


Screenshoot_03.png


GlenMeadowsLayouts.png


TayborsFieldLayouts.png


Glen_Meadows_WIP.png
 
Slash - I see NY on your profile there. My wife came down from Huntington Station. Sound familiar?

That's from the opposite end of the state. I'm over near Buffalo.
 
There is another good kart game called Red Bull kart fighter though super kart racing does look good and I will download it when it comes out.
 
@Passibra- Yeah I've played that game actually. It's pretty darned fun. It's more of a cartoonyish top-down racer, so at least set apart from my own project. I promise to the people to make this game I'm working on a great experience.
 
@Passibra- Yeah I've played that game actually. It's pretty darned fun. It's more of a cartoonyish top-down racer, so at least set apart from my own project. I promise to the people to make this game I'm working on a great experience.

Well good luck on your project and I look forward to trying it! :-)
 
I liked the demo very much, well done!

I think it would be good if the kart drivers actually moved there arms, and maybe even there whole bodies when turning, and maybe give the karts a tighter turning circle at low speeds e.g wen you have spun, and need to turn around.

Other than that, I really like it.
 
@cgg - Yes I'm working on scripts right now for sliding/acceleration/slippage for wheels. It should be able to spin out soon, and definitely slide out of turns, etc. Also I have already started animations for the drivers feet (braking/gas) and their hands grip the wheel, arms turn with the wheel, etc.

@Ranman20 - Wheel function? It will use touch controls, tilt controls and the PC/Mac version will use keyboard, mouse controls. I could definitely look into setting up inputs for gamepads, wheels, etc. Let me look into that one. It doesn't actually involve much accept typing in some custom input names in Unity engine and changing about 8 lines of code to read that new input.
 
Well after much struggle I finally made the goal. Only 10 hours to spare. Will have some very cool updates within the next couple of weeks to show off. The AI pathing is completely redone (much cooler, more fun sliding physics), the position indication for player vs. AI is now 100% solid and working.

 
Proud to announce a partnership with the Commercial Point Racing Foundation, featuring the track for their annual event in Commercial Point, Ohio. This is a real world location for an annual Kart Racing Event that's taken place since 1968.

Commercial_Point_Layout.png
 
Latest concept: As you can see this track will have two events. It could become more if I decide to do night/day variations for the track.

SandyBeach_Layouts.png
 
http://www.youtube.com/watch?v=lH0NjaWvHc8

This is the new final kart model for the game (it's still in progress). There will be several variations choosable in the menu, but this is the base model. It's inspired by a Birel model kart and is not 100% accurate. The current polygon count is around 2,800 polygons. The old test model was sitting around 7,800 polygons, so I've managed to gain more fine detail on the kart and massively drop the performance overhead for the asset in game.

As you'll notice the kart is still missing some key components: exhaust, engine, foot pedals, etc.
 
Looks great. What's the aim for the poly count on the finished model? I miss Maya and doing low poly game modles.
 
Getting ready to start the final illustration for the game's cover art and I would like to poll what you guys think. Which one of these is the most compelling image (contrast-wise, color-wise, composition, etc)? Just comment the number of the image! Thank you :)

Mockups.png
 
Thanks for the feedback! I have no solid precise release date yet, but it's looking like late fall, early winter (so soon). I'm really trying to perfect the experience, environments, physics, etc.
 

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