Super Kart Racing for iOS, Android and PC/Mac

  • Thread starter JamesArndt
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Almost there (as you'll see I opted to work on #3 based on overwhelming response to that image). The base vector illustration is completed. Now to polish up with some paint scheme/decals overlaid. Have to pay special attention to this part of the illustration as I don't want to infringe by reproducing real world logos, etc. They will all have to be alternate or modified versions.

WIP_Main_Graphic.png
 
That's sweet dude. I have one question. Have you ever thought about being a indie developer for PS4 or xbone?
 
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I've finally got around to capturing some gameplay images and video. I've neglected updates far too long, but I have been working on the game quite a bit lately.

Screen-04.png


Screen-05.png


Screen-07.png


Screen-09.png


Screen-011.png


Screen-010.png


And lastly some low res gameplay video. Please forgive the framerate issues, they are a result of the screen capture software.



 
Working on the garage area for kart selection. I had a really tough design constraint to try to work around with the decals. The karts can be painted several different colors and when I first used full color decals, some of the decals didn't match with the paint color currently selected. I am thinking I will be going back to simpler black and white decals.


[VIDEO]
 
Still in a rough beta state. I'm not happy with the look of the "starting" light graphics. The camera follow also has issues when I drive up onto the banked oval.

[VIDEO]
 

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