Just highlights how flawed the PP system is generally. There is a reason no real world series use anything comparative. Rules and regulations on the car itself and the physical parts within it are all that should be needed. Tuning is tuning. It's still the same car.I understand what you are saying.
But here's the thing. Formula 1 and Aussie Super Cars that Triple 8 compete in have countless rules.
Some arbitrary video game PP calculation isn't one of them.
And if what you are advocating occurred within GT7, people would be here on this forum complaining about META cars.
The system in the game is what it is.
It's not perfect. It has loopholes.
But 'performance points' relate to performance of the car.
Suspension settings alter the performance of the car, for better or for worse.
I could give you a suspension setting that your lap time would basically equate to using a lower grade of tyre.
And yet you feel suspension settings shouldn't be part of the PP calculation?
There is little more I can say.
If meta cars appear, change the regulations or if really needed, ban cars/specific functions of cars. That's what real world series do. Besides, meta cars are constantly a problem with PP anyway, people ARE constantly complaining about them. Because PP will never work in the way it is set up now. "performance" can't be determined in such a robotic manner when we're talking about setup. You shouldn't adjust suspension in a certain way and gain PP, just because the game decides that should be better performing, or vice versa. As this glitch is proving. The PP is going down in-line with how it THINKS the performance is dropping, but in reality it's not as bad.
Limit an event to cars of a certain width, height, weight, power, engine displacement, drivetrains, and so on, like the real world. Change the limits if need be to counter certain META cars. But using all these tight regs in the first place stops a lot of the GT World META cars.