LOL
Great arguement (I'll give you that) - fatally flawed though....'cos:
My theory works!!!
Better luck next time
As mentioned so many times, come to my lobby or speak to the guys who are now using it, either way the proof is there, if you're not going to experience it yourself, then it's "pot kettle black to you" straight back at ya....
Had a couple of mods from long term respected GT website come to my GT5 lobby last night, they're looking to build a GT5 'basic setup' calculator for all cars on their website, using my theory.
Gee, I guess that reiterates my theory is just crazy, useless and just doesn't work... I mean, after spending years building up that site, getting recognition and respect for it, now they're gonna blow that to pieces by introducing a setup calculator from my theory that'll make them the ridicule of the GT website world (you really think that..??)..
Or maybe because they've tested it and...er....um........let's see now... er.............yes, that's it - IT WORKS.
Funny how people like Sail IT didn't beleive me, but guess what he's using now - Corse, Nomis and there's plenty of others too, it's growing more each week. I suppose you've talked to these guys to confirm "it doesnt work" then??
You prove it doesn't work, no problem, I'll take it on the chin, no worries, no problem. In fact, I'll go as far as saying you prove it don't work and I'll quit GTPlanet - guaranteed.
But, unfortunately, the numbers of guys who are saying it does work, and subsequently are now using it, well - what am I supposed to believe??
Even when Rotary Junkie from RKM tuners came to my lobby said as a basic starting point for a setup it works. That's all I've ever claimed. Never said it was the "best" setup, all I said was it's a starting point to build from as it gives the car fundamental balance.
The feedback I get from the people who use this is the same, "my car is more stable now" ... "..it's better balanced.." etc etc.
Owing to individual driving styles and sensitivity settings, no one setup will ever be perfect for everyone, which is why at the beginning I only quoted the basic theory you need to 'build from'.
Testing the Petronas Lexus for Sail was the perfect example, 4 guys, 2 on wheel, 2 on controller, we all used the theory but then had very different 'other' settings (LSD, toe, camber, aero etc), but eventually, all got pretty similiar results in terms of lap times in a race.
You have to model the settings in some fashion, why not the same as real life? It makes no sense, other than to say they took a bunch of shortcuts and it's not really a sim at all, but a prettier version of an arcade game.
Agreed, I'm not denying that basically the setups are attempting to be a reflection on real life, but as mentioned, there are limitations to adapting 'real life' to a video game, the makers have to 'draw the line somewhere'.
This means sacrifices have to be made, some of those sacrifices mean that some of real life elements are simply not put into the game.
I also agree it's crazy that something as simple as the effects of ride height being the wrong way round, could, and should've been fixed during whatever acceptence testing Polyphony (supposedly) did for this game.
But as mentioned about product pricing, as the saying goes "you pay peanuts, you get monkeys". Generally, products they are at the lower end or bottom of the price range (for that product) will always be limited in some way, shape or form.
GT5 is right at the lower end for supposedly a 'simulator' - so to me it's obvious there are going to be flaws, so that's why I always hark on about dealing with what works in the game.
Yes, there may be some area's of the setup where real life plays an advantage, but generally, someone who deals with what works in the game has got as much chance of learning setups (for the game) as somone who is very knowledgeable and experienced on setups in real life. Possibly even more so, because they won't be comparing the game to real life they just deal with what's happening in the game and what works in the game, rather than getting confused or blinded because the maker of the game didn't accurately reflect real life setups..
To me GT5 was a complete mess, a shambles, an embarrassment to the GT series, the only reason I got a PS1, PS2 & PS3 was because of Gran Turismo, I've been a fanboy for years. But, I've been shocked at how GT5 turned out and even more dissapointed at how Polyphony have dealt with the situation since release.
Before, I would never have doubted GT or Polypohny, now nearly 10 months later, my trust and respect in them is all but lost.
Because of this I look at GT not as a simulator, just a game you have to make the best out of yourself. Just forget about everything else and whether it's setups, course creator or racing etc , I just deal with what's "infront of me" and deal with that.
I no longer think about what it should, could or (maybe) will be like. I just look at it as a game, pure and simple, same as Battlefield and Pro Evo etc. Therefore, in my eyes, the similarities and 'unwritten' video game rules that apply to all video games applies to GT too.
I don't apply real life to GT at all anymore, if I did, it'd drive me mad.