GT7 & PSVR2

  • Thread starter gtrotary
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The on track action isn't the biggest draw imo, it's the environmental detail that I can see now that has the biggest impact for me.

I can see flags waving in the wind, I can see people walking around in the stands (didn't even know they were animated), I can read every trackside sign - the presentation is just so much richer.

I can't stop playing!
 
The on track action isn't the biggest draw imo, it's the environmental detail that I can see now that has the biggest impact for me.

I can see flags waving in the wind, I can see people walking around in the stands (didn't even know they were animated), I can read every trackside sign - the presentation is just so much richer.

I can't stop playing!
Really cool they brought that stuff back in. I can't say I ever noticed it was abscent in PSVR2 to begin with but it's nice you can see they have objectively made graphical improvements in Pro VR over the base model.

I did do a little 'comparison' so to speak of VR vs Flat when looking at a crowd when investigating this - would be interesting to see how it looks in Pro VR as well (plus helps the fidelity claims!)

 
VR2 makes a lot more sense doesn't it ?

Lots of us still skeptical of it, without trying it yet.
Lots of us still skeptical even after trying it.
Some of us convinced of it AND/BUT
Lots of us still skeptical doubting the claims of improvements with the PS5 Pro (I am in that camp)
Lots of us not so skeptical after trying it with the PS5 Pro...

I guess I really gotta see if for myself or order to believe it...


With all that being said, we all should probably get used to it....

When reality is finally imitating Virtual Reality:


Or simply put the loop is closed when we will have Augmented Reality (AR) together with AI....


VR is not going anywhere, but a the starting to be everywhere...
 
The on track action isn't the biggest draw imo, it's the environmental detail that I can see now that has the biggest impact for me.

I can see flags waving in the wind, I can see people walking around in the stands (didn't even know they were animated), I can read every trackside sign - the presentation is just so much richer.

I can't stop playing!
Yes. The flags waving look so real to me. Noticed it at DT Seaside pot building. I kept looking at them every time I passed the Start/Finish line.
 
Is there a fix for the vr2 headband lock... it won't lock down after letting others use it and slips out of focus.
Edit: The release button was stuck. Toggled it a few times and it locks down now. Dust?
 
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Pretty chuffed with my first VR win

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you guys sold me on the Pro...but still need to get a new rig and am still stuck on which rig I want to get. Gotta love 1st world problems :dopey:
After a lot of research, I went for a SimLab Evo and did not regret it. Being an ex-engineer I have high expectations from anything mechanical that I buy, and the SimLab rig did not disappoint. It was manufactured well, packaged well, went together well, and looks smart too. Hope that helps 🙂
 


These videos are all clickbates and dont have much to do with reality In practise. They take "the worst of both worlds" to show you the most ghosting or particles possible in a paused "screen shot". Beginning of this video uses replay videos where stationary camera is looking at fast moving cars as an exaple of the particles. From later videos, which funnily are used to show the ghosting on track, one can see the reprojection or particles are absolutely no problem in cars when you are driving and moving WITH the other cars. In a nutshell - when you are actually driving, you get either reprojection ghosting or particles in peripheral vision or looking out side window, where surroundings are moving fast. For me the reprojektion has never been an issue as i dont watch replays in vr. I assume its the same with ps5 pro particles. I think they are showing up only where elements have big speed difference. In reality these areas are blurry, not ghosting or particles. And to be frank, one would expect these areas to have that blur as any other time there is a big speed difference. Try looking out your cars side window at 50-100kph in real life - if you dont move your eyes to fix them to a target, everything is blurry.
 
This guy in particular has no idea what he's talking about.
He's good at pointing out "technically" factual bugs, but not providing any context, blowing things out of proportion, all with a a ton of hyperbole and exaggeration while blowing a lot of smoke up his own back side in the process.

"I'm honest and truthful and no one else is, and no one else will tell you this.." I'm Paraphrasing, but that's what he does all the time.


Yeah there's bugs and problems with new positional reprojection mode, but it's nowhere near as bad as he's making it out to be in that vid especially when you're driving and not watching VR replays. But he doesn't mention that or draw any distinction.

And it's not like PD won't be working on refinements. It's their initial release with this new tech, they'll keep working on it.


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PD should allow PSVR2 users to use real time "hand gestures" with hand tracking. That would be epic.

road-rage hand gesture.jpg
 
BWX
He's good at pointing out "technically" factual bugs, but not providing any context, blowing things out of proportion, all with a a ton of hyperbole and exaggeration while blowing a lot of smoke up his own back side in the process.

"I'm honest and truthful and no one else is, and no one else will tell you this.." I'm Paraphrasing, but that's what he does all the time.


Yeah there's bugs and problems with new positional reprojection mode, but it's nowhere near as bad as he's making it out to be in that vid especially when you're driving and not watching VR replays. But he doesn't mention that or draw any distinction.

And it's not like PD won't be working on refinements. It's their initial release with this new tech, they'll keep working on it.


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PD should allow PSVR2 users to use real time "hand gestures" with hand tracking. That would be epic.

View attachment 1410542
He also fundamentally does not understand the difference between 4K in the center of your FOV and 4K covering your entire FOV and ends up not only drawing wrong the conclusions but honestly just talking nonsense.

Add his annoying "I'm the only one telling the truth" shtick to it that you already pointed out and you have a combination that instantly turns me off.

I will stick to DF for the technical stuff and rely on you guys and Jordan (who I honestly think does a great job with reviews) for everything else.

And there are also better and more entertaining GT content creators on YT.
 


These videos are all clickbates and dont have much to do with reality In practise. They take "the worst of both worlds" to show you the most ghosting or particles possible in a paused "screen shot". Beginning of this video uses replay videos where stationary camera is looking at fast moving cars as an exaple of the particles. From later videos, which funnily are used to show the ghosting on track, one can see the reprojection or particles are absolutely no problem in cars when you are driving and moving WITH the other cars. In a nutshell - when you are actually driving, you get either reprojection ghosting or particles in peripheral vision or looking out side window, where surroundings are moving fast. For me the reprojektion has never been an issue as i dont watch replays in vr. I assume its the same with ps5 pro particles. I think they are showing up only where elements have big speed difference. In reality these areas are blurry, not ghosting or particles. And to be frank, one would expect these areas to have that blur as any other time there is a big speed difference. Try looking out your cars side window at 50-100kph in real life - if you dont move your eyes to fix them to a target, everything is blurry.

Used to really like Kireth but i feel his content the past 6 months has went really downhill and its normally clickbait/shock factor videos now. Shame really as was a good channel.
 
So I took the plunge and bought a Pro :D ... just wanted to share my thoughts, maybe they help some of you who are on the fence, like other posts in this thread helped me. Don't expect any groundbreaking revelations though ;)

For context:
  • I'm a middle-aged dude and have been gaming with varying intensity thoughout my life, a bit more in the last five years since my kids now play as well
  • I've owned every PlayStation since PS2. I work in IT and am generally into technology
  • I care about visual quality in games enough that I regularly watch DF videos, even though I only understand 60% of the content :)
  • I have a high-end 75" QLED TV and sit maybe 4-5 m (13 - 16 ft) away from it
  • I got into GT7 when I bought the PSVR2, and I am exclusively driving in VR, maybe 3-4 times a week on average. I wouldn't be playing GT7 (or any racing game for that matter) without VR, and I would have returned the head set if it wasn't for GT7
I bought the Pro primarily for the VR improvements, but of course I was also interested in the other benefits. First thing I did was load up Horizon Forbidden West, which is considered to have one of the best Pro patches and which I had just played on my base PS5. To make it short: while I can definitely tell that its 60 FPS "pro" mode is visually superior to the performance mode on the base model, it makes zero difference to me in minute-to-minute gameplay from my viewing distance. I'm mentioning this here in case the non-GT7-PSVR performance plays into your consideration whether the Pro is "worth it". In my subjective view, with my setup, that's a clear "no" from me, as impressive as the improvements may be.

Luckily, GT7 VR (with active reprojection mode) is a different story. The improvements to image clarity and fluidity are immediately noticeable to me, even though the results vary depending on the event. First thing I tried was the current Grand Valley TT in the S2000 (I do a lot of time-trialing). With no other cars on the track and a relatively barren landscape I was like "yeah, that's cool, I like what I'm seeing". This turned into a genuine "wow" moment when I did a weekly challenge at Eiger Nordwand. The mountain backdrop is just breath-taking here with the increased sharpness, and navigating through a crowded field of cars not only looks a lot better than before, but is also far more comfortable because my brain doesn't have to constantly try to undo the ghosting effects. Yes, there are certainly artefacts around HUD elements and elsewhere, but there's not a question for me that reprojection mode is the superior way to play.

I am also 100% sure it's one of these things where you quickly accept it as the new normal within a couple of sessions, and it's only when you go back to the base PS5 that you notice how big the gap really is. Which is exactly what Jordan said in his review. So to wrap up, my not too surprising "it's your decision" verdict: ;)

If you have the money to spend, play primarily in VR and are on the fence, go for it, you probably won't regret it.
If you don't, no need for FOMO. The base model will get you at least 80 to 90% of what the Pro can do, and is still an amazing way to play the game.
 
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@crome

Thank you for sharing your perspective.
It helps to manage my FOMO lol
I could buy the pro no problem, but I don't feel like I really need it at the moment thanks to all of the reviews so far.

If there is only 15-20% in visual improvement but if I have to fork out $700 for the new Pro, which 200% cost more than the slim....

Then Despite all the improvements, This upgrade is not a good deal for me.

Value is different for each one of us, and in my specific case, I will continue with my OG amateur fAt PS5, which I am perfectly happy with it at the moment.... dont feel the need to upgrade yet.
 
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Even with the Pro the spray effects from cars in Spa Daily in the wet are disappointing. I get frustrated by the things that are not maximising the capability of the PSVR2 display, its the low res and low fps effects.
Start saving for a PS6. We need more power. Or much better software optimisation for the PS5 hardware.
But if you have the money sometime do get the Pro as you get a better experience.
 
Now this is interesting.. My First Gran Turismo has WAY sharper graphics on stock ps5 with PSVR2. Everything is crisp and clean. I can barely notice the noise from fresnel lenses, nothing more. All instrumet clusters are clear without leaning in. Did they forget to nerf non-pro PS5 in MY1stGT, or is the game so much lighter, it can run full resolution. 🧐 If anyone wants to try PS5 pro PSVR2 before buying, just download MFGT..
 
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Even with the Pro the spray effects from cars in Spa Daily in the wet are disappointing. I get frustrated by the things that are not maximising the capability of the PSVR2 display, its the low res and low fps effects.
Start saving for a PS6. We need more power. Or much better software optimisation for the PS5 hardware.
But if you have the money sometime do get the Pro as you get a better experience.
I really hope PD supports the PSVR2 when the PS6 releases.
 
Now this is interesting.. My First Gran Turismo has WAY sharper graphics on stock ps5 with PSVR2. Everything is crisp and clean. I can barely notice the noise from fresnel lenses, nothing more. All instrumet clusters are clear without leaning in. Did they forget to nerf non-pro PS5 in MY1stGT, or is the game so much lighter, it can run full resolution. 🧐 If anyone wants to try PS5 pro PSVR2 before buying, just download MFGT..
Do you also have a Pro and have you experienced Pro-jection?
 
Now this is interesting.. My First Gran Turismo has WAY sharper graphics on stock ps5 with PSVR2. Everything is crisp and clean. I can barely notice the noise from fresnel lenses, nothing more. All instrumet clusters are clear without leaning in. Did they forget to nerf non-pro PS5 in MY1stGT, or is the game so much lighter, it can run full resolution. 🧐 If anyone wants to try PS5 pro PSVR2 before buying, just download MFGT..
Looks the same to me. Didn't notice any differences. Fidelity seemed identical, UI clearer as it's bigger so that could be throwing you off?
 
UI clearer as it's bigger so that could be throwing you off?
I just noticed that on normal PS5 but in MFGT they have done some nice polishing and resizing on the shared UI components (in race pause menu for example) and they look a lot lot better to my rubbish eyes 🤣
 
BWX
He's good at pointing out "technically" factual bugs, but not providing any context, blowing things out of proportion, all with a a ton of hyperbole and exaggeration while blowing a lot of smoke up his own back side in the process.

"I'm honest and truthful and no one else is, and no one else will tell you this.." I'm Paraphrasing, but that's what he does all the time.


Yeah there's bugs and problems with new positional reprojection mode, but it's nowhere near as bad as he's making it out to be in that vid especially when you're driving and not watching VR replays. But he doesn't mention that or draw any distinction.

And it's not like PD won't be working on refinements. It's their initial release with this new tech, they'll keep working on it.


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PD should allow PSVR2 users to use real time "hand gestures" with hand tracking. That would be epic.

View attachment 1410542
There is a section in the video below about PSVR2 being able to track hands being worked on in development....

Knowing Kaz, he will never allow us to flip any birds while driving


 
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