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Hello All
I just downloaded and played GT6 on these 2 previous days, and I really liked the changes on simulation, the new suspension, tire model and etc. The car body seems to roll much more realistically now, different from GT5, where the body roll seemed to don't exist, no matter how much soft the suspension was. I know, the body of the car rolls on GT5, but not as it should. You'd never see the car rolling like this, even if it should.
Racing with the Nissan Leaf is a clear demonstration of this (now we need only to see one of the wheels lifted while doing a very hard corner), and now you can cleary see the suspension working. As Nissan Leaf is the car with the softiest suspension on GT6, it's the easiest to observe some details... If you break hard with the Leaf, you'll be able to see an interesting detail added to the game that didn't existed on GT5, and it's an essential consideration for a realistic simulation. It's the change of the camber according to the "travel" of the suspension. It's an effect easily observable on big cars with big suspension travel. Couldn't find a picture of this happening in a real car while breaking, but this drawing below and the picture demonstrate the effect.
So what's my point here? Well, as I said, you can see the camber change on Nissan Leaf rear suspension, but there's one problem with it... The Nissan Leaf rear suspension is a twist beam suspension, what means that no matter how much the suspension is compressed or decompressed, it will never change the wheel camber!! You can see the rear suspension of the car on this link below...
http://www.edmunds.com/car-reviews/track-tests/2011-nissan-leaf-suspension-walkaround.html
So as you can see, there's a conceptual failure on the way the wheels act on the car. I can wonder if this happens because this visual camber change effect is default for all cars (PD was lazy on doing different effects for different cars) or if they forgot about this detail!
Comment on it, guys!
I just downloaded and played GT6 on these 2 previous days, and I really liked the changes on simulation, the new suspension, tire model and etc. The car body seems to roll much more realistically now, different from GT5, where the body roll seemed to don't exist, no matter how much soft the suspension was. I know, the body of the car rolls on GT5, but not as it should. You'd never see the car rolling like this, even if it should.
Racing with the Nissan Leaf is a clear demonstration of this (now we need only to see one of the wheels lifted while doing a very hard corner), and now you can cleary see the suspension working. As Nissan Leaf is the car with the softiest suspension on GT6, it's the easiest to observe some details... If you break hard with the Leaf, you'll be able to see an interesting detail added to the game that didn't existed on GT5, and it's an essential consideration for a realistic simulation. It's the change of the camber according to the "travel" of the suspension. It's an effect easily observable on big cars with big suspension travel. Couldn't find a picture of this happening in a real car while breaking, but this drawing below and the picture demonstrate the effect.
So what's my point here? Well, as I said, you can see the camber change on Nissan Leaf rear suspension, but there's one problem with it... The Nissan Leaf rear suspension is a twist beam suspension, what means that no matter how much the suspension is compressed or decompressed, it will never change the wheel camber!! You can see the rear suspension of the car on this link below...
http://www.edmunds.com/car-reviews/track-tests/2011-nissan-leaf-suspension-walkaround.html
So as you can see, there's a conceptual failure on the way the wheels act on the car. I can wonder if this happens because this visual camber change effect is default for all cars (PD was lazy on doing different effects for different cars) or if they forgot about this detail!
Comment on it, guys!
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