Tessellation car list

  • Thread starter emula
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Buggy tessellation :confused:

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the tessellation has some bugs i will upload a video soon showing a bug :dopey:
 
I remember when I thought GT HD cars looked good enough:

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a few years later we have this:

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Is that a promo photo from PD's website or something? Or is it possible to see the interiours of cars like that in-game? If so, how exactly?
 
where did the ferrari shot come from?
GT HD Concept (2006). There was a few discs available back then and a free download on ps3 (I have it, I don't know if it's still on PSN). It's like a demo.
Then the project got canceled and replaced by GT5 Prologue.
Is that a promo photo from PD's website or something? Or is it possible to see the interiours of cars like that in-game? If so, how exactly?
It's from PD, you can't take shots "exactly" like these...but you can take interior shots by getting as close as possible with camera to the chassis of a premium car, then zoom in. It will go through the car.
It depends on the angle, play with it.
 
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GT HD Concept (2006). There was a few discs available back then and a free download on ps3 (I have it, I don't know if it's still on PSN). It's like a demo.
Then the project got canceled and replaced by GT5 Prologue.
It's from PD, you can't take shots "exactly" like these...but you can take interior shots by getting as close as possible with camera to the chassis of a premium car, then zoom in. It will go through the car.
It depends on the angle, play with it.
I own the disk. It's a fun game but I was wondering what site it was from (I want to use it for a background on my PS3)
 
you guys have too much time..........

but OMG what a great revelation!
thanks for the work and effort.

Now we know there is:
(s) - standard
(as) - above standard
(sP) - semi Premium
(asP) - above semi Premium
and
(P) - Premium
 
i had no idea the cars looked this good. and i had no idea i could be this distracted by photos from a video game.
 
What I don't understand is why not all cars have tessellation. I have a feeling it's because of the PS3's power, but if that's the case then why have the tessellation at all? Also how come almost all of the cars that are new to the GT franchise have tessellation but some of the older models don't?
 
What I don't understand is why not all cars have tessellation. I have a feeling it's because of the PS3's power, but if that's the case then why have the tessellation at all? Also how come almost all of the cars that are new to the GT franchise have tessellation but some of the older models don't?
It seems likely that the the tessellation is the result of a new workflow for content creation. Or, rather, the new workflow is the result of the decision to use progressive meshes and tessellation in the car models moving forward (PS4). Getting those rendering processes to work on PS3 was a no brainer if they could pull it off; they have the assets, why not show them off?

PD have a different modeling team structure in the credits for GT6, as compared with GT5, and added a few support roles to that as well - including tool programming and modeling technical support (for a team experienced in making models for the PS3?). ;)

It should be a case of going over the meshes made for the earlier games and defining topological regions, then setting each region (e.g. a closed loop of edges, a "spine" or "bridge" between such loops etc.) to represent a certain vector primitive (like a straight line or a parabola; think CAD data), and storing that information in a new file-type.

Within that new file-type, the existing polygon mesh data can be stored in such a way that it can be pulled out face-by-face and gradually add detail up to the highest LoD (before then subdividing certain regions according to the pre-defined vector primitives). That re-sorting of storage order can be largely automated.

The topology and vector primitive work is likely to take some effort for all the other Premium cars, but nothing like modeling them from scratch (but still more than doing that "extra" work whilst you model the car in the first place). Interiors will be particularly burdensome...
 
Taking PS2 models to PS3, or PS3 models to PS4 is somewhat ok. But PS2 models to PS4? Tsssss...

Somehow I think that the old PS2 models will just be left out though. First Kaz said that standard cars would be in, but later he said "we always have the archive" or something similar.
 
I always thought tessellation could be applied to any model but eitherway, those comparison shots are astonishing. I can't believe how good the models look with tesselation. They look Driveclub quality almost.

I'm also thankful that someone made this list because I'm gonna have some fun in photo mode with this now.

Are there any standard cars with tessellation because I've noticed some standards like the '71 Nissan Skyline 2000GT-R Hard Top C10 look remarkably good compared to other standards. They look like premiums on the outside as far as I can tell
 
I always thought tessellation could be applied to any model but eitherway, those comparison shots are astonishing. I can't believe how good the models look with tesselation. They look Driveclub quality almost.
I think GT6 models have more poly count but driveclub is better in all the other aspects like textures shaders lighting engine etc.

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