- 2,080
- Oslo, Norway
- KaAre_kaNin
When we get photomode (Photomode is a very popular feature) this detail will pay off!
Forgot that The high detail will pay off there!
When we get photomode (Photomode is a very popular feature) this detail will pay off!
There is no need for that kind of comparisions. You can easly see on available screenshots that Forza3 cars are not as much detailed and accurate (wipers, brake callipers on wrong sides etc.) as those from GT5P.
So the BMW isnt the only car where you can read what headlights are build in. lol
I'd rather have solid AI than extra details like this. But that's just me.
I already explained myself to family / girlfriend / friends, that from Dec. 1 st (or whenever GT5 will hit the stores) i will be officially life less
Chris
Guess he likes the M3 alot more LOL.... now that is what you call car porn..
I understood why his picture has that light. It's becawse he is covered by the tunnel's shadow)) I made another photo inside the shadow, those models are very impressive!
No, this is where the LOD effect is used.All this level of details is probably rendered for every car on the track - this means a lot of CPU is "waste" over calculations which you don't actually see while you are driving
Hell yes!do you think that is really worth it?
This level of details is stunning, however, in the development industry there is always a big trade-offs between the development, one thing is always come instead of the other.
As for me, I would prefer to see some (or better be all) of the following:
1) Better AI - not always on the right line, be more like a real-driver and not a robot (offense/defense driving etc.)
2) Better physics - cars spins, driving off road (minimum car control so no shortcuts could be done), better collision
3) Damage (we did saw some of it in the E3 trailer)
4) More features - Leagues, Car Paint shop and maybe Track editor.
I'm not underestimating the work has been done, this is of course the more perfect model that a car could be (I think) but of the following:
a) All this level of details is probably rendered for every car on the track - this means a lot of CPU is "waste" over calculations which you don't actually see while you are driving
b) Assuming it takes 6 months to model a car (KY said it before), then I would assume that at least 1 month out of the 6 is to make those small details.
Now if there is around 800 cars in the game, then it means that 800 months (or around 67 MAN-YEARS) of work were invested only on this.
Most GT fans are like to drive, so maybe 20% (or less) would use the photomode in such detail that they will actually see the investment and will say "wow" - do you think that is really worth it?
I understood why his picture has that light. It's becawse he is covered by the tunnel's shadow)) I made another photo inside the shadow, those models are very impressive!
very very nice photo.