I'm surprised this hasn't raised more eyebrows since Amar first mentioned it. An "easy to use" track editor has the potential to change the GT series - and the racing genre - in absolutely incredible ways. The depth and scale of the game would become virtually endless, and I can only imagine the thousands of hours of creativity that many people here would invest in the feature. Perhaps I'm odd, but when out jogging or riding my bike in rural areas, I'm inspired by every turn and dip in the road, imaging how challenging it would be if taken at speed. To be able to implement those corners, drive them in the game, and then share them with the world is incredibly exciting to me.
It actually raised a lot eyebrows, but many people were too negative so the discussions died.
Of course, the practical side of such a feature must also be considered. Track files would obviously have to be saved on the PS3's HDD, and I can only presume they would be large. It would be a shame if these files could not be shared with other players, but the technical infrastructure required to handle direct uploads from the game would be prohibitively expensive. I wouldn't be surprised to see Polyphony use the experience they've learned with the distributed download feature of Gran Turismo TV to decentralize the load. This opens the door for lots of reliability issues, however, and it may be difficult for non-technical players to understand why they can't download a track (e.g. if no seeds were available).
I would personally like to see track files which can be stored on external media and then uploaded to third party websites (like GTPlanet). It would seem to be the most practical and cost-effective solution for Polyphony to implement, and I seriously hope that's something they consider.
Think Little Big (GT)Planet
Of course, the practical side of such a feature must also be considered. Track files would obviously have to be saved on the PS3's HDD, and I can only presume they would be large. It would be a shame if these files could not be shared with other players, but the technical infrastructure required to handle direct uploads from the game would be prohibitively expensive. I wouldn't be surprised to see Polyphony use the experience they've learned with the distributed download feature of Gran Turismo TV to decentralize the load. This opens the door for lots of reliability issues, however, and it may be difficult for non-technical players to understand why they can't download a track (e.g. if no seeds were available).
There was a game for the Dreamcast called V-Rally 2 that released years ago. One of the most interesting and innovative features of the game was that you could completely design your own rally stage and then race it. .
Have you seen the ModNation Racers demonstration from E3? A GT track editor like that would not be difficult to use.
http://www.gametrailers.com/video/e3-09-modnation-racers/50295
Of course, the practical side of such a feature must also be considered. Track files would obviously have to be saved on the PS3's HDD, and I can only presume they would be large. It would be a shame if these files could not be shared with other players, but the technical infrastructure required to handle direct uploads from the game would be prohibitively expensive. I wouldn't be surprised to see Polyphony use the experience they've learned with the distributed download feature of Gran Turismo TV to decentralize the load. This opens the door for lots of reliability issues, however, and it may be difficult for non-technical players to understand why they can't download a track (e.g. if no seeds were available).
I would personally like to see track files which can be stored on external media and then uploaded to third party websites (like GTPlanet). It would seem to be the most practical and cost-effective solution for Polyphony to implement, and I seriously hope that's something they consider.
I'm surprised this hasn't raised more eyebrows since Amar first mentioned it. An "easy to use" track editor has the potential to change the GT series - and the racing genre - in absolutely incredible ways. The depth and scale of the game would become virtually endless, and I can only imagine the thousands of hours of creativity that many people here would invest in the feature. Perhaps I'm odd, but when out jogging or riding my bike in rural areas, I'm inspired by every turn and dip in the road, imaging how challenging it would be if taken at speed. To be able to implement those corners, drive them in the game, and then share them with the world is incredibly exciting to me.
Of course, the practical side of such a feature must also be considered. Track files would obviously have to be saved on the PS3's HDD, and I can only presume they would be large. It would be a shame if these files could not be shared with other players, but the technical infrastructure required to handle direct uploads from the game would be prohibitively expensive. I wouldn't be surprised to see Polyphony use the experience they've learned with the distributed download feature of Gran Turismo TV to decentralize the load. This opens the door for lots of reliability issues, however, and it may be difficult for non-technical players to understand why they can't download a track (e.g. if no seeds were available).
I would personally like to see track files which can be stored on external media and then uploaded to third party websites (like GTPlanet). It would seem to be the most practical and cost-effective solution for Polyphony to implement, and I seriously hope that's something they consider.
I'd even settle for a autocross/gymkhana editor.
That mod-nation track editor is awesome... I could see something like that being easily tweaked to be more realistic than cartoony...
But surely it wouldn't be abusing the licence? I can understand how track owners wouldn't want us to change corners etc., but this would only be using the tracks to their full potential by utilising existing parts of the track. Plus PD already change some tracks, such as Daytona. All this would be is the ability to do it ourselves.
Every game that has had a "create mode" has simplistic or cartoony graphics. I don't know if it's possible to have a create mode on a game that's so technically taxing like GT.It just seems too advanced to be on the game in this generation.
I'm still on the skeptical side, thinking that somehow Amar's clue got lost on the translation, or maybe he couldn't "code" the message the way he wanted.
His lack of replies (even with Jordan discussing the subject) means that his NDA is so strict he can even say yes, no, or maybe to any of the question, because if he could, i'm sure he would already clarifyed the issue.
Such feature would also made it into the leaked press release around gamescon right? Or maybe it was a feature that only TGS would reveal us anyway, so the point is, 11 days to go.
Not every game!:Every game that has had a "create mode" has simplistic or cartoony graphics. I don't know if it's possible to have a create mode on a game that's so technically taxing like GT.
I don't prepare myself for a track editor, since it's not easy to implement and it doesn't struck me as something essential or even a priority for GT series.