Always thought that dampers don't make a big difference on a super flat track.I'm so confused.
Dampers do nothing to the Aventador I decided to toy with... It's still full weight but running automatic for consistency's sake (every run will be the same) no change in damper settings, front or rear, made even 0.001s difference anywhere through a full mile run.
Oh, and yes. I was wrong, we do have a full mile run, and the 1/4 mile is an actual 1/4 mile/402m. Driving options has a switch between miles and kilometers, which switches from 400m/1000m to 1/4 mile/1 mile.
Hmm, it could mean that dampers don't affect the max. traction.
They only come into play when the car drives over bumps. The faster you go the more dramatic it is. So I guess you'll only notice a big difference, if at all, when tuning for a longer distance, like tunnel was/is.
Because the tarmac of these tracks is so damn even.
Dampers in real life effect the 60 foot heavily. I've noticed the Dampers effecting my 0-60 mph times.
Rotary JunkieIndeed... But the change is extremely small even then from what I've seen so far.
Actually there's something...
If I drop the spring rate on my GT-R, it will launch "harder" (higher max. G-force) but by 60mph it's down a few thousandths, and by the traps it's down about a hundredth.
Makes zero sense considering the higher g-force indicates stronger acceleration at launch due to greater traction... At minimum one would expect the 0-60 to improve.
Well if there is a little bog from more traction then it'll launch hard initially then the rpms aren't high enough to keep the car accelerating like that.
Rotary JunkieThat's the thing though, it pulls higher Gs but seems to spin more if anything.
From testing at Route X, I found toe actually made me slower... at least from the cars I tested.
At the 1/4 mile.
Hmmm, the g meter seems kind of tricky. My ACR sees highest g's in 2nd gear of 1.29 while my stock zo6 pulls 1.57! On sports softs.
Rotary JunkieSame... In fact, it had a similar effect to the softer springs I've tried on my GT-R; higher launch Gs but slower to 60 and onward.
Now that is very odd.
My Aventador pulled the same launch Gs with bolt-on power mods only at almost full weight (1565kg) as it did fully tuned... So it's 99% traction... Unless your Z06 is being a little funny with how it actually launches, in which case drag tuning will be a game of figuring out who can duplicate that for as long as possible.
Edit: You pulled the bit about the Z06, why?
I tested it again and saw more normal results. Either it was a fluke or I was thinking of the wrong car. Memory jumble I guess.
I'm not talking about real life.Dampers in real life effect the 60 foot heavily. I've noticed the Dampers effecting my 0-60 mph times.
The g-force value only shows the peak. If there were a graph (isn't this a great idea?) you could see why.Indeed... But the change is extremely small even then from what I've seen so far.
Actually there's something...
If I drop the spring rate on my GT-R, it will launch "harder" (higher max. G-force) but by 60mph it's down a few thousandths, and by the traps it's down about a hundredth.
Makes zero sense considering the higher g-force indicates stronger acceleration at launch due to greater traction... At minimum one would expect the 0-60 to improve.
Because you rarely launch at the same rpm.I noticed some "flukes" too. Racing on Auto transmission in AWD cars, I saw difference in times of up-to 0.50ms - on same setups. Not sure what's causing this.
The mistake you make is to think that the g-force in starting gear is constant (or at least almost). The g-force only shows the peak, the absolute maximum.Now that is very odd.Hmmm, the g meter seems kind of tricky. My ACR sees highest g's in 2nd gear of 1.29
My Aventador pulled the same launch Gs with bolt-on power mods only at almost full weight (1565kg) as it did fully tuned... So it's 99% traction... Unless your Z06 is being a little funny with how it actually launches, in which case drag tuning will be a game of figuring out who can duplicate that for as long as possible.
Edit: You pulled the bit about the Z06, why?
The mistake you make is to think that the g-force in starting gear is constant (or at least almost). The g-force only shows the peak, the absolute maximum.
The average g-force in first gear is actually much lower.
Possibility.......yeah, lots of things are possible.I realize perfectly well that it's a measure of peak Gs.
However, a higher peak indicates, at minimum, the possibility of holding a higher average.
Very interesting write up dr_slump. I've been doing a lot of testing lately and would like to share some findings. My tests were performed using a Chev Camaro Z/28 '69 at S.S.R.X. The car has 565 supercharged HPs and full weight reduction.
True, but I often see 4 different types of consistant times. A rare super fast one; one that looks as if it's fast, but it's not; a slow one; and a super slow one.First: It seems you can achieve consistent results with automatic transmission for developing your setup. When the screen is black (loading) hold full throttle and keep it there. I was able to run the exact same times run after run this way. If it works for you it can help take the guess work out of tuning.
Seems so.Second: I made 15 passes with 3 Diff setups (stock, custom5/5, custom60/60) and each run was exactly the same.
0-60......3.036
0-100....6.127
1/4Mile.10.816
MaxG.....1.04
My feeling with GT5 is that the Diff only effects traction when turning. In a straight line it seems to have no effect. So on S.S.R.X the Diff setting doesn't matter.
Did you use downforce?Third: My fastest run was with both Front and Rear ride height at +45. Lowering the front ride height should put more weight on the front axle and decrease traction for a F/R car. I'm not sure how this effects in-game performance but setting the ride height all the way up worked for me.
True, but I often see 4 different types of consistant times. A rare super fast one; one that looks as if it's fast, but it's not; a slow one; and a super slow one.
It really depends on your tune.
Seems so.
Did you use downforce?
I guess you did.
A car with 0 downforce usually works best with front down.So downforce is the deciding factor as to whether nose-down provides more traction or not? Or is it that the higher front only works with downforce?
Certain cars I've played with don't seem to care where the front suspension is set at all in terms of launch grip... They only care about spring rates and rear ride height.
Ah, hmm.
Stop making me test so much stuff.
That's the reason why every good tunnel ACR has front up (as example).
Depending on speed, downforce number, springs and rear/front height difference.Well I know front-up helps top-end but the question was whether nose-down helps launch by enough to make it worth it without downforce.
Answer is yes, kinda. It results in a net gain over the 1/4 with a downforceless car but from 60mph out it's losing to max/max. I'd say over pretty much any distance over 1/4 mile, max/max > min/max.