DQuaN
It would make perfect sense. The cars are moving along at the same speed (roughly). So only the scenery that is flying past would get blurred. Awesome pic 👍
Not quite. I'm talking about the rotation of the wheel. A blurred scenery means a low shutter speed, so anything that doesn't move along with the view of the camera gets blurred. The wheel is rotating very fast, this movement should be recorded with the low shutter speed. The upper part of the wheel for example, moves parrallel to the camera, but has to go twice as fast as the cars, right?
Div is back
I have finally suceeded, I created a "tunnel" sunset pic.
Um... The sky wouldn't be so blurred, you know. It's much further away. So is the road in the distance, ofcourse. The closer a still obcject, the stronger the blur. The radial blur filter of PSP9 has a "protect centre", you should put it on maximum.
Are you using PSP?
I worked with a lot of layers.
Basically 1 for the cars, 1 for the blurred/lighted scenery, and 1 for the sky. The light filter on the scenery does most of the work (it also makes the surroundings dark). So pretty much all I had to do then was more or less equally darken the other layers, and make another light filter onto the cars to show the light reflected onto them, you know. If you're using PSP9 I can ofcourse tell you more precicely what I did.
I've updated the gallery (at the bottom) with my entry for the photoshop comp.
Oh yes... I found my arm in a rather odd situation (angle and light) for a photo.
I think the result's pretty cool: