Good guide but you may want to add some things about when you have made an unfair overtake (such as corner cutting) and yeilding the place back or when to rejoin if you've gone off track. Many people just drive back on as soon which causes lots of incidents and can ruin close races.
You should also add if you haven't,
-Just because you seem faster then the car ahead of you, doesn't mean you get the right to overtake anywhere you want, this will cause a crash.
This mostly happens to me online on the 'ring. People tend to think if your catching on a car ahead they will overtake you, without thinking. They either ram you accidentally or cause both of you an accident.
I really don't know how to explain it well but, know when to overtake and when not.
Adding my 👍 Especially in the sense that most of us are racing for pleasure not profession, so the nonsense we're often seeing in F1 nowadays with cars side-by-side constantly unyielding and slowing each other down appallingly (or crashing out of a good finishing position) is not to be taken as an example of high racecraft (or at least gentlemanly racecraft). I'd rather bolster camaraderie than red mist win-or-crash-trying.
Two cars racing clean to help catch the leader while having a good dice here and there, that's just awesome.
Did you know that if you do a Google search of the entire internet asking "what is racecraft" this thread is the first thing that pops up?
Regards from PureGT_
This is a really great guide! Thanks for putting it together. I organize a series too and I would like to use this guide. What do I have to do?
PS: If anyone wishes to use the GRG for a club, league, or race series here on GT Planet, they are more than welcome (PM me to be added to the list). Anyone wishing to copy & paste this article onto another website may do so, as long as they credit me (VBR from GT Planet) as the original author, & provide a link back to the first post in this thread.