The GT6 Save Editor Thread

That is a possibility. I think that in almost all of the times I used it, I did close down the editor and then started it again and reopened the save data to check that the amount had been changed. I would then just close down the editor without saving. Could this do what you are talking about? Although I am sure that I did that with the save data that worked as well. If you would like, I can try in a few days to see what happens. I have looked at the save data, and see the files you mean. I can double check when I copy them from the PS3 to see what is there and I can edit them, look at the file, and then open them again and see if the file changes. It might take a few days.
Sounds like a logical thing to do and is something I sometimes do as well. Unfortunately yes, that's what will cause the issue because when you open it, it'll remove that Sony layer and if you don't click Save, then it'll not put it back.

I could try to make the new editor not do anything to the original files in hopes of avoiding this issue. Unfortunately not sure when I'll be able to develop it further. It currently lacks a lot of features the current editor has but then again not sure how many of the features are actually needed either. The new one has a lot of background work for a lot of stuff but actually working are just basically reading the garage and adding DLC stuff (DLC stuff working better than in the current editor). Would just adding ability to edit cash to it be worth it to make a test release?

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The editor doesn't edit the PARAM.SFO file because it only affects that menu and not the game itself. So yeah, it's working as intended (never added support for editing the SFO information).
Something I'd like to suggest is giving the new editor the ability to resign GT6 save games. I had a user come to me asking for help with resigning a save recently and he was unable to do it through the usual methods, and oddly, I was unable to do it as well. Just resigning the save alone was not enough, PS3 would say it was corrupted when we tried to copy it over and I had to load the save in your editor and save it before the PS3 accepted it. How people managed to resign them in the past is beyond me, but I know the save was not corrupted beforehand. I think programs like Bruteforce and such simply struggle to do it correctly, which is why I think have the ability to resign GT6 saves from within the editor would be great.
 
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Something I'd like to suggest is giving the new editor the ability to resign GT6 save games. I had a user come to me asking for help with resigning a save recently and he was unable to do it through the usual methods, and oddly, I was unable to do it as well. Just resigning the save alone was not enough, PS3 would say it was corrupted when we tried to copy it over and I had to load the save in your editor and save it before the PS3 accepted it. How people managed to resign them in the past is beyond me, but I know the save was not corrupted beforehand. I think programs like Bruteforce and such simply struggle to do it correctly, which is why I think have the ability to resign GT6 saves from within the editor would be great.
I can try but no promises as I'm not sure how the resigning is done. I guess that also needs PS3 to test it 😓
 

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