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This is the discussion thread for a recent post on GTPlanet:
This article was published by Brendan Rorrison (@Brend) on April 21st, 2017 in the Features category.
I haven't truly enjoyed a fictional racing circuit since the early Gran Turismo years. I'm not even sure I enjoyed them because of their layouts, but rather because of their unique and over the top settings. Aside from some rather irrelevant experiences with classic F1 venues in the Amiga and DOS era, I didn't have any noteworthy experience with real racing circuits in video games until I drove Laguna Seca in GT2, and perhaps not until laser scanning became somewhat standard for the genre in more recent years.
Today, I don't think much comes close to a good laser scan of the infamous circuits around the globe, and now I rarely find the motivation to drive layouts imagined by racing game developers. There's also the immersive factor to consider, especially in titles prioritizing high degress of simulation. Going for track day or race day in a near perfect recreation of a real car while driving in some unthinkable environment simply doesn't cut it for me. In fact, I get a little irritated whenever I read that resources have been devoted to yet another fictional track for the sim world. Understandable though, many players seem enjoy original layouts.
I very much prefer fictional open world settings inspired by real world locations. That's what I think simulation titles should focus on when not spending resources on real world circuits.
Why always real cars ??? ....... Because thats the point Sim is sim. Fantasy is fantasy. GT Sport will have so far most fantasy tracks and cars too. But they should remove The real driving simulator slogan from the gameSo true! Why always the Nordschleife? Why always Le Mans? Why always Spa? It's almost like you aren't a serious racing game nowadays unless you have 2 of those 3. Well-designed fantasy tracks can become almost more famous than real places.
Another important thing is having a unique racing series. We've all driven GT3s and V8 Supercars, it's becoming boring. I prefer racing on different cars like legends/AussieRacingCars, V8Star cars, old GP cars, old touring cars... I also like driving weird single-brand cup cars (Nissan Micra, Volkswagen Polo...).
Fantasy tracks dont automatically lower any simulation. Either way, I think they did drop that slogan already.Why always real cars ??? ....... Because thats the point Sim is sim. Fantasy is fantasy. GT Sport will have so far most fantasy tracks and cars too. But they should remove The real driving simulator slogan from the game
Red Rock Valley Speedway in GT2
In my opinion it's one of the the best tracks ever that have been in Gran Turismo, and I hope someday they will return it in the future.
Grammar nazi."Looking at Forza, Turn 10 has always saw the value..."
Just being a bit OCD, shouldn't that be "Has always seen..."?
Grammar nazi.
Thanks for pointing out my error.
First draft of this actually had a slandering paragraph toward Cape Ring...Cape Ring sucks because it sucks. Hockenheim sucks because it sucks. Grand Valley doesn't. Spa doesn't. The quality of the design and its ability to have enjoyable racing is the important part of a track, not its "realism".
Dragon Trail is quickly becoming one of my all time favorites, in a very short period of time. It has such amazing flow and has a little bit of everything. Can't wait to see how it goes down in the history of PD fantasy tracks.
Paris in Grid Autosport was also fantastic, especially some of the shorter versions.Fond memories of San Fran GP from Grid
The key drive for me writing this article was trying to point out that the 'suspension of disbelief' playing a huge part of what makes an original circuit great. Something, as you say, Cape Ring lacks.I think in the past where there were serious hardware limitations on creating a decent render of a real world track fantasy tracks had a major role in that they could be customised to a far greater degree to meet the needs of the hardware. See how Deep Forest and Trial Mountain have no run off and very short lines of sight. Designed to run well on the hardware of the time.
Unfortunately, now that those restrictions are essentially lifted I don't think fantasy track designers have fully transitioned away from that mindset. Add in the fact that actually designing a great track is a much more involved job than simply sketching out a ribbon, and the modern fantasy tracks start to look pretty tame to a real world track where someone probably spent months and months tweaking the layout before a shovel ever hit dirt.
Fantasy tracks can and should offer things that real world track cannot. At the very least, one has the freedom to design the surroundings to be visually engaging. Which doesn't necessarily mean making sure that there are ferris wheels and festivals alongside every one, but making sure that it's an appealing environment that evokes some emotion or sense of enjoyment in the player. A prime offender in this regard would be Cape Ring, the track is simply plonked in the middle of some green.
Fantasy tracks also give games personality. Exclusive licenses aside, all games can have real world tracks in them. But only Gran Turismo can have Grand Valley. Only Forza can have Positano. They add to the sense that you're getting something special and unique with that particular game. I think it's why it's really good that Forza builds at least one stunning new fantasy track for each game and uses that essentially as a "cover track", the majority of promo footage gets shown on it and it's generally used as a backdrop for the new game.
My gut feel is that in the modern era a "simulation"-esque game like GT or Forza should probably be aiming to have about a third of it's tracks as unique to series fantasy tracks. Enough to give personality and differentiation, but still leaving enough room for the real world tracks that the players expect in such a title.
P.S. Can I also give a shout out to the "combined" tracks from Forza 4, Camino Viejo, Iberian International and Ladera Test. Decent tracks in their own right, and having them placed together really gave a sense of the surrounding space even if one was only driving a small section.
Similar props to Sedona Raceway for having a decent oval, road course and combined without the restrictions and drab of normal infield road tracks. In the real world no track owner would feed the road course under the oval and out into the surrounds because that's away from the viewing fans, but that's a great solution for a driver. Also, it's awesome dipping through a tunnel in and out of the oval.
Glad you enjoyed it.I love this read. Totally whole heartedly agree with it all. Seattle Circuit, Autumn Ring, SSR5, Tahiti Road, Azure Circuit, Scottish Highlands and California Highway(on Project Cars) have been a blast to drive around.