- 1,281
- Cape Town
- Twoclicks_ZA
It's very important, even to the point where it's what the games will be remembered by. A racing game will be much harder to distinguish itself from the competition if it only has content that its competitors already have. I truly hate the bandwagoning that racing IPs go through. When the Nordschleife was introduced in GT4, it was revolutionary. Now, unpopular opinion here, I'm sick to death of its inclusion because it's apparently the standard by which the content of any game that attempts track racing simulation is measured by.
Even if there's no original tracks, variation is key. When I play a new game and race in a championship, I don't want to think 'Ugh... This track AGAIN? The weariness hasn't worn off from [insert racing game here] yet.' Just keep it fresh, and the best way you can do that is by making your own locations. That completely eliminates competitors bandwagoning, and creates a legacy around your IP, even if it's just one track.
Even if there's no original tracks, variation is key. When I play a new game and race in a championship, I don't want to think 'Ugh... This track AGAIN? The weariness hasn't worn off from [insert racing game here] yet.' Just keep it fresh, and the best way you can do that is by making your own locations. That completely eliminates competitors bandwagoning, and creates a legacy around your IP, even if it's just one track.
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