The Latest Forza 6 Sales Figures, It's Bad!

Yeah, I'd be done with the One too, really.

Ignoring VGChartz numbers – and taking into account (admittedly, rough and limited) numbers of VIP's I saw online, both before the regular edition launch and even now in rooms – I'd like to think FM6 is selling at least decently. Having Playground do the Horizons on the alternate years, and likely helping with things like weather, must help spread the costs out. It'd be a shame to see Forza cease after FM6, especially considering their DLC packs so far have been chock full of fantastic selections. It's easily the best car list on the current generation, and they really seem to have their eye on what the enthusiast community wants (ignoring the idiocy that surrounded the last DLC pack).

If I were to guess, I'd say the combination of the One's pre-release DRM snafu, and FM5's cut-down feel after the expanse that was FM4, is what put a dent in FM6's numbers. Also, while the career is certainly better this game, the game itself could use some expanding in other areas besides car and track count. The wheel selection is largely the same as it was in 2009, other than a few of FH2's HRE additions (and even then, some of those were inexplicably cut). The Forza race wings continue to grow uglier and uglier - give us some more customization in that regard!

FM4, to me, felt like a fairly big jump from FM3. Not just with graphics and counts, but with a handful of new features that complemented the game, and increased a lot of community interaction. FM7, if it happens, really needs to grow the game out in a similar way. I'm more than content with what FM6 offers, but it's understandable if that isn't the case with the majority of the gamers out there.
 
You guys are being a bit chicken little.

Microsoft are stubborn enough that they will keep banging away at this even if the sales figures arent good. Microsoft do have a reputation for sinking money into things even if its not justified on numbers alone.

And I think the Horizon and Motorsport mainline titles every two years (effectively) is enough to keep it around.

Horizon 3 next year. Mark it in.

Sadly I do not expect much in the way for innovation come Forza 7 unless GT Sport somehow is as good as PD thinks it will be.
 
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Microsoft are stubborn enough that they will keep banging away at this even if the sales figures arent good. Microsoft do have a reputation for sinking money into things even if its not justified on numbers alone.

Although it was some years ago, Microsoft closed their Flight Simulator studio after the genre went even more niche than it was to begin with. However, I don't think Forza Motorsport is in immediate danger.
 
I think we have to wait after the holidays to see for sure what the numbers say. There are so many great games that come out this time of year, people may be playing other things. Wait until the Xmas season is over. People will get it for Xmas and people who get Xbox one for Xmas may buy it. I just read an article that forza 6 sales were up 381 percent during the week of Black Friday and it jumped from 20th to 10th on the charts.

http://www.mcvuk.com/news/read/1-8m-games-sold-during-black-friday-week/0159841
 
Not to be overtly negative here but I gotta be honest, after buying my brother's Xbox One off him in September for the low, low price of $175 and picking up FM6 on launch day, I've already sold them both. Forza 6 is a fine game, but it didn't really impress me. I played all of the 360 Forza titles, and though I never fell in love with the series for more than a few reasons, it was a model of consistency and I had a lot of great times with each of those games, especially online. With FM6 however, I was expecting a major generational leap, and I was unsatisfied. FM6 felt a whole lot like FM4 (and FM3 before it) to me in just about every way, from the physics, graphics and lighting, and career progression to even the customization options and UI. I could spot the same flaws in certain car models that I did in FM4, and the selection of wheel and cosmetic options was just as hopelessly dated and slim. Every year or two I pick up a new Forza release — be it Motorsport or Horizon — and every year I get the sense that not much is different beneath the surface; the groundwork, engine, and assets were laid out many years ago, haven't changed and possibly never will because of the clockwork 2-year development cycle Microsoft imposes on these two otherwise fantastic studios. In that way, Forza is kind of like the Madden or MLB The Show of racing games — still technically good, but never surprising.

I suppose what I'm saying is, for better or for worse, Forza needs to feel fresh again to be relevant and sell. I didn't like GT5 at all, but at the very least I could tell from the first time I played it that it was nothing like GT4, and that intrigued me enough to stick with it for much longer than the game deserved.
 
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I agree with you 100% but there are many people who arent bothered by the recycled material.

I do kind of laugh when people say they cant recycle tracks (like Maple Valley) and yet they can happily recycle some of the car models.

I'd put it like this... if Forza 7 had everything Forza 4 had, you can be almost all of us would be very happy.
 
Not to be overtly negative here but I gotta be honest, after buying my brother's Xbox One off him in September for the low, low price of $175 and picking up FM6 on launch day, I've already sold them both. Forza 6 is a fine game, but it didn't really impress me. I played all of the 360 Forza titles, and though I never fell in love with the series for more than a few reasons, it was a model of consistency and I had a lot of great times with each of those games, especially online. With FM6 however, I was expecting a major generational leap, and I was unsatisfied. FM6 felt a whole lot like FM4 (and FM3 before it) to me in just about every way, from the physics, graphics and lighting, and career progression to even the customization options and UI. I could spot the same flaws in certain car models that I did in FM4, and the selection of wheel and cosmetic options was just as hopelessly dated and slim. Every year or two I pick up a new Forza release — be it Motorsport or Horizon — and every year I get the sense that not much is different beneath the surface; the groundwork, engine, and assets were laid out many years ago, haven't changed and possibly never will because of the clockwork 2-year development cycle Microsoft imposes on these two otherwise fantastic studios. In that way, Forza is kind of like the Madden or MLB The Show of racing games — still technically good, but never surprising.

I suppose what I'm saying is, for better or for worse, Forza needs to feel fresh again to be relevant and sell. I didn't like GT5 at all, but at the very least I could tell from the first time I played it that it was nothing like GT4, and that intrigued me enough to stick with it for much longer than the game deserved.

I agree with you 100% but there are many people who arent bothered by the recycled material.

I only ask for great physics, graphics, sound, not to mention an equally great selection of cars and tracks. FM6 has all these things, and any car fan should be able to appreciate these as evolutionary ingredients in a timeless formula. Even Forzavista makes my collection of scale models feel obsolete.

There are dedicated sim racers seeking a more customizable experience, online racers craving more options, upgraders and tuners asking for better variety and implementation, painters creating art, photographers enjoying accessible tools with great results, and casual gamers focusing criticism towards the career and contemporary relevance. People play for different reasons, but the refined and focused essence of FM6 is something a worryingly high number of people fail to appreciate enough. Taking this into account, most other things are bonuses which may, or may not, require more work across the different departments. Fair enough if you guys are dissapointed. I'm just offering another perspective.
 
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Is anyone able to find sales figures? I really hope it sells at least 2.5 million by the end of next year.

http://www.thesixthaxis.com/2015/09/03/gran-turismo-6-sales-revealed-to-be-just-2-37-million/ That is a little more than Gran Turismo 6. VGChartz must be wrong, saying GT6 sold 3.30 million. These court procedings were over the Gran Turismo trade mark and I believe they took place in July or August of this year, it is impossible that they sold 1 million more copies in just 5 months so VG chartz must be wrong.

http://www.vgchartz.com/gamedb/?name=gran+turismo

It should be noted that any game that sells at least 1 million is a success if their budget was not abnormally high.
 
I think we have to wait after the holidays to see for sure what the numbers say. There are so many great games that come out this time of year, people may be playing other things. Wait until the Xmas season is over. People will get it for Xmas and people who get Xbox one for Xmas may buy it. I just read an article that forza 6 sales were up 381 percent during the week of Black Friday and it jumped from 20th to 10th on the charts.

http://www.mcvuk.com/news/read/1-8m-games-sold-during-black-friday-week/0159841
Yeah it also jumped back into top 10 in UK that week also.
 
...the refined and focused essence of FM6 is something a worryingly high number of people fail to appreciate enough. Taking this into account, most other things are bonuses which may, or may not, require more work across the different departments. Fair enough if you guys are dissapointed. I'm just offering another perspective.

I do appreciate it, but I suppose part of the problem is that I don't think Forza has anything unique to appreciate anymore, aside from the best car roster out there. In every other category, whether you're talking about tracks or A.I. or physics or customization, there's a game that does it better in my opinion — in some cases much better. Obviously to each his own, but it's the classic problem of being a jack of all trades and a master of none. You become a little forgettable.
 
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