The ONE thing you'd want PD to improve most

At risk of this being yet another thread that consists of nothing but posts about engine sounds and standards / premiums, if you could say to PD "for the next six months, concentrate of improving X", what would your X be?

For me, it would have to be the AI. This has always been the Achilles Heels of the GT series - the AI us basically non-existent, the CPU controlled cars just follow the racing line, brakes at predetermined points and never seems to acknowledge there's anything else on the track. The knock on effect of this has meant that difficulty has always been modulated by how powerful the AI cars are and what percent of throttle they use (if you cast your mind back to GT3's Pro Vitz / Yaris race, the opposition consisted of maxed out cars following the racing line flat out and was probably the hardest series in any of the games)

It would be really nice if, for the first time, GT6 has opposition drivers that act vaguely like human drivers. Even just reacting to what is going on in the race would be a start - pushing harder if they're falling behind or easing up a touch if they're a good way ahead (though avoiding rubber - banding). Maybe varying breaking points a touch. Not slamming into you if you're on the bit of road they want would be nice as well. Different drivers having different personalities so they react in different ways to situations, that kind of thing. Just generally showing some form of intelligence so races stop being what are essentially time trials with rolling timing points.

Given that the physics seem to strike the right balance between sim and arcade, there are plenty of different feeling cars and some excellent tracks, the only thing missing is some decent CPU opposition. Get that right and fripperies like engine sounds and poly-counts will fade into insignificance...

So, what do you think needs improving most?
 
Let's assume that PD's new physics model can actually cope with standing starts, then I think we should see AI tuned to go faster and race you instead of just being a track day overtaking exercise almost out of necessity like GT5.

My actual most important improvement is the flickering shadows, though. An otherwise superb graphics and lighting engine in GT5 which can still compete with PC sims today despite ancient PS3 hardware is let down predominantly by those flickering self-cast shadows.
 
Car selection, there's to much everyday cars. Don't get me wrong, i enjoy the everyday cars but some are just there for no reason. We need more hypercars.
 
AI improvement. If I end up buying GT6 then the AI really will decide whether this will be an online multiplayer game only for me.
 
Car customisation, being able to completely customise the way your car looks, instead of picking from 2/3 spoilers and 20 wheels, and then hunting for the perfect colour. Maybe being able to create designs that appear on more than one of your cars, so you cars have a more personal design.
 
On importancy with 1 being the most important:

1: AI: it has sucked for years now!
2: Sounds: dish the electrical house and kitchen appliances, we wanna hear ENGINES.
3: Qualifying and the return of fixed starts: The "chase the rabbit" formula stinks.
4: More endurance races that last 1-2 hours.

That will be great, but knowing PD none of it will appear in GT6 :D
 
The AI. They should spread out around the track in a realistic manner. You come up on a group of 5 cars, the 2 at the front are battling each other, maybe one will make a mistake and the other will gain the advantage. Three more are stuck behind these two guys also waiting for someone to push things a bit too far so they can get past. Etcetera.

They should also be programmed so that if you outbrake someone going into a corner and take the inside line, they don't just drive straight into you. That's the most basic and common method of passing and cars should be programmed to recognize it.

And how about AI difficulty level? In any other game you can set it to easy, medium, hard and expert. That allows beginners to have a fun time and old pro's to have a challenging experience as well.
 
Alot of people are gonna say sound but for me,less Japanese duplicates replaced by more European cars please.
 
Alot of people are gonna say sound but for me,less Japanese duplicates replaced by more European cars please.

Unfortunately they've already said all cars are coming back from GT5 so all of those duplicates will remain.
 
AI, Sound, Damage.
There needs to be various types of AI personalities, some aggressive, some passive put in random cars at the start of each race The AI needs to be aware of it's position in the field, if it's within the last few laps of a race it will be more aggressive pushing harder to get around the car ahead or try to hold the racing line tighter to keep the car from behind from passing. I'd be OK with the AI doing one move blocking (not Ferrari Challenge style of multiple moves to block). Want lap cars to move over. Just want the feeling that the want to win the race more than me. The AI needs better pit strategy like not pitting on the final lap.
 
Back