I know opinions will be mixed on this issue, for those of you that haven't played F5 the usual "sticky grass" has returned, that is venturing off the track results in your car being halted to an incredibly slow pace, almost as if brakes were applied involuntarily or a parachute was opened (The effect isn't limited to just grass, but sometimes asphalt areas that are off track are affected).
For me, this is a realism braking moment which is kind of sad for me seeing as how many seem to tout Forza addressing GT's physics deficiencies, for me this ranks up there with how some people think about GT's engine sound effects.
This is just as bad as using invisible barriers, as running into sticky grass will result in the pack passing you. Some areas are more sensitive then others, it seems in some places even just one tire barely going off course results in the tell tale loss of speed. Although it affects the recreation of real-life courses, I propose that putting barriers in places where people would cut across (what sticky grass tries to address) as a solution even if on the real-life course such barriers don't exist. I am not sure, but I believe GT did this possibly on certain tracks such as Le Mans, Monza, and certain configurations of Nurburgring (once again, I am not 100% certain). Ultimately, that trade-off in track realism for me is a much better solution to the very unrealistic if almost magical sticky grass.
For me, this is a realism braking moment which is kind of sad for me seeing as how many seem to tout Forza addressing GT's physics deficiencies, for me this ranks up there with how some people think about GT's engine sound effects.
This is just as bad as using invisible barriers, as running into sticky grass will result in the pack passing you. Some areas are more sensitive then others, it seems in some places even just one tire barely going off course results in the tell tale loss of speed. Although it affects the recreation of real-life courses, I propose that putting barriers in places where people would cut across (what sticky grass tries to address) as a solution even if on the real-life course such barriers don't exist. I am not sure, but I believe GT did this possibly on certain tracks such as Le Mans, Monza, and certain configurations of Nurburgring (once again, I am not 100% certain). Ultimately, that trade-off in track realism for me is a much better solution to the very unrealistic if almost magical sticky grass.