The Scapes Photos Thread

  • Thread starter Spark_GTP
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Where did you all get 2 million cr's from!. I spent mine on the first week. Still grinding for cars! :ill:

I was doing pitlane glitch (almost 5 minutes and you were able to get around 1 000 000 Cr) :embarrassed: So I've got now all basic cars and multiple number of some of them (for example 9 LaFerrari and 9 Veneno etc.) :D But after yesterday update this glitch doesn't work :ill:
 
I was doing pitlane glitch (almost 5 minutes and you were able to get around 1 000 000 Cr) :embarrassed: So I've got now all basic cars and multiple number of some of them (for example 9 LaFerrari and 9 Veneno etc.) :D But after yesterday update this glitch doesn't work :ill:
For curiosity can you explain what the pitlane glitch was??
 
For curiosity can you explain what the pitlane glitch was??

The best way to get the most money from it was to choose Mazda MX-5 or Toyota SF-R, set grid to 20, Boost to zero, AI to Professional, choose Nurburgring 24h, 1 lap race and race against Group 1 cars. After start from last position, turn right where pit entry is, then enter the pits driving backwards. Game don't know what to do, so reset your car on road and thinks you're on out lap after pit stop :D Then you cross finish line with time around 36-38 seconds :gtpflag: Win is yours, 210 000 Cr and 2 100 Exp when you don't hit wall (150% clean race bonus) :sly:

Unfortunately after update game is redirecting your car and autopilot enters pits normally :eek: ;)
 
The best way to get the most money from it was to choose Mazda MX-5 or Toyota SF-R, set grid to 20, Boost to zero, AI to Professional, choose Nurburgring 24h, 1 lap race and race against Group 1 cars. After start from last position, turn right where pit entry is, then enter the pits driving backwards. Game don't know what to do, so reset your car on road and thinks you're on out lap after pit stop :D Then you cross finish line with time around 36-38 seconds :gtpflag: Win is yours, 210 000 Cr and 2 100 Exp when you don't hit wall (150% clean race bonus) :sly:

Unfortunately after update game is redirecting your car and autopilot enters pits normally :eek: ;)
Cool! Wish id paid more attention and used this before the update!

Ah well
 
I don't know if you noticed this (it's way more noticeable on mine), but when you put in motion blur/panning and try to show oversteer, the camera follows the front wheels as if the car is driving in an arch the other way. Just a quirk I noticed, would probably pretty complicated to try and fix. Nice pics!

Thanks and good point! Is it the travel speed or the shutter speed that creates the arch?

The positioning of the vehicles was tough to work with - every method I used to blur up that rear wheel of the GT86 would subsequently blur out the detail of the scenery. The front of it captures motion, but that rear wheel looks too static. I may re-visit that one and sacrifice the scenery. Scapes... easy to use, hard to master.
 
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Thanks and good point! Is it the travel speed or the shutter speed that creates the arch?

The positioning of the vehicles was tough to work with - every method I used to blur up that rear wheel of the GT86 would subsequently blur out the detail of the scenery. The front of it captures motion, but that rear wheel looks too static. I may re-visit that one and sacrifice the scenery. Scapes... easy to use, hard to master.

Good question. reducing the shutter speed makes it more noticeable, but if you want a lot of motion blur I'm not sure how this can be addressed. You would need a way to tell the game which way you intend the car to be traveling. It's a reasonable assumption that the game is making that this should be determined by the direction of the front wheels, that's just not the case with oversteer.

Here's two pics that show it pretty clear. In the first pic, the wheels are pointed to the drivers left because he's driving around the bend, and if you look at the leaves to the outside of the corner, it's clear that's the direction of movement. However, in the second pic, the wheels are still pointed down the road, but because he's countersteering, the game gives us blur, again the leaves show it pretty clear, that makes it looks like he's actually turning right, not drifting around a left-hander.

Again, just a quirk I noticed and something I am going to play with and try to reduce.
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