The search for MORE PS2 Tracks Continues PS2 to PSP Track Project

  • Thread starter SiNiST3R
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imagine if we discover how to use all these tracks, and features (if they are really there).
i think the tuning parts would be the best

There already is the capability to "hybrid".

I think I'd hope for AI related things. The ability to choose specific cars to race against, to choose which tyres they use, which physics they use. The ability to drive a fully working Complex String would make me very happy indeed, though.

Whether there's any chance of these things happening, I'm not sure, probably not.
 
There already is the capability to "hybrid".

I think I'd hope for AI related things. The ability to choose specific cars to race against, to choose which tyres they use, which physics they use. The ability to drive a fully working Complex String would make me very happy indeed, though.

Whether there's any chance of these things happening, I'm not sure, probably not.

yeah, i just found out about that hybriding and tuning parts are availible, id love to see complex string aswell though
 
I hope PD will release these hidden tracks officially as DLC, just like the SP Model cars. I don't think it will ever happen though.
 
MORE TRACKS!!!!

I have tried Red Rock Valley and everyone is right, it will just gonna load FOREVER!

How do you change the DEC codes in the HEX codes???

HELP!!!
 
_C0 Hong Kong
_L 0x2080F440 0x0000000E (black screen)

_CO Complex String
_L 0x2080F440 0x0000003E (not tested)

_C0 George V Paris
_L 0x2080F440 0x0000003B (loading forever)


_C0 Clubman Stage Route 5
_L 0x2080F440 0x00000017 (not tested)

_C0 Clubman Stage Route 11
_L 0x2080F440 0x00000034 (not tested)

_C0 Red Rock Valley
_L 0x2080F440 0x0000008E (not tested)

_C0 Pikes Peak
_L 0x2080F440 0x00000090 (not tested)

_C0 Grindevald
_L 0x2080F440 0x00000091 (not tested)

All are done by myself

I think some codes need something more or can be used in another types of
races in GT PSP like SMNorth had more codes than anyother tracks developed by Sinister.


HEX Codes developed by DEC codes
 
_C0 Hong Kong
_L 0x2080F440 0x0000000E (black screen)

_CO Complex String
_L 0x2080F440 0x0000003E (not tested)

_C0 George V Paris
_L 0x2080F440 0x0000003B (loading forever)


_C0 Clubman Stage Route 5
_L 0x2080F440 0x00000017 (not tested)

_C0 Clubman Stage Route 11
_L 0x2080F440 0x00000034 (not tested)

_C0 Red Rock Valley
_L 0x2080F440 0x0000008E (not tested)

_C0 Pikes Peak
_L 0x2080F440 0x00000090 (not tested)

_C0 Grindevald
_L 0x2080F440 0x00000091 (not tested)

All are done by myself

I think some codes need something more or can be used in another types of
races in GT PSP like SMNorth had more codes than anyother tracks developed by Sinister.


HEX Codes developed by DEC codes

Complex String = Blackscreen & shutoff :nervous:

Grindelwald (can't spell it) = Loading forever
 
what race mode are you using to test them?
maybe you could have a race against the AI on Gymkahna
 
what race mode are you using to test them?
maybe you could have a race against the AI on Gymkahna

If your asking me, I use single race and sometimes time trial

Hope Sinister wasn't banned:grumpy:

Complex String = Blackscreen & shutoff :nervous:

Grindelwald (can't spell it) = Loading forever

I didn't test it because I'm sure it won't start or load. :grumpy: :guilty: :dopey:
 
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i would join in with the hunt but i cant.
my psp has the latest firmware and its under a 3year warranty and hacking dosent come under the warranty. i think......
 
The other tracks won't work because there is no data for them, if somebody made a gt.vol app that extracts and rebuilds the .vol file you could possibly inject track data from GT3/GT4.

I was also having a poke around and there's code for the motorbikes found in Tourist Trophy.
 
Damn you guys

Making me want to get back to GT: PSP!

Then finding out it doesn't work anymore

JFBEOCNWOCBAIAVDJCIMGETTINGADAMNEDBITAFJVNFCIGNSKVNECKGN
 
This seems very much like PD used a lot of GT2 resources (basically built onto) in making GT3/4 and then used a lot of those resources (again built onto) to make GTPSP and we are finding the left overs and housekeeping issues.

As an aside it's interesting to think how this played into the making of GT5... and how much of it was really scrapped. It would be cool when GT5 comes out if people could dig around in it and find leftovers like this :)
10 years later, 81 hidden tracks are found in Gt5, 79 of which function.
 
10 years later, 81 hidden tracks are found in Gt5, 79 of which function.

If PS3 had a cheat disc like Action Replay Max or Codebreaker they would've been accessible way back then.

Now I wanna build a PC just to play on these tracks unless I can get a jail broken ps3.
 
If PS3 had a cheat disc like Action Replay Max or Codebreaker they would've been accessible way back then.

Now I wanna build a PC just to play on these tracks unless I can get a jail broken ps3.

I wouldn't imagine what could've happen if all those tracks were found back in 2010 when the game came out
 
I wouldn't imagine what could've happen if all those tracks were found back in 2010 when the game came out
Think "Where's Spa," but amplified by 30. Probably results in more GT5 DLC and Gt6 gets canceled, becoming what we know as GT Sport.
 
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