The smallest details.

  • Thread starter Vaxxtx
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San Antonio Tex
Vaxxtx
Vaxxtx
I am still in awe about how the little details in this game are all over the place.

The other day I was online with a buddy who just got the game, we started a race in Monza GP and he had to take a break and just pulled over, so I just drove 1 lap around the track and stopped at the finish line....then just looked around. Couple things I noticed when I am not running a track at high speeds is:

1. You can see the heat coming off your hood if you are in a Front engine car (back of car for mid/rear).
2. The trees actually sway in the breeze in a realistic way.
3. Shadows from clouds actually move across the track.
4. Leaves on the ground blow around.

I know not many people have had a chance to just sit and idle but it is amazing at all the things they did in this game that add so much to the atmosphere. Of course the "racing" details are top notch, with actual driver hands moving hand over hand (I have NOT seen this anywhere else), and actual gauges that are accurate AND visable, enough so that you can turn your hud totally off, and the brakes heating up, etc, etc,. Its nice to see the not racing details as well.
 
I never realised this myself. But it is pretty awesome! I think SMS have really done well with this game.
 
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Try a cobra cockpit... see the chrome reflect the sun in the dashboard, mirrors and windshield.

Take a good look at the windshield...

Use the helmet cam with a convertible car.

The vibration in door windows...


So much detail in this game. It's ALMOST overkill :D
 
I miss the GT5 rendition of the LFA instrument cluster and the head/camera jostling is a bit overkill compared to the perceived movement if you were actually in the car, but otherwise yeah there's a ton of cool little details in this game. You can even hear crap from the road coming off the tires and pinging against the car
 
Im also pretty sure the odometers are acurate also. 👍

Pretty much everything you see with a gauge is a direct reading from a specific physics engine value, other than water/oil/boost pressure, which I think are interpolated from whatever the engine was/is doing. So for example water temperature is a reading from a simulated water reservoir with its own heat carrying capacity and travelling through a simulated radiator that can cool it at different rates depending on whether the car is moving and how fast, cooling an engine that generates a certain amount of heat at whatever rpm and produces heat per simulated litre of fuel consumed :)
 
Pretty much everything you see with a gauge is a direct reading from a specific physics engine value, other than water/oil/boost pressure, which I think are interpolated from whatever the engine was/is doing. So for example water temperature is a reading from a simulated water reservoir with its own heat carrying capacity and travelling through a simulated radiator that can cool it at different rates depending on whether the car is moving and how fast, cooling an engine that generates a certain amount of heat at whatever rpm and produces heat per simulated litre of fuel consumed :)

I just chalk it up to witchcraft and move on. That's how I deal with most things I don't understand...
 
I think i've noticed windscreen vipers shaking a bit at high speeds.

The swaying is a hypnotic movement to mesmerise their prey. When they strike, the vipers do so at lightning speed.

Sorry, I couldn't resist. :sly::sly:
 
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