V-TEC is produced relatively properly. VVT-i on Toyota's 2ZZ is modeled relatively fine, too. You probably can't feel it kick in very well because your couch doesn't thrust forwards when the high-lift cams engage.
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unfortinately gt cant provide the things that makes my car feel fast.
Drive your RSX on a wide race track and you'll complain about real-life (or your car) not feeling fast enough, as well.
I think the game portrays the sense of speed fine. It's the visual portrayal of landmarks and the game's relatively narrow field of view; maybe switching to widescreen mode on a supported television set or monitor will help since your field of view is, in theory, widened. If the game offered an (even very mild) fish-eye lens option, you'll think you're playing Burnout with the
observed speed; but in reality, you're still moving at the exact same speed in the game and that it is only your
perception that was modified. Need for Speed, Forza Motorsport, Burnout, Test Drive; these are all franchises that use wider fields of view relative to Gran Turismo, hence their greater perception of movement.
When I mention landmarks, I mean that you don't have grass, overpasses, common roadsigns, buildings, and vegetation near the road when driving. Instead, we get a lot wide-open race tracks with very wide track widths and few of anything dotting the terrain next to, or on the track itself. Speaking of on the track, there are no lane markings to give you the better sensation of forward movement. In a sense, you are velocitized from the start of the game since there are not enough passing objects to produce the sensation of speed.
But a game that reproduces real-life road conditions accurately would use a lot of development resources for enhancing the environment. Or you can do it the cheap way and just widen your field of view. But then anything at the center of your screen becomes smaller and perceivably farther, making it more difficult to see what is coming at you from ahead.
And if you're really good, you'll notice that the Gran Turismo 5 (including Prologue) footage uses a much wider field of view than all of the past Gran Turismo installments--you see much farther to either side, possibly owing to the fact that you can now glance at the mirrors. But this is remedied by the reality that many more customers are owners of widescreen high-definition television sets, which
helps counteract the loss of perception of distant objects in the middle of your screen.