PS5 and VR. I enjoy Sophy but it can't sustain me for too long in its current form.Are each of you on PS4 or PS5? Sophy is not available on PS4, sadly. However, Sophy 2.0 is in the PS5 version of GT7.
I have a PS5 and drive against Sophy on a regular basis.
Race Together was more than 3 laps.The problem with the Sophy races is that they max out at 3 laps. I don’t understand why they can’t make the races longer than that. Does the AI just break down after that?
My problem wasn't with GT4's career mode itself. My issue was with the race formats. The field mixes were generally terrible, from Kaz's obsession with trying to show all kinds of different cars in every race. It might make for a good history lesson but it makes for mediocre racing at best. And I really really don't like the single-lap banzai runs. There seemed to be a lot of those in GT4 (admittedly I could be thinking about GT5 here - I didn't play too much of that, and I think I skipped GT6 entirely).We all have our opinions, i also think gt4 career mode was better than gt3,
Gt7 is proably the one i have most hours in mostly because how big improvment they made to how the cars feel to drive, looks and sounds, and that is what keep me coming back. Most of the content they add aims more for the single player crowdMy problem wasn't with GT4's career mode itself. My issue was with the race formats. The field mixes were generally terrible, from Kaz's obsession with trying to show all kinds of different cars in every race. It might make for a good history lesson but it makes for mediocre racing at best. And I really really don't like the single-lap banzai runs. There seemed to be a lot of those in GT4 (admittedly I could be thinking about GT5 here - I didn't play too much of that, and I think I skipped GT6 entirely).
[edit] I can live without weather, though it is a nice addition. Same with graphics / race mods - nice but not a requirement. Photomode is interesting to play with but ultimately I don't care about it.
What I really want from Gran Turismo:
Honestly, that's the big three for me. If they would just give me that I'd be happy.
- Relatively evenly-matched fields with no single super fast rabbit
- No races shorter than 3 laps - it's just too annoying and unrealistic
- Minimal rubberbanding - let me decide how much car I need, and win or lose by my own driving
- Decent AI - doesn't even have to be that great
Are the online weekly races multiplayer, or NPC / AI? I really just want to race against the computer for a console game. If I want genuine multiplayer online racing, I will do it right and get iRacing.
Anyway, it's a shame GT7 is so multiplayer-dominated. I will probably keep my money, then.
Honestly, the super fast rabbit, single-lap banzai runs, or rubberbanding are all done because of the terrible AI, they resort to those measures to give more of a "challenge". It'd depend on how far the Sophy project will go, if it'd be successful or it's a failure that would be dropped entirely and back to the robotic AI.My problem wasn't with GT4's career mode itself. My issue was with the race formats. The field mixes were generally terrible, from Kaz's obsession with trying to show all kinds of different cars in every race. It might make for a good history lesson but it makes for mediocre racing at best. And I really really don't like the single-lap banzai runs. There seemed to be a lot of those in GT4 (admittedly I could be thinking about GT5 here - I didn't play too much of that, and I think I skipped GT6 entirely).
[edit] I can live without weather, though it is a nice addition. Same with graphics / race mods - nice but not a requirement. Photomode is interesting to play with but ultimately I don't care about it.
What I really want from Gran Turismo:
Honestly, that's the big three for me. If they would just give me that I'd be happy.
- Relatively evenly-matched fields with no single super fast rabbit
- No races shorter than 3 laps - it's just too annoying and unrealistic
- Minimal rubberbanding - let me decide how much car I need, and win or lose by my own driving
- Decent AI - doesn't even have to be that great
Are the online weekly races multiplayer, or NPC / AI? I really just want to race against the computer for a console game. If I want genuine multiplayer online racing, I will do it right and get iRacing.
Anyway, it's a shame GT7 is so multiplayer-dominated. I will probably keep my money, then.
Moral of the story: GT traits are outdated and holds no value in the present time, enjoying them is only being nostalgic and a failure to move on from the past.I had just redownloaded GT Sport for the first time since it had gone offline.
There's a lot about 7's core structure that irks me the wrong way. Everything from navigating menus to buying cars and even driving itself just feels cumbersome, while with Sport it feels more natural and simplistic. I can hop into GT League and do one of the numerous races that aren't in 7, such as the Midship challenge, Lamborghini one-make event, Beetle vs Samba bus event, etc. with relative ease. There is very little in Sport that distracts me from the most important thing - driving.
The economy in Sport is better balanced. While races typically take twice as long to do for half the pay, you are incentivized with not only the CRB, but also the underpowered bonus too, which the latter encourages you to drive cars you otherwise wouldn't dare to enter.
Car values in Sport are more forgiving, so while events may pay out less, cars cost dramatically less money to purchase. An R34 GTR costs only 61,000 credits unlike in GT7 where it's 450,000 credits. So, grinding time is drastically reduced.
GT7 sees you trying to collect cars, while its core structure doesn't even inherently encourage nor reward you for driving most of them. Sport on the other hand does both fairly well. Just about every car in the game, with a few exceptions, has some purpose for being there. Some kind of use and reason to drive it.
In GT7 they removed being paid credits for SP time trial, which was something that incentivized you to simply drive your cars. They removed the underpowered bonus, which was something that encouraged you to drive a slower car. They drastically changed tuning to where it is now not only a really unnecessary expense (20k+ for a set of racing tires, really? WTF?) but is also now more complex than it needed to be. Sport's tuning operated on a more simplistic "level" system, which you can utilize only if you have mileage points, which you gain from driving your cars. Another thing that encouraged you to drive gone from 7.
I also noticed as I play Sport again you can not only change the track while in time trial mode, but you can also change your car while on the pre-race screen of a GT League event. It would bring up a screen allowing you to select only the cars eligible to enter that event. This prevented you from having to back out of the event, wait for the game to load, change car, wait for event to load again. This is what I meant earlier about something so simple as navigating a menu is unnecessarily cumbersome because of a bad and unintuitive menu design.
All in all, 7 only beats Sport in one thing - car/track content.
I can't honestly tell if you're being snide or are actually legitimately agreeing with my observations. I will assume the former but hope for the latter.Moral of the story: GT traits are outdated and holds no value in the present time, enjoying them is only being nostalgic and a failure to move on from the past.
What mentioned here for GT7 also existed in previous GT that aren't Sport, like the unnecessary expense of tuning. Maybe past GT was just really overrated to never have anyone criticize said aspect.
GT should just burn and discard anything it had in the past to become an actual good game. Should be even better if one just have an access to all the cars rather than paying less.
Though the removed SP and underpowered bonus is not related to the past stuff and is unforgivable.
My point is about the established form that existed before GT7 too. Seems that GT (for its so-called golden era like GT1-GT4) is just a really overrated franchise whose bad game design always got swept under the rug. It never deserved to be put on a pedestal. GT7 enjoyers (or said critic you mentioned) should be to blame where they may be what leads to the decision to return those forms?I can't honestly tell if you're being snide or are actually legitimately agreeing with my observations. I will assume the former but hope for the latter.
The moral of the story though? There really wasn't one. I was objectively looking at GT7 compared to was in Sport. if one enjoys GT7 then be all means continue to do so, but I don't think GT Sport deserves the critique it gets still even to this day simply because it deviated from the established form. Many of the deviations made to GT Sport's core design were of benefit to the players. The only thing in Sport that wasn't of benefit to the player was the online focus, which I do agree with, but PD did thankfully rectify this by giving us the GT League early on and the offline patch.
I don't know what do you refer about "wasn't anything like it", but it's doubtful that they're really unmatched or that there aren't anything much better which all happened because they're overlooked.The flaws which were in the "Golden Era" of GT were overlooked because at the time there really wasn't anything like it on console. But we are no longer in that time period, there are more sims on console than there were in 1997-2004 and things that were once acceptable are no longer blindly accepted but are now open to fair criticism.
It can happen where GT7 is bashed while putting older GTs on pedestal including comparison.You don't need to point out that these things were in GT games prior because in reality it is irrelevant to the average player nowadays. People aren't going to look and go "hmm, should I get GT2 or GTS/7?" They're going to default to one of the newer games when making the decision of which GT title to purchase. So naturally comparing the most recent title to its predecessor makes the most logic sense.
Relating to this, I feel like I am one of those with a strong bond to "stupidly and unnecessary difficulty", been there, done that, even making the crawlers map with directions to look to save as many moves as possible (Vaporum is such a good game).Like the old dungeon crawlers or Metroid without an auto map. You do it yourself, it’s part of the design. Rather than we’ve been too lazy.
In all my time in Gting, between here and GameFaqs, I've never experienced this in the community. The "completionist" is a certain type of gamer in general. Outside of that camp, most people HATE(yes, hate) collectathon games.GT to me always felt like obsessive pursuit of completion (folks were even collecting paint chips!) and an almost brutal “you’re the expert so figure it out yourself” attitude to guiding players through the game. Like the old dungeon crawlers or Metroid without an auto map. You do it yourself, it’s part of the design. Rather than we’ve been too lazy.
I own all cars, wheels, paint colors, etc. You get to a point where having 80 million credits is kind of pointless, so you need to spend it somewhere. I just about have a double of every engine swapped car as well. I enjoy playing the game, but I can only have 100M credits in the piggy bank, so I need to spend it somewhere.Well I’ve come across quite a few members here in the past decade who were very keen on „owning“ every 10 km used car or every paint variation there is, so they are out there. And speaking of which I feel that GT7 does the best job of any GT so far to make it plain obvious, and reward, collecting cars. They fleshed it out quite a bit and it feels a lot more organic to make it both a game element and a way to moderate progression in the game.
I’m not saying you’re wrong, but pointing out a couple of details I feel PD actually put some thought and effort in to make GT finally feel more like a video game.