The one thing I would do is have a dedicated support channel for the user base to post valid legitimate complaints.
I agree that this isn't the way forward but I agree with the sentiment. PD def needs to communicate more and be more receptive to feedback. How that's done/implemented? I'm not sure. It seems that they are aware of issues, so maybe there's no need for additional channels of feedback. But as it pertains to communication, there's room for improvement.Terrible idea.
You'd just end up with even more butt-hurt people even more butt-hurt when everything they complained about wasn't changed.
On one hand, we have folks desiring a full dealership car buying experience and in the other, we have people merely asking for a rearview mirror . The fact that you have to ask for that is amazing.Oh yeah, I forgot another potentially important addition that may be tied to hardware limitations - a rearview mirror beyond the bumper cam. That would be extremely handy since I usually use the hood/roof view.
I don't doubt that if PD could, they would. But I really do think it's a hardware thing, since the bumper cam - where none of the car is rendered - happens to be the only view with a rear-view mirror.On one hand, we have folks desiring a full dealership car buying experience and in the other, we have people merely asking for a rearview mirror . The fact that you have to ask for that is amazing.
If there is a limitation, it's the PS4. As I'm sure you're aware, GT7 is largely a PS4 game, it's cross gen... The PS5 is more than capable of doing what you're asking for. What we see sometimes with developers OR as mandated by their publisher (Sony), they don't want to fragment the userbase. So in that regard, you'd be correct that it's a hardware limitation for some... But it's also a policy limitation if my assumption is true.I don't doubt that if PD could, they would. But I really do think it's a hardware thing, since the bumper cam - where none of the car is rendered - happens to be the only view with a rear-view mirror.
There's two ways of looking at it.I agree that this isn't the way forward but I agree with the sentiment. PD def needs to communicate more and be more receptive to feedback. How that's done/implemented? I'm not sure. It seems that they are aware of issues, so maybe there's no need for additional channels of feedback. But as it pertains to communication, there's room for improvement.
So, going by your example.... You didn't get what you ordered. The copy of GT7 sent to reviewers was missing core features that were implemented on the day 1 patch. You in fact did NOT receive what was advertised in the menu of your figurative meal. They brought out a different dish altogether, took it back into the kitchen and then delivered somewhat on what was advertised.If I'm ordering a meal, I expect it to be what I asked for.
Oh man, this is why I don't normally bother with analogies. Some things we consume we get to ask for what we want, some things we consume we do so because we think we'll like what's on offer. Complaining in the latter situation is, in my opinion stupid, and the hallmark of someone that is only interested in what they already like. Complaining in the former situation is much more reasonable because the premise is "What would you like?". Gran Turismo is offered for our enjoyment, but it's very much a product of PD's vision, it's never been provided on the basis that it's the output of customer feedback.They brought out a different dish altogether, took it back into the kitchen and then delivered somewhat on what was advertised.
Seriously, I get what you're saying and don't entirely disagree with you. I just feel there's some room for improvement. I definitely appreciate the discussion.Oh man, this is why I don't normally bother with analogies. Some things we consume we get to ask for what we want, some things we consume we do so because we think we'll like what's on offer. Complaining in the latter situation is, in my opinion stupid, and the hallmark of someone that is only interested in what they already like. Complaining in the former situation is much more reasonable because the premise is "What would you like?". Gran Turismo is offered for our enjoyment, but it's very much a product of PD's vision, it's never been provided on the basis that it's the output of customer feedback.
Here's my attempt to fully flesh this out based on the current car roster. Obviously, this is a career mode that needs a lot of different cars to be used, so I've aimed so that most if not all of the prizes are directly useful in another cup.Here's the idea I've always in my head, which I don't remotely have the artistic talent to mock up unfortunately.
GT is better when it focuses on the cars rather than being about the driver IMO - that's far better done by sims that focus on racing cars. So I've tried to fit the career to the car roster, rather than trying to force a racing sim career onto a car roster that isn't built for it.
The main career screen would be a timeline, with rows for each decade between the 1950s to 2020s (with maybe a nebulous "future" one after that for VGT stuff). Then, you'd have cups, based on various road car themes, that go across the timeline like so:
Winning all events in a cup would provide a car that would help for a related cup, for example the 86/BRZ cup might reward you with an Impreza or a Supra for Stars of Pleiades or a Supra cup.
- An 86 vs BRZ Cup cup that would have a 1980s round for the Levin/Trueno, a 2010s round for the gen 1 86/BRZ, and a 2020s round for the gen 2 GR86/BRZ.
- A Corvette Festival cup that would have a 50s round for the C1, a 60s round for the C2/C3, an 80s round for the C4, an 00s round for the C6, a 10s round for the C7 and a 20s round for the C8. A 90s round could be added if a C5 was DLC.
- A SEMA cup that would currently just have a 10s round, but could add a 00s round if previous winners were added.
- Ferrari Challenge, which would have rounds in every decade (except the 20s currently)
- You could also do entry level stuff like Sunday Cup, which would combine the current Sunday Cup and Sunday Cup Classic (and actually have a power limit this time), so you'd have an entry level event to enter your Mazda3 in.
But the real goal you would be working towards while completing cups is to fully complete a decade. When you complete all events in a decade, you would unlock a race championship or championships for that decade:
Then beating all the decade race championships would unlock the "final boss" race championships like the X2019 or the formula cars, maybe the endurances too.
- Completing all the 50s events would unlock a championship for cars like the W194 or the old Maserati
- Completing all the 60s events would unlock a championship balanced for the three legendary cars (though you could still enter stuff like the 250 GT)
- The 70s is kinda hard, only the 917K and 2J are there at the minute. This would need more cars added.
- Completing the 80s would unlock a Group C Championship (you can use the early 90s cars) and a Group B rally championship
- Completing the 90s would unlock a GT1 championship and a classic GT500 championship and a Group A rally championship
- Completing the 00s would unlock an early LMP championship that would again need cars like the R8 and Speed 8 to be added
- Completing the 10s would unlock a GT3 championship and an LMP1 championship
- Completing the 20s would unlock a hypercar championship and a modern GT500 championship
I like the idea because it puts the "learning about car history" idea (that's kind of the core ideal of the franchise at this point) into the actual races instead of being relegated to text everybody skips. But it also gives players freedom to do different stuff in different orders, while still retaining progression and having a goal people are aiming for.
Now I know Gran Turismo has always been known as the game with loads of cars. But do we really need so many?
If it were up to me I’d flip it round for the next game, put more resources into the tracks and have like 50 cars and 500 tracks instead.
With all 50 cars being 20-30 year old obscure ****boxes that you upgrade into race cars.
It’s a bloody good job it’s not up me really, isn’t it.
We need 1000 cars.Now I know Gran Turismo has always been known as the game with loads of cars. But do we really need so many?
If it were up to me I’d flip it round for the next game, put more resources into the tracks and have like 50 cars and 500 tracks instead.
With all 50 cars being 20-30 year old obscure ****boxes that you upgrade into race cars.
It’s a bloody good job it’s not up me really, isn’t it.
Have you been hacking me and my mates’ Friday night game?Now I know Gran Turismo has always been known as the game with loads of cars. But do we really need so many?
If it were up to me I’d flip it round for the next game, put more resources into the tracks and have like 50 cars and 500 tracks instead.
With all 50 cars being 20-30 year old obscure ****boxes that you upgrade into race cars.
It’s a bloody good job it’s not up me really, isn’t it.
Gt7 had 86 new cars when it launched some was returning. Witch is more than most current racing game has had, there should be more through. A lot from gt sport carried over. But their is also plenty of new elements gt sport didint have and most important thing is we have tuning shop and gt auto back witch allows for so much more freedom for every roadcar in gt7 campared to sport. Full vr support, dynamic wheather etc.Sure GT8 in development? If so, Great! We'll get to see it in 7-8 years.
Kaz, 'Thank you for your optimism.'
Here're following mistakes they should learn from [GTSport II rehashed called] GT7;
- Always needing an internet connection - Making it feel more like an MMO game
- Grimy MTX/microtransactions - Guess could be daddy SIE pushing Polyphony Digital for that
- Not having mid-save during race sessions
- Players must keep grinding if they're stuck during their progression in career mode
- Virtual legendary sports cars correlating with real worlds' x10++ the current inflation
- Price roulette has been deliberately coded: Return 1:100 against [Player]
- Most contents & mechanics were recycled from GT Sport [PS4] at launch. FACTS.
Suppose arrival of PS4's spanking successor at 1/2K price in short supply whilst ongoing global lockdownGt7 had 86 new cars when it launched some was returning. Witch is more than most current racing game has had, there should be more through. A lot from gt sport carried over. But their is also plenty of new elements gt sport didint have and most important thing is we have tuning shop and gt auto back witch allows for so much more freedom for every roadcar in gt7 campared to sport. Full vr support, dynamic wheather etc.
Gt8 is most likely only 3 years away at most
Dont forget that meanwhile they was working on gt7 they added new cars for gt sport. Like 160-170 cars was added in its life.
Absolutely love that idea, it addresses one of my biggest complaints about the game, that they put so much love and passions into the car models, pick so interesting and important cars, and the museums and all that stuff.. and then these events, where they throw a bunch of cars which in several cases belong together loosely at best, into one race instead of making the player experience that love for automotive history on the track too, just feels so incosequent.Here's the idea I've always in my head, which I don't remotely have the artistic talent to mock up unfortunately.
GT is better when it focuses on the cars rather than being about the driver IMO - that's far better done by sims that focus on racing cars. So I've tried to fit the career to the car roster, rather than trying to force a racing sim career onto a car roster that isn't built for it.
The main career screen would be a timeline, with rows for each decade between the 1950s to 2020s (with maybe a nebulous "future" one after that for VGT stuff). Then, you'd have cups, based on various road car themes, that go across the timeline like so:
Winning all events in a cup would provide a car that would help for a related cup, for example the 86/BRZ cup might reward you with an Impreza or a Supra for Stars of Pleiades or a Supra cup.
- An 86 vs BRZ Cup cup that would have a 1980s round for the Levin/Trueno, a 2010s round for the gen 1 86/BRZ, and a 2020s round for the gen 2 GR86/BRZ.
- A Corvette Festival cup that would have a 50s round for the C1, a 60s round for the C2/C3, an 80s round for the C4, an 00s round for the C6, a 10s round for the C7 and a 20s round for the C8. A 90s round could be added if a C5 was DLC.
- A SEMA cup that would currently just have a 10s round, but could add a 00s round if previous winners were added.
- Ferrari Challenge, which would have rounds in every decade (except the 20s currently)
- You could also do entry level stuff like Sunday Cup, which would combine the current Sunday Cup and Sunday Cup Classic (and actually have a power limit this time), so you'd have an entry level event to enter your Mazda3 in.
But the real goal you would be working towards while completing cups is to fully complete a decade. When you complete all events in a decade, you would unlock a race championship or championships for that decade:
Then beating all the decade race championships would unlock the "final boss" race championships like the X2019 or the formula cars, maybe the endurances too.
- Completing all the 50s events would unlock a championship for cars like the W194 or the old Maserati
- Completing all the 60s events would unlock a championship balanced for the three legendary cars (though you could still enter stuff like the 250 GT)
- The 70s is kinda hard, only the 917K and 2J are there at the minute. This would need more cars added.
- Completing the 80s would unlock a Group C Championship (you can use the early 90s cars) and a Group B rally championship
- Completing the 90s would unlock a GT1 championship and a classic GT500 championship and a Group A rally championship
- Completing the 00s would unlock an early LMP championship that would again need cars like the R8 and Speed 8 to be added
- Completing the 10s would unlock a GT3 championship and an LMP1 championship
- Completing the 20s would unlock a hypercar championship and a modern GT500 championship
I like the idea because it puts the "learning about car history" idea (that's kind of the core ideal of the franchise at this point) into the actual races instead of being relegated to text everybody skips. But it also gives players freedom to do different stuff in different orders, while still retaining progression and having a goal people are aiming for.
Another 3 years at most But likely at least 2 more years. Its pretty likely gt8 will be revealed next year. With a release of late 2026 or sometime in 2027. And gt7 updates will slow down in 2025 if i guess right. The last big update will proably be in november 24 with ps5 pro patch.Suppose arrival of PS4's spanking successor at 1/2K price in short supply whilst ongoing global lockdown
must've gotten in the way of GT7 reaching possible milestones;
i.e. excluding first three update circuits+layouts, near catalogue of 500 wheels, A.I. Sophy [Trial Version].
SIE, 'Launch damn toddler. Then we'll spoon feed it afterwards, san. Cheers!
Being well fed with update nutrition for two years - Going by previous GT games,
we’ve got at least another 3-4 years 'at most' before THE Arrival from Cloud 8th!
uReckon it could be..Another 3 years at most But likely at least 2 more years. Its pretty likely gt8 will be revealed next year. With a release of late 2026 or sometime in 2027. And gt7 updates will slow down in 2025 if i guess right. The last big update will proably be in november 24 with ps5 pro patch.
Ever since GT4 the game has celebrated car culture and history. This is the only game in the entire industry that does that, and it adds a lot to the passion and polish of the game. That aspect has become what makes GT unique in the industry and elevates it above all the others as not just a game but an experience. If you don't care about that then GT isn't your game.-Making the game actually about RACING instead of being a history museum.
-Have a proper actual career mode starting from junior club series working up to IMSA/WEC
-Full race weekend simulations (practice, qualifying and race)
-Full multi-class racing for endurance
How about something like a little hub world to drive around in that also acts as the menu? Of course you’d have a ‘map mode’ that works in the same way as the current overworld menu system if you haven’t much time, but there’s also an icon you can click that transports you to the wheel of your car outside of your garage, and you can then actually drive around the little island to get to the license centre or the cafe etc. if you fancy it.- The menu structures of GT5 and 6 were miserable and impersonal. Just a bunch of squares to click on, like Forza or something. GT2 debuted a network-like meny system that felt like you were travelling from place to place. GT4 expanded on that with lovely minimalist graphics that gave each event in the game a sense of place. GT7 does it also, and it's nice, although personally I would've preferred a GT4-like minimalist map rather than these realistic graphics. Perhaps GT8 could expand even further on this idea of place and give us a more intricate presentation - for example, GT4's garage view was cute and quirky, it felt very personalized, so what if GT8's garage goes beyond simply showing an icon of a building on the map but then showcases our car(s) inside the garage, combining what we saw in GT Sport and what we see in the Legends dealership. I want to feel like I'm home when I'm in my garage. GT4's presentation obviously wasn't that intricate but something about it was cute and felt good. I would actually be okay with a similar presentation in GT8, if they can't give us a full garage interior experience.
-
I wanted a way to visualise this, it was annoying me that I didn't have one.Here's the idea I've always in my head, which I don't remotely have the artistic talent to mock up unfortunately.
GT is better when it focuses on the cars rather than being about the driver IMO - that's far better done by sims that focus on racing cars. So I've tried to fit the career to the car roster, rather than trying to force a racing sim career onto a car roster that isn't built for it.
The main career screen would be a timeline, with rows for each decade between the 1950s to 2020s (with maybe a nebulous "future" one after that for VGT stuff). Then, you'd have cups, based on various road car themes, that go across the timeline like so:
Winning all events in a cup would provide a car that would help for a related cup, for example the 86/BRZ cup might reward you with an Impreza or a Supra for Stars of Pleiades or a Supra cup.
- An 86 vs BRZ Cup cup that would have a 1980s round for the Levin/Trueno, a 2010s round for the gen 1 86/BRZ, and a 2020s round for the gen 2 GR86/BRZ.
- A Corvette Festival cup that would have a 50s round for the C1, a 60s round for the C2/C3, an 80s round for the C4, an 00s round for the C6, a 10s round for the C7 and a 20s round for the C8. A 90s round could be added if a C5 was DLC.
- A SEMA cup that would currently just have a 10s round, but could add a 00s round if previous winners were added.
- Ferrari Challenge, which would have rounds in every decade (except the 20s currently)
- You could also do entry level stuff like Sunday Cup, which would combine the current Sunday Cup and Sunday Cup Classic (and actually have a power limit this time), so you'd have an entry level event to enter your Mazda3 in.
But the real goal you would be working towards while completing cups is to fully complete a decade. When you complete all events in a decade, you would unlock a race championship or championships for that decade:
Then beating all the decade race championships would unlock the "final boss" race championships like the X2019 or the formula cars, maybe the endurances too.
- Completing all the 50s events would unlock a championship for cars like the W194 or the old Maserati
- Completing all the 60s events would unlock a championship balanced for the three legendary cars (though you could still enter stuff like the 250 GT)
- The 70s is kinda hard, only the 917K and 2J are there at the minute. This would need more cars added.
- Completing the 80s would unlock a Group C Championship (you can use the early 90s cars) and a Group B rally championship
- Completing the 90s would unlock a GT1 championship and a classic GT500 championship and a Group A rally championship
- Completing the 00s would unlock an early LMP championship that would again need cars like the R8 and Speed 8 to be added
- Completing the 10s would unlock a GT3 championship and an LMP1 championship
- Completing the 20s would unlock a hypercar championship and a modern GT500 championship
I like the idea because it puts the "learning about car history" idea (that's kind of the core ideal of the franchise at this point) into the actual races instead of being relegated to text everybody skips. But it also gives players freedom to do different stuff in different orders, while still retaining progression and having a goal people are aiming for.
Well, for a lot of people (me included) the basic core of this game is excellent already despite all the moaning that a lot of us like to do. GT8 does not need to be completely different from the ground up and if they implement certain changes and improvements plus of course plenty of new content, then PD are onto a winner.I love the fact that the premise of this thread is free rein to redesign the whole game, and we still have people just listing their one or two gripes that they post in every thread.
Imagination is running at a deficit, it seems.