Gran Turismo 8 - if you had the power to completely design the experience…

Posting this before I get way too lost in it... I think a problem for me is deciding how far you can go before it ceases to be Gran Turismo.

I'm mostly "meh" about Cafe and Arcade Mode. I would revert the Arcade Mode to behave like it did in GT4, where there was a signifcant selection of factory stock cars available. Music Rally, and a new additional Autocross mode would be added as race types under it. No credits should be earned while playing Arcade Mode.

So, where do you top up on Playstation Store? I don't know.

Career Mode
General

  • Career (endgame) is based on mostly championships
    • Championships unlocked after International B License
    • You cannot select a new class when participating in a championship
    • You can select only 1 new car within the same class during the championship
      • 'Branching' event structure to include one-make or feeder events based on the selected car and championship
    • Road cars can be ran in a class if they match the downforce, power, drivetrain & weight requirements
  • World Circuits focus on local series / supporting events / invitationals
    • Related, themed events are part of a set
      • Races in a set can be completed in any order
      • Completion of a set awards a car or part-set voucher (see Roulette Rewards)
Roulette Rewards
  • Cash rewards removed
  • Car invitations removed
  • Parts are replaced with "part-set" vouchers:
    • Can be used to freely obtain on any car:
      • Full-Set of Racing Tires (RH, RM, RS, W, IM)
      • Full Forced-Induction Set (Low, Mid, High RPM Turbos or Superchargers)
      • Racing Brake Kit, Pads and Fully Adjustable Suspension
      • etc.

License-Locked Championships
(I realize these could take a long time to complete, so an option to scale the length of races would be a good option to have, letting the player set as a 50% length race if they don't have the time)
  • Master -- Championship Award: ???
    • GT Academy: 370Z One-Make (Sophy)
    • X2019 Nations (Sophy)
    • Gran Turismo Olympic Esports Series (Sophy)
    • Manufacturers Cup (Sophy)
    • Vintage Le Mans*
    • 24 Hour Gr.1*
    • 24 Hour Gr. 3*
  • Super (~2 hour/race) -- Championship Award: 5m Credits
    • F1500T-A
    • Super Formula
    • VGT Gr.1
    • LMP1 / LMH
    • Group C
  • International A (~45 min/race) -- Championship Award: 1m Credits
    • Super GT (Gr.2)
    • GT1 Cup (Gr.2)
    • Gr.3 Endurance
    • RWD Gr.4 Endurance
    • X2014 Junior
    • Gr.B Rally
  • International B (~25 min/ race) -- Championship Award: Part Set Voucher or 200-500k Car
    • Gr.3 Sprint
    • GT4 Sprint
    • FF Gr.4 Sprint
    • RWD Gr.4 Sprint
    • 125cc Shifter
    • Gr.B Rallycross
*exception to championship lock-in

Cafe (Museum) Mode
  • An interactive history of motorsport and car manufacturing starting from the near future and ending with the oldest car (at launch)
    • Recreate or reference real world scenarios in which the cars were used
    • Show off historical footage and imagery when applicable
    • Gives context to the current selection of cars
    • May include full races, time challenges, etc. to illustrate
Legends Dealership
  • All Legends cars made available for purchase
  • Value of cars flucate with player activity
  • Player's car(s) can be sold back to the dealership at market price
    • There will be a minimum and maximum possible value for each car
  • Ocassional Flash Sales

Tuning
  • New Tuning Sheet
    • Oval
      • Corner Tire Camber
        • Positive Camber
      • Corner Spring Rates
      • Corner Ride Heights
      • Steering Offset

Multiplayer
General
  • Ability for host to whitelist or blacklist specific cars
  • Ability for host to set a rental car for guests from their garage (one-make only)
  • Ability for host to set Minimum HP and Maximum Weight car requirements
  • Ability for host to set grid (reverse) order by DR
  • Free Run now pays based on laps completed
Race Types
  • Drag Racing
    • Winner Stays or Host Sets Opponents
  • Drift Battle Mode
  • Traffic Mode
    • 10 - 15 cars of a select segment are placed around the track at road-going speeds.
    • Only available on Tokyo Expressway Circuits
  • Time Attack
    • Set time limit
    • Shootout where winner is determined by elimination
Clubs 2.0
A new section to help plan and organize races between friends, leagues and esports teams.
  • Owners can...
    • set event organizers, livery makers, engineers, and stewards
    • set alliances and rivalries with other clubs
    • set the level of privacy of the club activities, including events and livery accessibility
    • set default primary, secondary and teitary colors for use in livery editor
    • share club graphics/decals privately within the club
  • Livery makers can...
    • directly upload liveries to the club profile
  • Engineers can...
    • share setups within the club
  • Stewards can...
    • spectate Club Races (with open slots)
    • vote on incidents and penalties
  • Event organizers can...
    • set up polls for combinations, cars or tracks
    • schedule events and championships ahead of time
  • Credit Bonuses are rewarded to club members for participating in club events
Sport Mode

Pre-Requisites

  • National B License Achieved (All Silver) or National A License Achieved (All Bronze)

General
  • force rental cars only for Daily Races; Include a favorites menu for each car class.
  • allow players to replace the default livery of any Gr.- car & Formula car with any style currently available in Discover or locally* saved
  • persistent cosmetic and livery settings for Gr.- & Formula cars in revamped rental menu
  • allow players to design liveries for cars within Sport Mode even if not purchased within Single-Player
  • improve tuning restrictions to include/exclude specific parts (suspension, brake kits, TB/SC, etc) from being installed for specific combos
  • developer-customizable Race Shop to address accessibility problems caused by tuning restrictions
  • adjust car mileage to reflect total driven miles across same car model(s) across all modes
Driver & Sportsmanship Rating
  • DR/SR enabled for ALL races.
  • 30-minute timeout on SR grade down
  • [SR]☆ Sportsmanship Rating added.
    • "☆" Represents no SR reduction within last 5 races
  • Honorary Licenses- Single-Player Integration
    • Driver Rating A and above: Can participate in all IA-license and lower missions in single-player
    • Driver Rating B: Can participate in all A-license and lower missions in single-player
Qualifying
  • Qualifying times are reset daily
  • Overall Leaderboard is retained
  • Mandatory 10-minute practice session and w/ 3 clean qualifying laps if no daily workout completed within last 15 days
    • Detection for driving too slow compared to a reference ghost
    • Can be completed on any combo
Payouts
  • Stratified by SR rank
  • +10% Bonus Credits per day per streak (up to a maximum of 100%)
  • +20% Bonus Multiplayer Race Credits on completion of 2 races on same combo
    • One bonus is lost per combo if condition is not met in 7 days
      • Player must go through each combo to keep their credit bonus up
    • Bonus stacks for all five combinations (up to a maximum of 100%)

Combinations
For combo...ActiveCar TypeRace TypeTyre WearFuel ConsumptionDuration
Daily Race AAll WeekKart or Gr.BLap RaceOFFOFF~10 - 25 minutes
Daily Race BAll WeekFactory Road Cars, Personally-Tuned, Professionally-TunedLap RaceOFFOFF~10 - 25 minutes
Daily Race CAll WeekProfessionally Tuned ,Gr.4, Gr.3Lap RaceOFFOFF~10 - 25 minutes
Daily Race DAll WeekGr.4, Gr.3, Gr.2, Gr.1, FormulaLap Race, Endurance RaceONON~20 - 40 minutes
Weekend Special* (E)Weekends OnlyAny Class or ModelLap Race, Endurance RaceONON~40 - 60 minutes
 
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Reading over this thread got me thinking. PD should just release a set of different racing games instead of trying to have this super mega huge all emcompassing game. A Classic GT where you just take regular-ish cars to fiddle with and race. Then a GT Pro, that has a career mode.....thats actually a career.....where you have to start with a home built track car to full on race cars. That game would have all the different classes with classic race cars for each class. Iconic race tracks and even recreaction of old races. Have the cars transferrable so you could take the car you built up in GT Classic, transfer it to GT Pro and now it has a full racing conversion like old GTs.

Also, how would you feel about PD abandoning the digital scanning?
 
Hi all,


Given the current state of Gran Turismo 7 (and it will continue to expand), I’ve always wondered how people (the GTPlanet community) would design the play experience of Gran Turismo 8.

I’d love to hear (and even see) how you would layout the career mode, for example:
  • Would it be similar to previous games in terms of the layout e.g. Beginner, Professional events etc?
  • What features would you implement and how would you design them e.g. Driving Missions and how you’d have them, or drag racing mode for example?
  • How the cars would be displayed in dealerships and how you want them to appear and how the pricing works for them?
  • How would you design, change (or remove entirely) the license tests?
  • How would you design an arcade mode - all cars and tracks available instantly, or have it like Gran Turismo 4, or even Gran Turismo 3 for example?
  • The online experience and how daily races, time trials work and perhaps other things you come up with?
  • Other things to make the career mode in your eyes “better”?

DISCLAIMER: I fully appreciate that Gran Turismo 7 has plenty of longevity left and there are still key improvements we want for Gran Turismo 7 before we even think about Gran Turismo 8. Therefore treat this as a bit of fun - treat it as Polyphony Digital is giving YOU the power to decide how a Gran Turismo 8 experience would/should be. I would like Gran Turismo 7 to be the best it can be before a Gran Turismo 8 would appear.

Penultimately, I also appreciate if this is technically not in the right forum place but I can’t really see where else.

Finally, I’ll at some point apply my input - otherwise if you have ideas, designs/spreadsheets etc, then I’d love to hear and see them.

(If something like this exists already, then this sub-forum topic can be removed).

Hi all,


Given the current state of Gran Turismo 7 (and it will continue to expand), I’ve always wondered how people (the GTPlanet community) would design the play experience of Gran Turismo 8.

I’d love to hear (and even see) how you would layout the career mode, for example:
  • Would it be similar to previous games in terms of the layout e.g. Beginner, Professional events etc?
  • What features would you implement and how would you design them e.g. Driving Missions and how you’d have them, or drag racing mode for example?
  • How the cars would be displayed in dealerships and how you want them to appear and how the pricing works for them?
  • How would you design, change (or remove entirely) the license tests?
  • How would you design an arcade mode - all cars and tracks available instantly, or have it like Gran Turismo 4, or even Gran Turismo 3 for example?
  • The online experience and how daily races, time trials work and perhaps other things you come up with?
  • Other things to make the career mode in your eyes “better”?

DISCLAIMER: I fully appreciate that Gran Turismo 7 has plenty of longevity left and there are still key improvements we want for Gran Turismo 7 before we even think about Gran Turismo 8. Therefore treat this as a bit of fun - treat it as Polyphony Digital is giving YOU the power to decide how a Gran Turismo 8 experience would/should be. I would like Gran Turismo 7 to be the best it can be before a Gran Turismo 8 would appear.

Penultimately, I also appreciate if this is technically not in the right forum place but I can’t really see where else.

Finally, I’ll at some point apply my input - otherwise if you have ideas, designs/spreadsheets etc, then I’d love to hear and see them.

(If something like this exists already, then this sub-forum topic can be removed).
Here's exactly what I would do based on the modes of all of the games combined.

Career mode: GT4 (So much stuff to do)
Licences: GT5 (Simple but effective)
Dealership: GT5 (It actually felt like you bought your car from the dealership)
Special events: GT5 (For it's time, there were so many official collaborations, you could never get bored!)
Tuning: GT7 (You can do anything nowadays with that shop!)
GT AUTO: GT5 (It was so good seing everything in action!)
Photo Travel: GT5/GT6 (being able to walk around your car is actually so cool!)
Seasonal events: GT6 (When a new car was added, you could just earn it!)
Lobbies: GT7 (You can do any kind of event you want!)
Quick race/sport mode: GT6 (you had a selection of cars that werent necesseraly racing cars to race in a competitive manner)
Garage: GT7 (seing your car in a cinematic manner is so much better)

I think thats all I can talk about here.
 
I can't think of much for GT8 at the moment that isn't tied to hardware limitations - such as larger fields for appropriate venues. At the same time, it very well could be that some thing I can't stand about GT7, like the invitation system, could be done away with in a future update, much like how you can now straight-up buy engine swaps and "ultimate" parts.

Otherwise, I don't really know how I'd improve something like the campaign, especially if PD plans to add tons of post-launch content. In that regard, I think the structure for GT7 is quite practical.
 
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So I've been playing some Riding Spirits II. Very underrated PS2 bike game, it's basically Tourist Trophy but with more standard GT progression mechanics. But what got me thinking was its side "Battle 100" mode, where you fight through 100 riders in a gauntlet to get to rank 1. For instance, see here for an upcoming race against definitely-not-Noriyuki Haga:

1721809684576.png


I think if you combine this with the GTWS avatars, it'd make a really interesting way to integrate Missions into GT8, where you have to battle through the World Tour drivers in missions set by them, or based on cars they like or achievements they've done. So the battle against the Tidgney avatar might be a one-on-one race in the 2016 R8 (and maybe you can pick the 2007 R8 as well for a difficulty bonus), the battle against the Fraga avatar might be a Super GT GT300 scenario, things like that.

It integrates missions into the rest of the game a bit more, and also gives the WT drivers a bit more chance to shine.
 
if you combine this with the GTWS avatars, it'd make a really interesting way to integrate Missions into GT8, where you have to battle through the World Tour drivers in missions set by them, or based on cars they like or achievements they've done. So the battle against the Tidgney avatar might be a one-on-one race in the 2016 R8 (and maybe you can pick the 2007 R8 as well for a difficulty bonus), the battle against the Fraga avatar might be a Super GT GT300 scenario, things like that.
I am not sure but I think i read somewhere that Sophy could potentially mimic's someone's driving style if trained in specific way, so imagine this with Sophy AI replicating all World Tour drivers driving ;)
 
My first post here on GTplanet. I have played GT since GT2, my favourite is GT4.
I have now played GT7 for 6 monthes and to be honest this rivals GT6 for the worst in the series. I dint play GT Sport so i cant say anything about it. I feel like the original fans is made fun of and insulted by PD, GT7 have the worst game design in the series. The fun and the soul is not there anymore.

To be honest i hope PD can make GT8 to be a great and fun game, but i belive that PD cant make a good GT game going forward.
My first post here on GTplanet. I have played GT since GT2, my favourite is GT4.
I have now played GT7 for 6 monthes and to be honest this rivals GT6 for the worst in the series. I dint play GT Sport so i cant say anything about it. I feel like the original fans is made fun of and insulted by PD, GT7 have the worst game design in the series. The fun and the soul is not there anymore.

To be honest i hope PD can make GT8 to be a great and fun game, but i belive that PD cant make a good GT game going forward.
Hi. Agree that Gt6 was definitely the worst one they have produced but Sport and Gt7 are a lot better. Problem with 7 is the crazy prices of some cars, especially legend cars. Most races are quite easy with a few others that are impossible. The carousel almost always gives you the minimum prize of money. Wish we had a few more tracks from older versions e.g Midfield raceway.
 
I think there's a ton of potential in GT7 that was, unfortunately, not really realized that well. But I actually don't think that much needs to be changed to make a really amazing experience.

For singleplayer, I would essentially split the current campaign into two separate parts. I'm not great with names but I'm going to tentatively call them the "GT Cafe" and "Pro Career". It would be made clear to the player that newer players were recommended to try the GT Cafe first, but players could freely switch between them at any time; I'm not sure if the same races would ultimately be available in both, because there would be some differences.
The GT Cafe would be a tightly controlled, curated campaign like the one in GT6 or GT7, with clear goals that take the player through all of the features of GT and how to use them. Most of the races would be relatively simple, "catch the rabbit" affairs with rubber-banding because, like it or not, it's the best way to make sure that players of many different skill levels can have the experience of actually racing the AI. Some of the last races would be somewhat tough, like the last championship in GT7, but overall there wouldn't be too much challenge, especially because, again like in GT7, most of the races would have relatively loose restrictions, with no or large PP limits, allowing the player the "traditional GT experience" of upgrading their car to beat the opponents.
The "pro career", on the other hand, would be inspired by the "chili races" of GT7. It would be open-ended, with no mandatory goals for the player except maybe reaching a certain point to unlock the top races like in GT4. It would have lots of highly restricted races, and pretty much everything would have a PP limit, BoP, or some other way to make it a close race. The AI would be tuned to be competitive, and actually respect the player's difficulty choice without excess rubber-banding, and the starts would be standing or close rolling starts.

All I think Sport Mode really needs are a few more options. I would add 3 more daily/weekly races - a race D for dirt, a race E for endurance with dynamic weather on about half the time, and a race F would be a "wildcard" (or "free" if you want to keep the theme) with meme races like the vans, the RA272s on CSs, whatever, or alternatively PP or power/weight races. That would allow races A, B, and C to stick to their most common forms (road cars, sprint and 1-stop races with Gr.3 and Gr.4). I would also add a Tuner's Championship, with PP or power/weight races, but with the leaderboard hidden to try to stop an obvious "meta" from forming. Of course, this would need more fixes to the PP system, but I think PD is still trying.

This probably sounds a lot more like GT7 than what most people here are saying, but again, I think GT7 is a really solid platform and could make an amazing game with just a bit more content that isn't focused exclusively on new players.
 
First things I would be to do away with roulette tickets and penalties. The penalties in gt7 are ridiculous and not one ofdicial racing event has ever forced anyone to slow down in a straightaway, it's dangerous and stupid. As far as the roulette tickets, they are pointless and almost never give anything worth the time or hard drive space they take up.
I would also make the menu user friendly and much less of a pain in the rear to navigate. Also, there is no excuse for any company to not have a way for it's consumers to contact them directly imo.
 
An end to 97 % throttle and boost for AI. Qualifying session for EVERY race. Without boost the AI run predicable pace, this allows you to tune your car based on this pace. That's for GT mode, create race, and never arriving endurance races.
 

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