- 478
- New York
- Define-Infinity
Posting this before I get way too lost in it... I think a problem for me is deciding how far you can go before it ceases to be Gran Turismo.
I'm mostly "meh" about Cafe and Arcade Mode. I would revert the Arcade Mode to behave like it did in GT4, where there was a signifcant selection of factory stock cars available. Music Rally, and a new additional Autocross mode would be added as race types under it. No credits should be earned while playing Arcade Mode.
So, where do you top up on Playstation Store? I don't know.
Career Mode
General
License-Locked Championships
(I realize these could take a long time to complete, so an option to scale the length of races would be a good option to have, letting the player set as a 50% length race if they don't have the time)
Cafe (Museum) Mode
Tuning
Multiplayer
General
A new section to help plan and organize races between friends, leagues and esports teams.
Pre-Requisites
General
Combinations
I'm mostly "meh" about Cafe and Arcade Mode. I would revert the Arcade Mode to behave like it did in GT4, where there was a signifcant selection of factory stock cars available. Music Rally, and a new additional Autocross mode would be added as race types under it. No credits should be earned while playing Arcade Mode.
So, where do you top up on Playstation Store? I don't know.
Career Mode
General
- Career (endgame) is based on mostly championships
- Championships unlocked after International B License
- You cannot select a new class when participating in a championship
- You can select only 1 new car within the same class during the championship
- 'Branching' event structure to include one-make or feeder events based on the selected car and championship
- Road cars can be ran in a class if they match the downforce, power, drivetrain & weight requirements
- World Circuits focus on local series / supporting events / invitationals
- Related, themed events are part of a set
- Races in a set can be completed in any order
- Completion of a set awards a car or part-set voucher (see Roulette Rewards)
- Related, themed events are part of a set
- Cash rewards removed
- Car invitations removed
- Parts are replaced with "part-set" vouchers:
- Can be used to freely obtain on any car:
- Full-Set of Racing Tires (RH, RM, RS, W, IM)
- Full Forced-Induction Set (Low, Mid, High RPM Turbos or Superchargers)
- Racing Brake Kit, Pads and Fully Adjustable Suspension
- etc.
- Can be used to freely obtain on any car:
License-Locked Championships
(I realize these could take a long time to complete, so an option to scale the length of races would be a good option to have, letting the player set as a 50% length race if they don't have the time)
- Master -- Championship Award: ???
- GT Academy: 370Z One-Make (Sophy)
- X2019 Nations (Sophy)
- Gran Turismo Olympic Esports Series (Sophy)
- Manufacturers Cup (Sophy)
- Vintage Le Mans*
- 24 Hour Gr.1*
- 24 Hour Gr. 3*
- Super (~2 hour/race) -- Championship Award: 5m Credits
- F1500T-A
- Super Formula
- VGT Gr.1
- LMP1 / LMH
- Group C
- International A (~45 min/race) -- Championship Award: 1m Credits
- Super GT (Gr.2)
- GT1 Cup (Gr.2)
- Gr.3 Endurance
- RWD Gr.4 Endurance
- X2014 Junior
- Gr.B Rally
- International B (~25 min/ race) -- Championship Award: Part Set Voucher or 200-500k Car
- Gr.3 Sprint
- GT4 Sprint
- FF Gr.4 Sprint
- RWD Gr.4 Sprint
- 125cc Shifter
- Gr.B Rallycross
Cafe (Museum) Mode
- An interactive history of motorsport and car manufacturing starting from the near future and ending with the oldest car (at launch)
- Recreate or reference real world scenarios in which the cars were used
- Show off historical footage and imagery when applicable
- Gives context to the current selection of cars
- May include full races, time challenges, etc. to illustrate
- All Legends cars made available for purchase
- Value of cars flucate with player activity
- Player's car(s) can be sold back to the dealership at market price
- There will be a minimum and maximum possible value for each car
- Ocassional Flash Sales
Tuning
- New Tuning Sheet
- Oval
- Corner Tire Camber
- Positive Camber
- Corner Spring Rates
- Corner Ride Heights
- Steering Offset
- Corner Tire Camber
- Oval
Multiplayer
General
- Ability for host to whitelist or blacklist specific cars
- Ability for host to set a rental car for guests from their garage (one-make only)
- Ability for host to set Minimum HP and Maximum Weight car requirements
- Ability for host to set grid (reverse) order by DR
- Free Run now pays based on laps completed
- Drag Racing
- Winner Stays or Host Sets Opponents
- Drift Battle Mode
- Traffic Mode
- 10 - 15 cars of a select segment are placed around the track at road-going speeds.
- Only available on Tokyo Expressway Circuits
- Time Attack
- Set time limit
- Shootout where winner is determined by elimination
A new section to help plan and organize races between friends, leagues and esports teams.
- Owners can...
- set event organizers, livery makers, engineers, and stewards
- set alliances and rivalries with other clubs
- set the level of privacy of the club activities, including events and livery accessibility
- set default primary, secondary and teitary colors for use in livery editor
- share club graphics/decals privately within the club
- Livery makers can...
- directly upload liveries to the club profile
- Engineers can...
- share setups within the club
- Stewards can...
- spectate Club Races (with open slots)
- vote on incidents and penalties
- Event organizers can...
- set up polls for combinations, cars or tracks
- schedule events and championships ahead of time
- Credit Bonuses are rewarded to club members for participating in club events
Pre-Requisites
- National B License Achieved (All Silver) or National A License Achieved (All Bronze)
General
- force rental cars only for Daily Races; Include a favorites menu for each car class.
- allow players to replace the default livery of any Gr.- car & Formula car with any style currently available in Discover or locally* saved
- persistent cosmetic and livery settings for Gr.- & Formula cars in revamped rental menu
- allow players to design liveries for cars within Sport Mode even if not purchased within Single-Player
- improve tuning restrictions to include/exclude specific parts (suspension, brake kits, TB/SC, etc) from being installed for specific combos
- developer-customizable Race Shop to address accessibility problems caused by tuning restrictions
- adjust car mileage to reflect total driven miles across same car model(s) across all modes
- DR/SR enabled for ALL races.
- 30-minute timeout on SR grade down
- [SR]☆ Sportsmanship Rating added.
- "☆" Represents no SR reduction within last 5 races
- Honorary Licenses- Single-Player Integration
- Driver Rating A and above: Can participate in all IA-license and lower missions in single-player
- Driver Rating B: Can participate in all A-license and lower missions in single-player
- Qualifying times are reset daily
- Overall Leaderboard is retained
- Mandatory 10-minute practice session and w/ 3 clean qualifying laps if no daily workout completed within last 15 days
- Detection for driving too slow compared to a reference ghost
- Can be completed on any combo
- Stratified by SR rank
- +10% Bonus Credits per day per streak (up to a maximum of 100%)
- +20% Bonus Multiplayer Race Credits on completion of 2 races on same combo
- One bonus is lost per combo if condition is not met in 7 days
- Player must go through each combo to keep their credit bonus up
- Bonus stacks for all five combinations (up to a maximum of 100%)
- One bonus is lost per combo if condition is not met in 7 days
Combinations
For combo... | Active | Car Type | Race Type | Tyre Wear | Fuel Consumption | Duration |
Daily Race A | All Week | Kart or Gr.B | Lap Race | OFF | OFF | ~10 - 25 minutes |
Daily Race B | All Week | Factory Road Cars, Personally-Tuned, Professionally-Tuned | Lap Race | OFF | OFF | ~10 - 25 minutes |
Daily Race C | All Week | Professionally Tuned ,Gr.4, Gr.3 | Lap Race | OFF | OFF | ~10 - 25 minutes |
Daily Race D | All Week | Gr.4, Gr.3, Gr.2, Gr.1, Formula | Lap Race, Endurance Race | ON | ON | ~20 - 40 minutes |
Weekend Special* (E) | Weekends Only | Any Class or Model | Lap Race, Endurance Race | ON | ON | ~40 - 60 minutes |
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