@AlienDeathRay
All things you mentioned in the first half ouf your post are of course nice because they add to the tracks feeling more "alive". True. But what i mean are more technical things.
For example i take issue with the fact that the tree shadows are baked in and always are in the same place no matter where the sun is standing. Thats very odd if you have an eye for these things. Then i find that the cars overall reflections and the way they cast shadows is cut down (i would understand if its like this on console becuase you need to make the game run on a certain system, but why do i not get it better on the PC?). Cars for example dont reflect in or dont throw shadows on other cars. Overall the reflections of the environment on the cars is sometimes non existent, i mentioned earlier that cars tend to look almost matte, which makes them not look as implemented in the environment as they could be.
The lighting system in the game is to me sub par compared to GT Sport and PCars 2 because i feel that you have in Forza 7 some sort of hazyness no matter if the sun is way up there or low. The game has a dim look to it and when you compare it to gameplay videos of the same time of day with PCars2 or GTS you would see a difference.
Then i have a problem with the brake and tail lights of the cars. Sometimes in dark conditions some cars dont even have tail lights on, especially in night races this can look very odd when driving in the field of cars. And in general the brightness or intensity of the tail and brake lights is very low (compare to GT Sport for example).
Again: I dont say that the game does not look good, by god no. I just say that these aspects do bother me.
And on another note, i have my problem with the Forza characteristic handling model on gamepad.
What do i mean by that? The speed sensitivity setting is not adjustable in the game. Compare to other games it feels its amped up to 100% in FM7. You never get real understeer because the car just does not steer in. If you are too fast you dont slide out of a corner pushing over the front tyres. Your car simply won't turn the wheels in FM7 and thats very noticeable while driving.
Also i have never seen a game where the cars have so much lift-off-snap-oversteering. I actually dont know whats up with their physics system in place, but literally, no other game does it to that extent and there are quite a few videos on youtube where professional racing drivers take to FM7 and say flat out that the very race car which they drive in real life and then in FM7 does not behave like that at all.
Jan Seyffarth for example, a german race car driver took the AMG GT3 car (he drives that exact same car in real life) on the Nurburgring and did a few laps and he constantly complained about the fact that the car oversteers way to much, out of nothing. He was constantly saying "What is this? This is not what it behaves like in real life"
So yeah, those would be a few points where i feel the series could improve with entry #8.