Things in GT6 you want "fixed". (Please read bold first)

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  1. I noticed my 15th Anniversary HSV; I can't select its Turbo 3 for some races after when I've already bought it. Does it affect the other HSV cars as well?
  2. Despite some suspension tuning, the GT3 GT-R cars can't turn well compared to the GT-R TC (then released as a DLC for GT5 in late 2011).
  3. Price of X2010 cars increased by Cr. 1 million after an update! It was 5 million a couple of days ago, now 6 million!!!!
  4. Bring back the 2010/2011 versions of NASCAR cars.
  5. Triple all winnings.
you get the Nascar 2010/2011 cars by clicking on "RECOMMENDED CARS" in the home menu and then choose "NASCARS" and there all the Nascars should be:):):)
 
I'm not sure if this is a software glitch or error or if the problem is on my end...

Last December, on the day of GT6 release, I got new home wifi. Now I used to be on a wired ethernet connection with my PS3 deliberately excluded from the firewall. The console's internet said NAT type 2, 20 download 2 upload, so not too shabby.

Since I switched the setup, I'm on wireless, still NAT type 2, 16-32 download, 5-7 upload, so on average the same, depending on who's streaming video in the household, but usually stable.

In GT5 open lobby, in both setups, I race with a group of people, mostly the same 10 or so guys, one always lags and disconnects from the room, we all make fun of him. Sometimes I don't see a few people on the track, mostly the same three guys, but not the laggy one, but for the most part no big deal, and it's certainly not all the time.

In GT6, since I got it around Xmas time, I noticed a few things right away:

1. If I am watching a race and exit spectating just before the race ends, my game crashes and I have to reset the console (PS button doesn't do anything)

2. If I am just entering a lobby and the host changes tracks before I finish loading the room (buttons becoming active), the game hangs

3. If I failed to join the room three times and it works the fourth time (and only in that case, not if I load on second try) then I get disconnected during the first 10 seconds of a race, whether the race starts right away or 5 minutes after I enter the lobby. I could be practicing 4 laps on Nürburgring and be fine and get d/c right after race start.

Now, after update 1.05 and two mini-patches, I haven't been able to stay in a room long at all before the game just hangs completely. Earlier today, the host changed room settings to enable automatic race cycle, and upon practicing, none of us could leave the course back into the lobby until the race started... not even the host. Then I got disconnected.

Just a few minutes ago I joined my regular group of friends, clicked the garage icon and locked up the console. Voice chat still worked, I could talk to them, they could hear me, keyboard was disabled, controller was unresponsive, PS button had no effect, even if held. I was forced to hard restart again.

As a working dad with only a couple of hours of play time each day, I don't feel like spending 80% of that time waiting for race starts only to get disconnected right then and only then, or never get to start because I have to reboot so frequently.

I don't feel like fiddling with my internet setup which works just dandy in every other respect, only to find out that it wasn't my connection or equipment but the game itself. So if anyone has similar or the exact same problems as I do, it would make me feel better if I knew it wasn't just me.

thanks
 
It certainly isn't you Synapticgap. The online experience can be VERY frustrating. I have had all kinds of freezing and disconnects just as you have described. My internet connection is not as strong as yours but certainly, I don't experience these kinds of problems with streaming videos from Crackle or surfing the net etc.
Just last night I commenced a race which was my third in the room and discovered I had no HUD display at all. No speed, gears rpms nothing. Otherwise the race went okay albeit a tad more difficult without the visual cues of speed etc. After the race, I went to the next practice session and, intermittently, the screen was shaking and jumping. At that point I gave up and went to bed!
 
Crazy, no HUD? Wow. I've had black loading screen until the 3 second start countdown before, so when my screen comes back, the race has just started and I almost missed it. I also missed race starts before, when my screen loads a few seconds after everyone had left... my HUD has always been there though...

I've had other weirdnesses happening, such as two or three players not being positioned on the starting grid at race start but rather somewhere else, and facing the road at right angles...

I figure, if we knew as players what connections were compatible so as not to cause hangs and crashes, we could make efforts to not enter rooms we aren't compatible with. I mean, just because PD says we can enter, does apparently not mean that we are also able to play in them...

I have three friends (not PSN friends, just people I play with) that I can neither hear nor see in lobby or on track. We got used to it, type to each other, and - well - at least we can't hit each other on the course...

This is the ONLY game I own that gives me this much trouble. The ONLY game I play that only works half the time. The ONLY game that hangs my console so I have to power it off manually. It's not the only game I play. But I am so hooked on it, I can not get myself to eject the disc, and when GT6 doesn't work, I just play sudoku that night, rather than Final Fantasy or GTA V.

I'm no coder, but I think if software communicates with a server to exchange data packets with other gamers' consoles and it gets garbled or truncated data back, it should throw an exception, return an error code and perhaps cancel the current program, revert back to lobby or menu or whatever, not brick the hardware... my oldest computer didn't do that, even with crappy beta versions of limit-pushing software. ( I used to render 3D animation on a 486DX2 100MHz PC, yes this is BEFORE pentium I, yes I typed Megahertz, not Gigahertz. That PC was overclocked and couldn't run many programs according to its specs, but it ran them anyway, never crashed until the motherboard cooked due to electrical failure)

sigh
 
While there are improvements in GT6, there are also some shortcomings.

I'd like this thread to stay on the topic of things that are in the game that you feel are either bugged, glitched, broken, changed in a negative way from a previous game, etc. with the hopes that Polyphony Digital will recognize some of the issues and resolve them.

This is NOT for the obvious things that have been stated a million times (I want more premiums, a livery editor, better car sounds, etc.). This is NOT a whining/wish list.

Before you post an issue, I strongly encourage you to read the following list. It contains many of the largest issues I've personally encountered while playing along with some additions from the community that I feel also need recognized.


(WIP)These issues are color coded for ease of understanding as follows:

Red - Critical problems
Blue - Major problems
Green - Minor problems
Black - fixed or needs testing

I will add issues onto this list as I continue playing the game.
(Hopefully not too many more :irked: Edit: There are many more issues than what I was hoping for.) While this is more of a personal list, if a user posts an issue that is quite bothersome, I may add it to the list. If an issue on this list is fixed in an update, I will cross it out.
  1. Cannot copy vehicle settings from one tab to another.
  2. Power limiter and ballast do not update the PP/HP figures in real time while adjusting making it time consuming and difficult to judge amount needed. Fixed v1.03
  3. Tire screech on comfort tires is horrendous. This has either been fixed to some extent or I'm just getting used to it.
  4. Cannot remove wings from some cars e.g. Supra RZ/Lotus Carlton. (No reason you shouldn't be able to.)
  5. There is automatic traction control, regardless of grip settings, in areas off the course, making it impossible to drift some of the best sections in the game. (The whole drift community is waiting, PD.)
  6. Power curve graph is somehow worse than in GT5. (How do you expect us to tune accurately PD?)
  7. "Reset to default" option seems to be gone from adjustable parts e.g. transmission, suspension, aero, LSD, etc.
  8. The RA function for adjusting vehicle aids during a race is gone, why? (Edit: Seems to be enabled for DFGT wheels only). Reintroduced, but is not fully functional.
  9. Cannot, from what I can tell, disable specific tracks from the in-game soundtrack (Like in GT5). Individual audio track options are under the gallery function.
  10. Using your real name online should be optional (it kinda is, you can put a fake name, regardless the option should still be there). Your PSN username is now used online as of v1.02.
  11. Auto replay after race is annoying.
  12. There's no shuffle racing... wow
  13. The top speed value no longer changes when adjusting final gear (like in GT5).
  14. Nitrous doesn't give relative power increase value. What does "x"% nitrous add to the HP/TQ?. (It's probably a percentage of overall power. Why not just give us shot values instead?)
  15. The dog clutch transmission doesn't seem to work with H-Pattern shifters. (Edit: It seems that some vehicles with dog clutch transmissions are compatible with an H-Pattern, but others are not. It seems random.)
  16. Karts cannot be used on tracks that have weather making some of the best tracks for karting unusable.
  17. Having to hit the "cancel entry" every time you leave track to edit your tune/change car/change settings is tedious.
  18. While looking at car stats in an online lobby, it does not tell you what rev. your max HP/TQ is at. This issue compounded by the terrible transmission editor and terrible power curve graph.
  19. The "Next" option while doing license tests is gone. Bring it back. (Would also be useful for Goodwood/events with same regulations)
  20. Cannot re-size the map.
  21. You can apparently use any word for your first/last name. I've seen some interesting names online. Fixed v1.02
  22. Cannot customize on screen HUD to the same extent as in GT5 e.g. remove time from HUD. (Would like even more options as well, speed/rpm gauges from bumper cam in hood cam, movable time/map/gauges/etc.)
  23. You can no longer see to what extent a lobby is restricted anymore. No PP value, no HP limit, no tire restriction, only the highlight where it indicates it has been restricted.
  24. Having to change driver aids after every event is very tedious. (There should be a global default option menu.)
  25. Driving aids shouldn't be forced on, like SRF with Goodwood events/license tests. Also, the decision to leave SRF as an "option" for seasonal events is pointless. If you do not use SRF you wont be as fast as somebody that does. Considering it's an unrealistic aid and that GT is supposed to be a "simulator", it should be disabled or the leaderboards should be split, one with SRF off and one with it on.
  26. E-brake now has some input delay. (Whether or not this is intentional I do not know.)
  27. There are very noticeable dips in performance, frame rate needs to be improved, especially for cockpit view. Drift lobbies are typically very laggy, often suffering from non-stop screen tearing due to the smoke.
  28. Lobby music still has it's own playlist. (You still cannot edit it. Same thing in GT5, this is extremely frustrating. I only want to hear MY music, and the only time I don't want to hear my music is when I'm on track.)
  29. Light dispersion, both headlight and tail lights, is quite poor for AI cars. Online is quite poor as well.
  30. There's no online/friends leaderboards for A-Spec events/mission races/coffee break challenges/one make/Goodwood/Lunar Rover. (Why not make all A-Spec events a type of playlist online as well?
  31. We still cannot do vehicle maintenance online. (This makes no sense considering we can do just about everything to a car online.)
  32. Cannot filter online lobbies by other useful parameters like other driver aids/tire restriction/pp limit/hp limit/weight limit/NASCAR/gt300/gt500/rally/stock/karts/one make/drag etc, etc, etc. SHUFFLE (IF WE HAD IT) There should also be a "race type" option for each of these, or at the very least rally/drag/kart, instead of only having "race for fun, race for real, drift and free run."
  33. Driving line seems to randomly turn on while online. (Seems to be due to changing some settings on your car) Fixed
  34. Frame rate stutters when somebody enters course or enters the pit.
  35. FFB response for wheel users disappears for a second when somebody enters course/pit. (Might be caused by #34.)
  36. Tires/wheels can glitch at slow speeds, looking like they're spinning or burning out.
  37. Cannot see what track others have voted for while you're deciding.
  38. Unlike in single player, during online lobbies, if you have on different tires/aids than what the host designated, it does NOT switch them automatically for you.
  39. Some variations of Silverstone a few tracks do not produce tire smoke.Partially fixed, it seems smoke is back on Silverstone, but not on some layouts of the Nurburgring.
  40. Players get removed from track even if the host looks at the settings without changing them, or changes a setting that does not affect the physics (number of laps for instance).Still not entirely fixed, and seems more random now.
  41. PP system seems more arbitrary now. Aerodynamic changes do not affect the PP value, and adding/decreasing weight only slightly affects it. Tires/suspension/drivetrain/nos still don't affect the value.
  42. While solo qualifying, the blindside indicator still registers the other opponents. Headlights and tail lights of other players are also viewable.The draft may also be in effect during solo qualifying, need to test.
  43. The clutch for wheel users is still terrible.
  44. The stockyard seems to be bugged, which can result in deleted cars.
  45. Considering you can use paint chips infinitely, it would be useful to know which paint chips you've already obtained, while buying a car.
  46. It's much more difficult going through your garage of cars and tuning them. Now you need to go through about 5 menus and must switch to a car before you tune it.
  47. NOS indicator continuously and erratically flashes after the first button press. Fixed.
  48. Replay view options for roof forward/reverse do not work while spectating live, or while watching a replay. Fixed. Not fixed.
  49. Cars that have been de-winged still produce a shadow as if they still have a wing.
  50. Your best time is no longer saved into track history during a free run. (Like in GT5.)
  51. Give us an option for standing/rolling start in every mode.
  52. The credit payout curve is indeed terrible. It seems like credit payouts have been altered in some way to make microtransactions more appealing. :yuck: Fixed with reintroduction of login bonuses in v1.02
  53. There are no sign in bonuses anymore. Fixed.
  54. PP values for opponents is not shown in arcade or a-spec.
  55. Oil change and engine rebuild options no longer tell you how much power you gain.
  56. During a replay, live or saved, it still shows what song is currently playing even if you have music disabled. There is an option to disable this in replay menu.
  57. Smoke seems to be more dense and lingers longer than in GT5 even with low HP/TQ cars. Tires also smoke much more quickly and with much less wheel spin than what seems realistic.
  58. Saved replays do not work in some cases, freezing the system. Fixed v1.04, however replays that froze prior to v1.04 still freeze.
  59. Player names are now forced on at all times during a replay.
  60. Rewind function during a replay does not seem to work properly. Fixed.
  61. Can no longer use L1 and R1 with a DS3 to navigate menus if you have a wheel plugged in. Fixed v1.03
  62. Cannot see current time while tuning, making it difficult to judge how much time is left if automatic race start is on and you're in the tuning menu. (Give us the clock back in the menus and home screen.)
  63. Cannot see how many servers are available after refreshing the list.
  64. Custom wheels can change tire width which also affects grip compared to stock wheels. (PD, give us a tire width option, please... and offset 👍) Fixed v1.04
  65. Some cars have buggy textures with paint, such as the S14 or AE86. Fixed v1.04
  66. Tuning pages seem to affect each other, messing up parts/settings. Sometimes settings can be altered even if the player hasn't changed anything themselves.
  67. Motion blur is gone? (I think) Give us an option for it instead of completely removing it.
  68. Sometimes during a qualifier you start in reverse, already moving, or not moving at all.
  69. Let us drive whatever vehicle we want on whatever track we want e.g. cars on kart space (like GT5), and karts on tracks with weather.
  70. Your fastest replay for license tests is not saved automatically. (It should be considering everyone elses is.)
  71. The transmission editor can be quite laggy while online.
  72. No abs is almost impossible on comfort tires with moderately powerful cars. (My brakes lock up at half throw on almost every car, regardless of brake upgrade or brake bias strength.) Fixed v1.04
  73. Still no rear view option for hood view.
  74. There is a significant change in physics after getting the 2nd tire set in the pits. AKA the pit glitch. (ty Fong74)
  75. No option for metric units for temperature.
  76. Considering IRL rally cars use whatever wheels they desire, why can't we?
  77. This has been mentioned a million times but this is absolutely necessary if you're going to have a single player portion to a game: FIX THE AI. And if this isn't fixed for GT6, it 100% NEEDS TO BE for GT7. They are stupid, slow and predictable, making the single player boring, uneventful and just about pointless.
  78. Online vehicle restrictions are a joke. Let us choose ANY car(s) from the game to restrict the lobby to, then let us tick a box that says tuning allowed or not. (Just give us the whole list of cars, and a tick box next to it, so we can properly restrict a lobby to 1 make, 3 make, old muscle only, civics only, subies and evos only, etc etc etc. Let US choose the EXACT cars we want in our lobbies.)
  79. No minimum values for lobby restrictions. Let us choose both the maximum and minimum for PP, HP, and weight. All of this ALONG with what I posted in #78 and #124.
  80. Unlike our cars, we cannot delete paint chips we do not want. (A tick box to "include paint chip" while buying a car would help as well. So would an option to "favorite" paint chips. Alternatively, alongside paint chips, a hex color code editor would be nice, just saying :sly:)
  81. Remove the credit cap.
  82. We can't break in our cars anymore? Considering all cars we buy are new and start at 0 miles/km, taking this out makes absolutely no sense. And changing the oil on a new car gives it a performance boost of 10-30hp? Reverse what you've done here PD.
  83. The photo travel locations from GT5 are gone. WHY?
  84. Still no option to adjust front aero even if an aero kit is installed on the front.
  85. Opponents in single player can sometimes break race regulations, and many are often not even within the same vehicle class.
  86. There's still no individual audio options for things like tire squeal, engine, exhaust, drive-train whine, turbo, etc. (Tire squeal can be especially loud compared to everything else on some cars)
  87. Cannot set tire wear/fuel consumption/mechanical or visual damage or penalties for test drive, single race, time trial, drift trial or 2 player split screen. In addition to this, you can only set "Weather" in increments of 25% and weather changeability between the values of 1-10 in these events compared to increments of 10% and values between 1-60, respectively, for online lobbies.
  88. Cannot sort vehicles by distance driven anymore.
  89. The "favorite" for dealership and course in the stats page should be categorized differently. (The course I drive the most isn't necessarily my favorite, nor is the dealership I buy the most cars from my favorite. Also a total list of tracks by distance driven would be very nice.)
  90. While previewing aero parts, custom parts stay on the vehicle preview even if you select "standard".
  91. Telemetry data visualizer during a replay is gone.
  92. Cannot easily compare settings on different tabs compared to GT5.
  93. It would be nice to see a list of fastest lap/top speed/average speed by each person in race results.
  94. Your car slides slowly, even if parked, if it is on a slight incline.
  95. Surface water and to a lesser extent "Weather" seem to incorrectly affect the tire physics, making it feel more grippy, especially around 1-35% surface water. (This is most noticeable while trying to drift CH tires. It feels like traction control)
  96. Wheel users are locked at roughly 540˚ while on dirt or snow tracks. (Hidden degrees of rotation option for G25/27 does not work either.)
  97. I have run across a connectivity issue many times where people cannot see each other on track.
  98. The tuning sliders are either too slow or too fast, making it difficult to get to the desired value.
  99. Transmission editor sucks, e.g. the indicator lines on the slider are gone.
  100. Your cars length, width and height in the car settings menu are incorrectly displayed as "in." when it should be "mm." (Also the inconsistency between the types of units used makes no sense to me. In the garage menu, LWH, distance driven as well as torque are displayed correctly in imperial but then everything else is in metric. An option to choose unit type for car information would be nice, PD.)
  101. "Total Driving Time" incorrectly records how much time you've spent driving. (My stat was increased by three hours after racing for less than one. Maybe this is affected by time progression value?) Seems to have been fixed.
  102. Ride height's influence on handling characteristics seems to be backwards.
  103. There's still no official drag racing mode. (This makes no sense considering the popularity and prevalence of it online.)
  104. Split times are very, very buggy.
  105. There is still a glitchy/laggy animation when somebody enters a corner at 90˚ or more while drifting.
  106. Cannot remove "wrong way" flashing symbol. (The desire to have an option to remove this comes mostly from the drift community as you very often don't go simply in one direction.)
  107. Any amount of camber seems to either be pointless or negatively affects lap times.
  108. Cannot save replays after the host changes track/settings, also cannot save replay unless somebody has finished the race. (In GT5, you could leave the race and still have the option to save it regardless of anyone finishing or not.) Fixed.
  109. The selection of "borrowable cars" for spec racing online is pitiful. (Just give us all cars as an option.)
  110. Sometimes when the host changes settings, you freeze. Also sometimes when you leave the track, you can freeze or be stuck in an infinite loading screen.
  111. On rare occasions, the host can be stuck at the start of a race, unable to move.
  112. Update v1.03 doesn't allow the use of X2014 Red Bull Juniors online anymore. Fixed v1.04
  113. There should be an option for a more detailed description of the room rules/goals that are easily viewable after somebody joins a lobby. This would make it easier for the host to make everyone aware of the small details instead of having to repeat rules, spoken or in text, every time a new player enters the room.
  114. Qualifying seems to be bugged in some way, often the field seems scrambled even if lobby is set to fastest first. Seems to have been fixed, have not run across this issue again.
  115. 0 ABS affects braking differently depending on game mode, as here. Fixed v1.04
  116. While tuning your vehicle to match lobby restrictions, PP/HP/Weight are not highlighted in red if you are above regulation, requiring you to frequently ask about/check regulations.
  117. There's no endurance races.
  118. Cannot set HP limit in increments of 1hp, making exact desired values impossible.
  119. There should be an option to disable the "profanity" filter. (I would put this as a "minor" problem if the censor wasn't so blatantly broken.)
  120. The steering wheel in cockpit view still does not realistically turn past 180˚. Also an option to remove the steering wheel is still greatly desired among wheel users.
  121. The true "best lap" on track often doesn't load for users who have joined late. In addition, the "best lap" should be reset when the host changes regulation settings.
  122. When a lobby is set to "fastest first", without qualifying, you lose the position you acquired during practice laps for the race if you exit the track, even if you do not change any vehicle settings.
  123. NOS is almost useless as a variable in any lengthy race considering when you pit it cannot be refilled. Also, it would be interesting to adjust it's value with the RA function. (RA function still broken)
  124. In addition to #78 & #79 allow us to choose EXACTLY what type of parts/tuning is allowed e.g. GT500 / mid RPM turbo only / suspension: anything goes / no aero below 300/500 / weight must be 1250kg etc etc. Basically let us choose exactly which upgrades/parameters are eligible and to what extent they can be tuned. An important option for this would also be maximum power limiter and ballast settings.
  125. There are some cars that cannot be used in a "tuning prohibited" lobby, even if they are unmodified.
  126. The player who occupies the first pit position almost always hits an invisible wall on Ascari.
  127. Sorting lobbies by "friends' rooms only" often doesn't show any rooms, even if you do have friends online in a lobby.
  128. There are still no proper units of measurement for dampers, anti-roll, brake balance, LSD or aero.

As hopeful as I am that Polyphony Digital will patch existing issues, I fear they do not take community feedback as importantly into their considerations when creating or patching their games. If anyone knows a way to contact them, or knows a way that a list of issues may be brought to their attention, it would be greatly appreciated.


Opinions (There is some whining here):


I miss some of the old community features, uploading pictures, uploading custom courses, (obviously we couldn't do that yet anyway) message board, friends stats/cars, car sharing, etc. I have a strong feeling however that some of these features will be returning in a future update.

I also have a strong dislike towards auto viewer after buying a vehicle (I know it's tradition) and the "completing work" after vehicle maintenance. I simply would like an option to skip those animations. I wont put that on my list because I know PD would never remove them and it's more of a wish than anything.

It makes NO sense to me when game developers take out fully functional, working, useful, sometimes critical elements of a game from a sequel. This absolutely infuriates me. I realize PD are under deadlines/stretched thin, but come on. Some of these things are elementary to the genre. How can I efficiently tune my my car when I can't tell the values? What am I supposed to do, eyeball it?

The more I play, the more I keep thinking to myself that this was a rushed game. But then I remember that PD have had at least 3 years to work on it, to iron out the kinks still remaining from GT5, and it surprises me exactly how many of the little things didn't make it over from GT5. It just makes no sense to me. Sure there's a new UI, a few more tracks, new premium cars and new physics, but that still leaves so much to be desired. As I posted in another thread:

"I feel if Polyphony Digital don't do the things other racing franchises have been doing since the PS2 days, GT will start to lose it's relevance as the PS4 generation grows. I have the utmost respect for the things that GT does well, physics, car and track models, but that's honestly in my opinion about where it ends. While these are the things that keep me playing GT, it's difficult for me to overlook all the things that would make GT a better game."
Might need an update mate, number 1 is fixed 👍


ETA didn't see your post above mine. Ignore me.
 
Isn't the fact that only some cars with fully customisable tranny only works with paddle shifters and not an h-shifter a problem?
 
I would like the third person view of the red devil camaro fixed, is it just me or does the car look to small in third person view. There are cars that are smaller or the same size that looks alot bigger in third person view.
 
I would like to have the Driving Line fixed. I was doing some Nurb runs and I realized that there were a lot of turns that I can not brake for but the driving line lights up red. It's really annoying, because I'm bad at determining braking points.
 
It certainly isn't you Synapticgap. The online experience can be VERY frustrating. I have had all kinds of freezing and disconnects just as you have described. My internet connection is not as strong as yours but certainly, I don't experience these kinds of problems with streaming videos from Crackle or surfing the net etc.
Just last night I commenced a race which was my third in the room and discovered I had no HUD display at all. No speed, gears rpms nothing. Otherwise the race went okay albeit a tad more difficult without the visual cues of speed etc. After the race, I went to the next practice session and, intermittently, the screen was shaking and jumping. At that point I gave up and went to bed!

I have had the "no HUD" issue, as have others that I race with on line. It is pretty rare but it does happen. The other thing that happened in our weekly race was people getting stuck on the start line and being frozen. This happened to 2 drivers, finally on the third start of the race everyone was able to go.
 
@FRoSTeD

Looked through the list but couldn't see it.

Do you have the fact that the tyre load indicator option is missing.

It was in gt5, and along with telemetry, was a vital tuning aid.

Id like to see it on the list, if it's not already there.
 
When i drive a single player race it does not add the distance drivenn during that race to my total KM driven. For my favorite car.
 
CAREER MODE RACE ISSUES!
I have run the 24 minute races a number of times but when i tried to enter any of the career races today to try and earn more credits, it would not allow me to enter saying that the race format was incorrect. Frustrating when I only have 2500k in credits left.
 
Just found this one: on the "dashboard" of the N24 GT-R GT3 one of the switches says "IGITION", I haven't checked the other versions of the car (I haven't played a lot and I'm saving credits).
 
Heres another one:

Significant change in physics if using standard brakes or racing brakes when brakes are not pressed.

When using standard brakes the car is looser than when using racing brakes (the car will turn more in curves without braking), if you use racing brakes the car behaviour will me tighter, similar behaviour like using ABS compared to no ABS, but more accused.
 
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The rubberband AI! That might fall under #77 in the list, but nonetheless it's utterly stupid for a race simulator to use such feature!

Edit: #14 Isnt really a problem is it? the percentage displayed is the percentage of the total air flow into the engine that is swaped to nitrous instead of regular air.

Edit2: #127 Should be considered a critical problem I think.
 
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I couldnt find the following issue before: last few days i was racing apricot hill with friends. Sometimes one of us suddenly had a black screen. You could still see times and dasboard etc but no car and track anymore. Is that a known issue?
 
As a fan of the muscle cars/classics, I've found that if you take the '70 Mach 1 and add the front aero kits, any attempt to then paint the car will leave a huge whitish stripe at the bottom. Thus far I've been unable to reverse this error.
 
In all of the Red Bull X Challenges, the game doesn't record if you win. i.e. on the "Status" screen you will have a race entered, but no race win. Unbelievable I haven't thought of this before, as it is the reason I haven't done them yet. (only thing left to 100%)

I have tried this with 2 accounts but on the same console, it might need verification but I'm pretty sure it's the same for everyone.
 
I did not see anything on the absolutely painful online connectivity/disconnect issues. In addition to the tuning, find a room, settings, etc, connections have been off the chart bad from PD/GT6.

How about allowing the online room owner an option to auto-mute (and not allow texts?) from new viewers (those who enter a room, mid-race) until after the race finishes?

What about delivery, or maybe, a comment, about promised features? It is over three months since launch, and the "January Community Features!" and the Ever-Shrinking-Track-Creator are still hovering closer to vaporware than deliverable, and nary a comment.
 
What about delivery, or maybe, a comment, about promised features? It is over three months since launch, and the "January Community Features!" and the Ever-Shrinking-Track-Creator are still hovering closer to vaporware than deliverable, and nary a comment.

I had the thought today that if this is anything to judge GT by than GT7 will probably just be a blank disc.
 
Add it on #74

Not only physics (handling) changes after getting 2nd tire set in pit. I think that problem is in pit stop itself. Tire and fuel consumption are differents after pit stop.

For example, I was running on a race with 19 laps on Grand Valley Speedway with tire and fuel consumption set to "FAST" on a Ferrari 599 with 600PP and Racing Soft tires. At the end of lap 9, I had 1/2 fuel tank, still put more 20 liters to guarantee and it was not enough to finish the race. Tires consumption changes drasticaly too. At the 1st half, before pit, I had more wears on front tires and at the 2nd half, tires wears equaly and fastest.
 
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