- 88
- United States
I started GT6 with abs at 1 and everything else off, then turned abs off too, back when I ran weekly club races I'd always ban all aids and enabled heavy damage to make races more realistic & challenging. In PCars I tried playing with all aids off then switched to realistic aids. I used DS3 for GT6 and use DS4 for PCars.
I remember the first time I played PCars I drove one the LMP1's and handled the car just fine, after the game finished installing I tried out the Formula A at a few of the F1 circuits I'm used too, I had a really hard time keeping the car on the track. I tried some different controller settings, tried other slower cars, and eventually got used to the game and managed to drive all the modern formula cars at a reasonable pace. Although I'm just average guy with a controller I even uploaded some videos of some practice laps to Youtube.
Imo PCars require more precise smooth inputs, while in games like GT6 & FM4 one can be very sloppy with their inputs and still keep the car on the track, even with aids turned off. People who aren't willing to adapt and improve simply give up on PCars and go back to whatever game they were playing. Besides different handling, better AI and difficulty options, and more realistic race settings, another thing that makes PCars more difficult than GT6 is having to warm up the tyres when leaving the pits and being able to keep the car on the track while the tyres are still cold, that's another situation where some players simply give up on PCars and go back to other games.
I also play/played with a DS4/DS3, and the smoothness of inputs is a big deal. Wheel users have a much larger physical range through which to place their inputs compared to DS3/DS4 users with the triggers/thumbsticks, so smoothness is key, and finding a controller setup that works vis a vis deadzones and sensitivities can be a really process of trial and error.