- 3,172
- Lokeren
- breyzipp
- breyzipp
I'm not the best racer but I do like my immersion so what I always did in FH2-3 and FM5-6 was always turn down all assists, drive in cockpit view but then use a rather easy AI difficulty to balance all that out. In the end that was a lot more fun for me than using a higher difficulty with some assists. I believe in FH3 I typically ran with 75% credits bonus of which about 20% came from the AI difficulty and the rest was from not using assists.
Now comes FM7. No more permanent credits bonus from VIP. No more equipping mods for long endurance races. No more wheelspins for mega rewards. Credits are actually seriously hard to come by now.
Now if I run the assists like I always have in Forza games I get zero credits bonus from that. I think average difficulty is what I often used as well, that nets a total of 0% bonus. The grand total: 0% bonus for my immersion mode, absolutely nothing.
So I came on to this first Spa 100 Endurance race in the Corvetta C7.R. Of course a credits bonus is highly wanted for this 1 hour race. So what did I do to get the most out of it? Difficulty on 60% expert bonus (which is normally above my skill level for the way I drive). To compensate that I turned on ABS, TCS, TSM, cosmetic damage, automatic gearing (just for lazyness sake), driving line, rewind button and this friggin friction assists. And then, you can just drive like a compleet noob and still win the race. Blasting through Eau Rouge or Blanchimont through the grass, no problem friction assist will take care of that! (I actually got a whole new racing line at Spa now just abusing all the grass and whatnot) Bump against a tire barrier, hello re-friggin-wind! Every little bit of soul or excitement has been squeezed out of this game, it has become utterly dull. But if you want to make the max amount credits out of it? That's the way to go, turn this in a full blown arcade NFS-style game for the highest possible credits efficiency. And it's working well.
Turn 10 seriously has to fix this, there needs to be a credit or XP bonus for not using assists. And a few mod cards left or right aren't helping, if you use them clever you only need to turn off maximum 1 assist per race, use the other mod slots for stuff that is not related to assists.
Now comes FM7. No more permanent credits bonus from VIP. No more equipping mods for long endurance races. No more wheelspins for mega rewards. Credits are actually seriously hard to come by now.
Now if I run the assists like I always have in Forza games I get zero credits bonus from that. I think average difficulty is what I often used as well, that nets a total of 0% bonus. The grand total: 0% bonus for my immersion mode, absolutely nothing.
So I came on to this first Spa 100 Endurance race in the Corvetta C7.R. Of course a credits bonus is highly wanted for this 1 hour race. So what did I do to get the most out of it? Difficulty on 60% expert bonus (which is normally above my skill level for the way I drive). To compensate that I turned on ABS, TCS, TSM, cosmetic damage, automatic gearing (just for lazyness sake), driving line, rewind button and this friggin friction assists. And then, you can just drive like a compleet noob and still win the race. Blasting through Eau Rouge or Blanchimont through the grass, no problem friction assist will take care of that! (I actually got a whole new racing line at Spa now just abusing all the grass and whatnot) Bump against a tire barrier, hello re-friggin-wind! Every little bit of soul or excitement has been squeezed out of this game, it has become utterly dull. But if you want to make the max amount credits out of it? That's the way to go, turn this in a full blown arcade NFS-style game for the highest possible credits efficiency. And it's working well.
Turn 10 seriously has to fix this, there needs to be a credit or XP bonus for not using assists. And a few mod cards left or right aren't helping, if you use them clever you only need to turn off maximum 1 assist per race, use the other mod slots for stuff that is not related to assists.