This game is making me a WORSE driver...

  • Thread starter breyzipp
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breyzipp
breyzipp
I'm not the best racer but I do like my immersion so what I always did in FH2-3 and FM5-6 was always turn down all assists, drive in cockpit view but then use a rather easy AI difficulty to balance all that out. In the end that was a lot more fun for me than using a higher difficulty with some assists. I believe in FH3 I typically ran with 75% credits bonus of which about 20% came from the AI difficulty and the rest was from not using assists.

Now comes FM7. No more permanent credits bonus from VIP. No more equipping mods for long endurance races. No more wheelspins for mega rewards. Credits are actually seriously hard to come by now.

Now if I run the assists like I always have in Forza games I get zero credits bonus from that. I think average difficulty is what I often used as well, that nets a total of 0% bonus. The grand total: 0% bonus for my immersion mode, absolutely nothing.

So I came on to this first Spa 100 Endurance race in the Corvetta C7.R. Of course a credits bonus is highly wanted for this 1 hour race. So what did I do to get the most out of it? Difficulty on 60% expert bonus (which is normally above my skill level for the way I drive). To compensate that I turned on ABS, TCS, TSM, cosmetic damage, automatic gearing (just for lazyness sake), driving line, rewind button and this friggin friction assists. And then, you can just drive like a compleet noob and still win the race. Blasting through Eau Rouge or Blanchimont through the grass, no problem friction assist will take care of that! (I actually got a whole new racing line at Spa now just abusing all the grass and whatnot) Bump against a tire barrier, hello re-friggin-wind! Every little bit of soul or excitement has been squeezed out of this game, it has become utterly dull. But if you want to make the max amount credits out of it? That's the way to go, turn this in a full blown arcade NFS-style game for the highest possible credits efficiency. And it's working well.

Turn 10 seriously has to fix this, there needs to be a credit or XP bonus for not using assists. And a few mod cards left or right aren't helping, if you use them clever you only need to turn off maximum 1 assist per race, use the other mod slots for stuff that is not related to assists.
 
The only thing in the game that could make a person worse driver is the rewind feature. Yeah It's annoying to restart a race every time you make a mistake (hello Dirt Rally and me trying to complete one stage for few hours, yeah, I'm that bad lol) but It makes you care more and you drive better. With rewind I find myself just going too fast through every corner because I can always use it. It's better to turn it off unless you are just beginning to play realistic racing games.
 
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The only thing in the game that could make a person worse driver is the rewind feature. Yeah It's annoying to restart a race every time you make a mistake (hello Dirt Rally and me trying to complete one stage for few hours) but It makes you care more and you drive better. With rewind I find myself just going too fast through every corner because I can always use it. It's better to turn it off unless you are just beginning to play racing games.

You should try the friction assist, increase difficulty a notch and just plow through the grass, works like a charm. More credits rewarded for worse driving!
 
There is no cars behind loot crates or credits in case you missed that one.

And?

I'm really struggling to see what your issue is here. Unless you're one of those players that only likes to play a game for a week, there is no hurry to collect every car so you might as well make it enjoyable for yourself.
 
I'm not the best racer but I do like my immersion so what I always did in FH2-3 and FM5-6 was always turn down all assists, drive in cockpit view but then use a rather easy AI difficulty to balance all that out. In the end that was a lot more fun for me than using a higher difficulty with some assists. I believe in FH3 I typically ran with 75% credits bonus of which about 20% came from the AI difficulty and the rest was from not using assists.

Now comes FM7. No more permanent credits bonus from VIP. No more equipping mods for long endurance races. No more wheelspins for mega rewards. Credits are actually seriously hard to come by now.

Now if I run the assists like I always have in Forza games I get zero credits bonus from that. I think average difficulty is what I often used as well, that nets a total of 0% bonus. The grand total: 0% bonus for my immersion mode, absolutely nothing.

So I came on to this first Spa 100 Endurance race in the Corvetta C7.R. Of course a credits bonus is highly wanted for this 1 hour race. So what did I do to get the most out of it? Difficulty on 60% expert bonus (which is normally above my skill level for the way I drive). To compensate that I turned on ABS, TCS, TSM, cosmetic damage, automatic gearing (just for lazyness sake), driving line, rewind button and this friggin friction assists. And then, you can just drive like a compleet noob and still win the race. Blasting through Eau Rouge or Blanchimont through the grass, no problem friction assist will take care of that! (I actually got a whole new racing line at Spa now just abusing all the grass and whatnot) Bump against a tire barrier, hello re-friggin-wind! Every little bit of soul or excitement has been squeezed out of this game, it has become utterly dull. But if you want to make the max amount credits out of it? That's the way to go, turn this in a full blown arcade NFS-style game for the highest possible credits efficiency. And it's working well.

Turn 10 seriously has to fix this, there needs to be a credit or XP bonus for not using assists. And a few mod cards left or right aren't helping, if you use them clever you only need to turn off maximum 1 assist per race, use the other mod slots for stuff that is not related to assists.
So why isn't becoming good enough to beat them on a higher difficulty "becoming better"?

I'm going to ignore the part where you act as if you must add all of the driving aids.

There is still a difficulty bonus, that in itself is a motive to become better.
I always hated "losing" 5% from not using a "clutch" on flappy paddle and straight cut gear cars, which don't have clutch pedals.


Edit
So in a nutshell, you're pissed that FM allows you to make the game easier or harder as you wish, because you can't help but use the easiest settings because you need money to buy the cars, which is the same as every single GT and FM game ever made?
Oh.
 
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3A7D9A6F-17A5-4145-B317-379170F2E1EB.jpeg
 
Laugh all you like, if you want to make the most possible credits you can, this is the way to do it. I took this to a whole new level as well - unbeatable!!!

Here are my credit earning tips, you can thank me later. ;)

* ALWAYS unbeatable AI difficulty (for normal races, not the special events)
* Whatever race length you prefer (I do standard to progress through career the quickest)
* Whatever assists you need to make you finish on or near the top on unbeatable (top 5 or better).
* Remember you can use friction assist and just drive next to the track, cut corners, go wide, it all doesn't matter, just finish in front. Forget about driving etiquette as well, dive in the insides, ram AI off the track, whatever it takes, hard earned credits are at stake. I saved 2 replays to demonstrate this but the FM.net seems to have problems with videos...
* ALWAYS focus on those racing series where you have a FE car first! For the open series, race with the highest credits bonus FE car (for me that was the Nissan GT-R with 50% credit bonus)
* ALWAYS equip some green mods. If you run out of green mods buy the 20k basic mod crates, you will earn more than 20k from those 4 mods with their often multiple charges.

This is how the results of a normal length race from open series look like if you follow these tips :

image


my settings :


image


image


Happy credit farming!
 
@breyzipp - whatever makes the game more enjoyable for you, feel free to use whatever workaround you desire.

I usually use stability control only, with AI set to above average. I'll remove the SC soon and gradually increase the AI as I improve. That's just how I like to do it. Currently at c400,000 without much effort so far.
 
I hate this game too!

Just trying to collect enough credits to buy my dreamcar, but every time im close, the game throws me an offer on some car i couldnt care less about. But im a sucker for a good offer......
 
So in a nutshell, you're pissed that FM allows you to make the game easier or harder as you wish, because you can't help but use the easiest settings because you need money to buy the cars, which is the same as every single GT and FM game ever made?

That's incorrect, all previous FM titles have given a credits boost for using fewer assists and/or increasing difficulty.
 
All of your posts are bashing the game to high heaven in really unusual ways. I have assists turned off, second hardest difficulty, rewinds off. Guess why, challenging and fun. Everyone has their way of playing and just because you decided to play that way, doesn’t mean turn 10 are to blame.
 
All of your posts are bashing the game to high heaven in really unusual ways. I have assists turned off, second hardest difficulty, rewinds off. Guess why, challenging and fun. Everyone has their way of playing and just because you decided to play that way, doesn’t mean turn 10 are to blame.

I can't comment on that users' previous posts and so I shan't... but arguably there was always an incentive (or reward, depends on how you see it) for maxing the difficulty. Some players (like me and you) turn everything up to full because that's where the challenge (and therefore fun) is. Taking that incentive out doesn't seem to make a lot of sense if the game model has altered to grind-to-unlock-things-you-love.

I don't get a great deal of time to play Forza so I always appreciated getting more credits more quickly for trying harder :)
 
Yeah I get that part but i don’t find the payouts to be low enough to warrant the level of criticism from this guy.

The cost of the expensive cars is also a lot lower than in previous games as well so it does balance at both ends of the spectrum.
 
So..... where is the incentive in Dirt rally to not use the assists (has ABS and TCS in there, doesn't give a credit bonus for not using them), or in iRacing (has TCS and ABS in there), how about F1 2017? WRC 7? what about in Assetto Corsa? Non of them give you bonuses for removing assists, they are gameplay difficulty options; and I am glad T10 have finally removed that stupid 'risk for reward' rubbish that has been in the game since forever. Perhaps now lots of people wont feel forced into having to drive with all the assists off, other than of their own desire to improve at the game.
 
Like seriously, even if your complaints have merit (And I doubt they do) your previous actions and tone basically betray what you are trying to do.
 
That's incorrect, all previous FM titles have given a credits boost for using fewer assists and/or increasing difficulty.
I was talking about needing money to buy cars, which is exactly the same.

The whole part about "needing" to use the easiest way possible, I ignored.
 
One of my biggest gripes when moving from GT4 to Forza 2 was the way Forza encouraged you to use an over the top car in every race possible and allowed you to set the AI to super slow.
I don't know how many here remember but in GT4 they had a thing called A-Spec points. Once I found out how to get those it was like a whole new game and very challenging. The A-Spec encouraged you to try and win the race with an underdog car. In FM2 you actually got bonus credits for using rare cars and the rarest of them were the race cars so in the Porsche race you could earn more buy using the 911 GT1 or the 962 C but the competition was using road cars. In many races you could use a car that was 2-5 times faster than the AI and the game awarded you with additional credits for doing so. There was also a leaderboard for the career races so if you wanted to be placed at a respectable level on the board you had to use the fastest car allowed in the event. Not all events in FM2 were like this as some restricted the car and/or the pi but most would allow and even encourage you to use a much faster car.

I was taken back at first about the lack of bonus in FM7 for not using assists but then I noticed that you can turn them on or off during the race so it makes sense that those bonuses were removed.
 
oh,look-another pc2 is better than FM7 threads from some obvious FM "lover" :D

could you expect anything less from this person? :D

Some people clearly have to much time on they hands and they pathetic attempts at trolling FM7 is pretty ridiculous ;)

Game is cracking,career is brilliant,graphics a awesome and physics are much improved - cry me a river :D
 
This guy thinks presenting a screen shot of 38,500cr is a way of farming to validate this foolishness.

I’m not farming, not interested in that at all. I’m just getting the highest amount of credits while doing the career mode on normal (=shortest) races. The only way to get more credits for the race from that particular screenshot is by better mod cards since IIRC I used all 3 green cards there (and finished 1st on unbeatable in the Nissan GT-R FE with 50% bonus so nothing can be improved there other than the race length). But on such short races wasting the better mod cards is not worth it.

Besides, you don’t have to explain to me how grinding or farming works in games, believe me. I got a few decades of experience of that under my belt. ;)
 

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